PDA

Просмотр полной версии : Mount & Blade: Warband - Napoleonic Wars Update Released


steam_news
28.04.2012, 00:44
Changelog 1.003:[br][br]Bug Fixes[br] - Fixed that destructible scene props didn't refill their health after a round is over client side[br] - Fixed the huge lag spike at end of a siege or battle round[br] - Map placed artillery pieces limbered by a player no longer disappear the next round[br] - Remade the collision mesh for the barrels[br] - Non-dedicated servers now show up on the server list[br] - Fixed an issue that caused occasional lag spikes in siege mode[br] - Made player selection for admin tools work on non-dedicated servers[br] - Fixed teleport scripts not working sometimes[br] - Fixed a crash when opening the pioneer build window when using French localisation[br] - Fixed that doors in siege mode had much too low health at map start[br] - Fixed a bug that allowed doors to be destroyed multiple times[br] - Destroyed doors can no longer be opened or closed[br] - Fixed an issue that caused no hit sounds or particles to be generated from the first cannonball hit against certain house walls[br] - Fixed that when changing checkboxes in the admin panel the screen would not fully update[br] - When spawning with cannons is enabled but spawn with rockets is disabled you are now able to choose your cannon type[br] - Fixed that in siege your defender lives didn't drop client side when you died[br] - Fixed a bug where riflemen/cavalry class limits wouldn't let people join a regiment if 100% of the team's skirmishers/cavalry was in that regiment[br] - Prussian Hussars are no longer better than the hussars of other factions in Commander Battle[br][br] Performance[br] - Cannons and rockets that are player spawned are automatically removed after they are not used for 4 minutes in respawn modes, to limit the amount of cannons and rockets in the map for performance reasons[br] - Improved performance on server to client network data for explosions[br] - Improved performance on cannon aiming scripts[br] - Now (hopefully) really fixed performance issues with bonuses[br][br] Game Balance[br] - Default rocket limit is now 5% of the team instead of 10%[br] - Cuirassiers now have additional body armour and same health as everyone else[br] - Increased sword skill slightly for all sword cavalry[br] - Decreased the weight of all flags to make flag bearers move faster[br][br] Features[br] - Added a new dedicated server command: max_num_bots #set the max number of total bots the server is allowed to spawn (50-500) to allow less powerful servers to run commander battles without problems. Also changeable in the Admin Panel.[br] - Added two new siege maps: Fort Lyon and Fort Boyd[br] - Added Intern-admin chat that is only visible to admins. Colour is pink.[br][br] General Changes[br] - Added the missing backpack bottle to the Russian Foot Guard[br] - Admin tools such as Slay, Freeze and Beacon now only show alive players[br] - Replaced the Japanese "Rising sun" flag with the regular Japanese flag[br] - Re-organised the Admin Panel to have the less used things at the end[br] - Redone the French translation to be more French[br] - Updated various maps to fix some issues[br]http://storefront.steampowered.com/v/gfx/apps/48705/capsule_231x87.jpg (http://store.steampowered.com/app/48705/) [br][br]Дальше... (http://store.steampowered.com/news/7850/)