steam_news
04.05.2012, 19:41
r20995b[br]------[br][br]Critical Fixes:[br]+ Fixed a stance selection related crash in combat.[br]+ Fixed the combat multiplayer de-sync that was on the list of known[br]issues in the last update.[br]+ Fixed a crash related to exiting multiplayer combat prematurely.[br]+ Fixed a rare animation-related crash in combat.[br]+ Fixed a rare system killer related crash.[br]+ Fixed a recent issue in combat that was preventing ships from being selected.[br]+ Fixed a crash caused by cancelling a mission for a node boring Zuul fleet.[br]+ Fixed a crash related to upgrading a station that had not been in combat.[br][br]Other Fixes:[br]+ Fixed known issues with movement on the government type graph.[br]+ Joker, GOOP and battle rider wing buttons now disappear from the HUD[br]when the selected ships are too far from the viewer.[br]+ Fixed an issue where players were getting multiple salvage projects[br]leading to the same tech.[br]+ Addressed issues where the AI player was bypassing fleet supply[br]limitations when sending out missions.[br]+ Fixed the issue where missiles were not colliding with the ghost ship.[br]+ Fixed an issue where fleet missions would get hung up in systems[br]with disabled relics or asteroid monitors.[br]+ Fixed the bug where effects from stations were active prior to[br]completion of construction.[br]+ Fixed a bug that was allowing players to slot any weapon into a[br]retrofitted design.[br]+ Fixed an issue where the system killer would not proceed on to the[br]next star system.[br]+ Fixed an issue where Leviathans were taking armor damage on the[br]wrong side in combat.[br]+ Fixed some flaws in the weapon ricochet calculations in combat.[br]+ It is no longer possible to see enemy ship tool tips.[br]+ Cleaned up some inconsistencies in the display of climate hazard ratings.[br]+ Fixed a bug that was allowing players to submit intercept missions[br]when no fleets were available to do so.[br]+ Fixed an issue that was causing overlapping stations to appear in[br]the system view and combat.[br][br]Additions:[br]+ It is now possible to set the number of initial planets for each faction.[br]+ Some general ship section and weapon tweaks.[br]+ Combat Algorithms technology now allows an additional two cruisers[br]instead of just one.[br]+ Battle Riders can now be launched by clicking the individual[br]squad/wing buttons associated with each ship.[br]+ Ships can now be retrofitted.[br][br]http://storefront.steampowered.com/v/gfx/apps/42990/capsule_231x87.jpg (http://store.steampowered.com/app/42990/) [br][br]Дальше... (http://store.steampowered.com/news/7896/)