steam_news
01.05.2012, 08:25
V 1.13[br]Added Features[br]⢠Added hard difficulty level as option on game start. Modifies enemy strength, income and starting funds.[br]⢠Added tactical mode as option on game start. [br]- Enemies have to be revealed via line of sight in tactical mode.[br]- Sound sources are marked in tactical view as well as on the minimap[br]⢠Added two new achievements for tactical mode and higher difficulty.[br]⢠Added option to level recruited militia up via the location UI on the world map.[br]⢠Added options to distribute militia via location UI (evenly across all combat zones, focused on a single combat zone)[br]⢠Added sector inventory, accessible via Character Detail Screen[br]- Always accessible in friendly sectors[br]- Automatically includes all containers that have been opened and all enemy drops that have been spotted by the player[br]- Accessible for militia recruitment and trading with NPCs[br]⢠Added item exchange via Drag & Drop in Character Details Screen. Illegible mercs are marked red. ⢠Within hostile sectors mercs need to be within 5m distance to be able to exchange items.[br]⢠Stamina is reduced when returning to the strategic map when squads travelled great distances in the tactical view[br]⢠Current ammo saved for each weapon, weapons are unloaded when being handed over to militia. ⢠Militia will hand weapons back unloaded to prevent players cheating ammo via the militia equip screen[br]⢠NPC Traders restock their inventory over time (rules can be modified via characters.txt)[br]⢠Targeting line indicates best range of weapon and chance to hit via color from green (good) to red (bad)[br]⢠Camera scrolling possible by moving the cursor to the border of the screen in fullscreen mode[br]⢠Added Sound FX for melee attacks[br]⢠Putting away a fire arm for non-combat actions (e.g. heal) will no longer reset the firemode of the weapon[br]⢠Added scrollbar in mail list window[br]⢠Added trash can icon to delete mail to mail window[br]Bug Fixes[br]⢠Fixed some exploits that allowed to duplicate items via item exchange[br]⢠Fixed bugs in squad selection via list on world map[br]⢠Fixed regeneration of HP on world map, HP lost due to wounds takes longer to regenerate[br]⢠Added missing text for Raiders hiring dialogue[br]⢠Fixed Blood not liking Magic due to a typo[br]⢠Fixed MP53 weapon type not being specified[br]⢠Fixed Deidrannas sending of troops based on the players income becoming less likely[br]⢠Fixed orientation of 66mm rocket shot from LAW[br]⢠Fixed issue when player receives several items of the as quest reward and has not enough space in inventory to hold all of them[br]⢠Fixed crash in tutorial[br]⢠Fixed several mercs that move as a group changing positions after reaching their destination if one of them with active guard mode receives a new goto order[br]⢠Fixed guard mode would prevent mercs from letting other mercs pass them[br]⢠Fixed mail list not being cleared when starting a new game[br]⢠Fixed item swap to player inventory for stacked items on rightclick and by "loot all"-button[br]⢠Fixed bug in loner trait[br]⢠Fixed bug in tough trait[br]⢠Added slight offset to grenade explosions to prevent explosions inside ground to prevent grenades damage to be reduced by terrain[br]⢠Changes to terrain to prevent grenades from falling through ground on machines with low frame rates[br]⢠Fixed explosions not destroying armor correctly[br]Balancing Changes and Tweaks[br]⢠Added grenade launcher ammo to containers in some locations in the world[br]⢠Added grenade launcher ammo to the stock of some local traders[br]⢠Slightly decreased accuracy of snipers when prone[br]⢠Tweaked enemy attributes to adjust aim time in combat[br]⢠Tweaked enemy perception to accommodate introduction of Line of Sight[br]⢠Enemies drop the amount of ammo they have left in their weapon[br]⢠Enemy area defenders swap random positions to make the game less predictable in tactical mode (interval can be modified via templatesAIdescription.txt)[br]⢠Reduced chance of friendly fire between enemies[br]⢠State of tanks is stored outside of levels[br]⢠Destroyed tanks only respawn if the location still belongs to the enemy after 24 hours[br]⢠Location of Limited Edition DaHonko Flakes is now randomized[br]⢠NPC traders item list is sorted by item type[br]⢠Tweaks and improvements to pathfinding and navmesh calculation, mercs should not slow down in narrow passages anymore[br]⢠Tweaked damage done to vehicles by explosives making tanks harder to destroy with grenades alone[br]Localization[br]⢠Polish language files added[br]⢠Added missing texts for French[br]⢠Added polish translation for game launcher[br][br]http://storefront.steampowered.com/v/gfx/apps/57740/capsule_231x87.jpg (http://store.steampowered.com/app/57740/) [br][br]Дальше... (http://store.steampowered.com/news/7867/)