steam_news
04.05.2012, 00:55
Change Log:[br]V1.600[br] - Added Modding tools downloaded separately (http://spacepiratesandzombies.com/updates.html)[br] - Added Random tech progression option to the Galaxy generator (this is the pre v1.500 method)[br] - Added Slider for tech availability to the galaxy generator[br] - Added Slider for Bounty Hunter population to the galaxy generator[br] - Added Facebook, Twitter, and RSS buttons to the launcher. Please follow us for future developments[br] [br] - Fixed Mothership is fully crewed now so it repairs properly [br] - Fixed Gate bribes are never greater than the max goons you can carry[br] - Fixed turrets firing on cloaked Ships[br] [br] - Changed Increased mass bomb damage 33%[br] - Changed Mothership given pre-defined tech levels to keep mothership attacks fair vs. all tech specialties[br] - Changed Bounty Hunter random help at high respect does not cost respect since you don't choose to call them[br] - Changed Lowered severity of extortion missions[br] - Changed Lowered extortion request amounts for goons, rez and data[br] - Changed Removed beam boosters in favor of point def for many AI Manta designs to lower damage output a bit[br] - Changed Lowered Manta's maneuverability, health[br] - Changed Lowered Brute's health and crew [br] - Changed Lowered Mammoth's health and crew [br] - Changed Removed a weapon booster from each AI Mammoth and replaced with Point defense to lower damage output[br] - Changed Lowered Energy Burst Cannon damage 15%[br] - Changed Lowered Particle Cannon damage 15%[br] - Changed Greatly Increased Respect rewards for missions to offset bounties accrued during the fighting[br] - Changed Cloaking Shields 30% stronger[br] - Changed Cloaking Engines 30% faster, more maneuverable, better thrust [br] [br] Дальше... (http://store.steampowered.com/news/7890/)