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Просмотр полной версии : Jagged Alliance: Back in Action Update Released


steam_news
01.05.2012, 08:25
V 1.13[br]Added Features[br]• Added hard difficulty level as option on game start. Modifies enemy strength, income and starting funds.[br]• Added tactical mode as option on game start. [br]- Enemies have to be revealed via line of sight in tactical mode.[br]- Sound sources are marked in tactical view as well as on the minimap[br]• Added two new achievements for tactical mode and higher difficulty.[br]• Added option to level recruited militia up via the location UI on the world map.[br]• Added options to distribute militia via location UI (evenly across all combat zones, focused on a single combat zone)[br]• Added sector inventory, accessible via Character Detail Screen[br]- Always accessible in friendly sectors[br]- Automatically includes all containers that have been opened and all enemy drops that have been spotted by the player[br]- Accessible for militia recruitment and trading with NPCs[br]• Added item exchange via Drag & Drop in Character Details Screen. Illegible mercs are marked red. • Within hostile sectors mercs need to be within 5m distance to be able to exchange items.[br]• Stamina is reduced when returning to the strategic map when squads travelled great distances in the tactical view[br]• Current ammo saved for each weapon, weapons are unloaded when being handed over to militia. • Militia will hand weapons back unloaded to prevent players cheating ammo via the militia equip screen[br]• NPC Traders restock their inventory over time (rules can be modified via characters.txt)[br]• Targeting line indicates best range of weapon and chance to hit via color from green (good) to red (bad)[br]• Camera scrolling possible by moving the cursor to the border of the screen in fullscreen mode[br]• Added Sound FX for melee attacks[br]• Putting away a fire arm for non-combat actions (e.g. heal) will no longer reset the firemode of the weapon[br]• Added scrollbar in mail list window[br]• Added trash can icon to delete mail to mail window[br]Bug Fixes[br]• Fixed some exploits that allowed to duplicate items via item exchange[br]• Fixed bugs in squad selection via list on world map[br]• Fixed regeneration of HP on world map, HP lost due to wounds takes longer to regenerate[br]• Added missing text for Raider’s hiring dialogue[br]• Fixed Blood not liking Magic due to a typo[br]• Fixed MP53 weapon type not being specified[br]• Fixed Deidranna’s sending of troops based on the player’s income becoming less likely[br]• Fixed orientation of 66mm rocket shot from LAW[br]• Fixed issue when player receives several items of the as quest reward and has not enough space in inventory to hold all of them[br]• Fixed crash in tutorial[br]• Fixed several mercs that move as a group changing positions after reaching their destination if one of them with active guard mode receives a new goto order[br]• Fixed guard mode would prevent mercs from letting other mercs pass them[br]• Fixed mail list not being cleared when starting a new game[br]• Fixed item swap to player inventory for stacked items on rightclick and by "loot all"-button[br]• Fixed bug in loner trait[br]• Fixed bug in tough trait[br]• Added slight offset to grenade explosions to prevent explosions inside ground to prevent grenades damage to be reduced by terrain[br]• Changes to terrain to prevent grenades from falling through ground on machines with low frame rates[br]• Fixed explosions not destroying armor correctly[br]Balancing Changes and Tweaks[br]• Added grenade launcher ammo to containers in some locations in the world[br]• Added grenade launcher ammo to the stock of some local traders[br]• Slightly decreased accuracy of snipers when prone[br]• Tweaked enemy attributes to adjust aim time in combat[br]• Tweaked enemy perception to accommodate introduction of Line of Sight[br]• Enemies drop the amount of ammo they have left in their weapon[br]• Enemy area defenders swap random positions to make the game less predictable in tactical mode (interval can be modified via templatesAIdescription.txt)[br]• Reduced chance of friendly fire between enemies[br]• State of tanks is stored outside of levels[br]• Destroyed tanks only respawn if the location still belongs to the enemy after 24 hours[br]• Location of Limited Edition DaHonko Flakes is now randomized[br]• NPC traders item list is sorted by item type[br]• Tweaks and improvements to pathfinding and navmesh calculation, mercs should not slow down in narrow passages anymore[br]• Tweaked damage done to vehicles by explosives making tanks harder to destroy with grenades alone[br]Localization[br]• Polish language files added[br]• Added missing texts for French[br]• Added polish translation for game launcher[br][br]http://storefront.steampowered.com/v/gfx/apps/57740/capsule_231x87.jpg (http://store.steampowered.com/app/57740/) [br][br]Дальше... (http://store.steampowered.com/news/7867/)