steam_news
04.05.2012, 23:44
An update to Trapped Dead has been released. The major changes include:[br][br]GENERAL:[br]- fixed a bug where all characters disappeared when restarting a level after loading a save game[br]- removed online activation tool[br]- several text and layout adjustments[br]- added proper PhysX DLLs to package[br]- item pop-up text is now removed when the item is picked up[br]- adjusted walkable areas in Weapon Shop and Shooting Range level[br]- fixed mouse trapped inside an area that is smaller than the current window[br]- fixed crash during fights when weapon was destroyed (e.g. grenades)[br]- fixed a bug that an attack loop was repeated over and over again[br]- changed some movement parameters for quicker turning and pathfinding around corners[br]- stamina change due to movement or melee fight is now unique for every character[br]- several balancing issues addressed[br]- fixed input bug where fast clicking interrupted a started attack[br]- ranged weapon cursor will now fade out if target is out of range[br]- fixed bug where you can't interrupt the current movement by attacking something[br]- increased attack speed of some zombies[br]- fixed AI pathfinding states after attack[br]- fixed AI sensor update intervals and location detection[br]- fixed crash in AI sensor array update[br]- fixed crash during automatic door using[br]- fixed visibility detection inside buildings (roof on/off)[br]- fixed some localization bugs[br]- converted UI text to UNICODE for all language versions[br]- new font for UNICODE versions[br]- fixed user name "guessing" for UNICODE machines[br]- fixed text input for UNICODE characters[br]- shopping street: crossbow position fixed, save spots relocated[br]- military base: reduced number of spawning zombies in hangars[br]- fixed video adapter detection, now done during every engine startup[br]- zombies won't raise again if they were killed during stun[br]- Spanish localization added[br][br]MULTIPLAYER:[br]- 'Ready' button in bunker is now enabled as soon as a character is selected by the client[br]- fixed item synchronization in bunker when a client has already selected some items and a new client joins[br]- new messages about network state[br]- increased pushback to zombies because of disabled ragdoll[br]- fixed crash in explosive scene objects handling (barrels)[br]- player name can now be chosen in Host or Join Menu[br]- special handling for multiplayer mission events where party setup differs from storyline[br]- fixed "locked" characters in bunker[br]- refactored fight system for multiplayer matches to avoid double hits on client[br]- fixed AI's dead target handling, not all references to player were removed[br]- adjusted some mission goals, so that a mission can be completed without special characters[br]- username changes in host/join menu will now be applied immediately[br]- removed friendly fire completely[br]- fixed chat message to prevent buffer overflows/crashes[br]- chat input line will not be erased when a new message arrives while typing[br]- reduced network bandwidth for AI and entity handling by 50-75% [br] [br] Дальше... (http://store.steampowered.com/news/7902/)