steam_news
04.05.2012, 23:44
1.0.5.6 (05-04-2012)[br][br]GUI:[br] - Updated: Removed possibility for fixed wing and helicopter to be launched together in a group in Flight Deck. Units that can't be launched together will be greyed out in flight deck.[br] - Updated: Made clearer what units isn't ready for launch in Flight Deck.[br] - Fixed: Problem selecting group from Units Panel after it had previously been selected.[br][br]Satellite Map:[br] - Added: Deselect unit/group by holding down left control button when clicking on the icon in the map.[br] - Fixed: Properly destroyed Jamming vector line when loading new level.[br][br]Gameplay:[br] - Added: Gradual decline in hit % over range for multipurpose guns.[br] - Updated: AI submarines will fire at all targets in torpedo range.[br] - Updated: For missiles in groups, only one will perform sensor sweeps. This improves performance significantly when there's lots of action.[br] - Updated: Missiles do not check sensors against units other than target (when they have a target). This also improves performance.[br] - Updated: Increased chance of component damage on impact.[br] - Updated: HighLevelOrders for launching AWACS air automatically goes to max altitude.[br] - Updated: Tweaked HitPercent vs. air.[br] - Fixed: Direct shots did not use GetHitPercent, ie. super laser gun effect.[br] - Fixed: Aircraft to flee AA missiles that can be targeted, not engage them.[br] - Fixed: Unable to change preferred time compression to same as set by other player (if lower than what already requested) in multiplayer game.[br] - Fixed: When assigning new home base for unit, entire group changes home base as well if either group or main unit was selected.[br] [br]Scenarios:[br] - Added: New multiplayer and skirmish scenario: "War of the Roses".[br] - Updated: NATO submarines moved in "C01S10: Convoy 13 No Reply".[br] [br]Database:[br] - Added: AlternatePositions list to GameScenarioGroup. If present, the group/unit will select randomly which of the alternate positions are chosen on scenario loading.[br] - Added: Alternative sub positions added to Jutland scenario.[br] - Added: CanRetargetAfterLaunch property to WeaponClass. Is on unless specifically set to false. Specifies whether a missile will search for new target if original target is lost/killed.[br] - Updated: Updated Vymbel R-77 to AE-PD (higher range); kept old weapon for reference. This affects balance![br] - Updated: Reduce ammo on all CIWS weapons; count bursts not bullets.[br] - Updated: Guns/gatlings shots/min reduced.[br] - Updated: Guns with MaxSimultanousShots > 1 changed to 1.[br] - Updated: JAS39 upgraded to E: longer range, supercruise.[br] - Updated: Semiactive radar removed from missiles.[br] - Updated: Reduced TimeBetweenShotsSec for some SAM missiles (using VLS).[br] - Updated: Reduced TimeBetweeenShots for most SAM, AA missile weapons.[br] - Updated: Increased speed for Mark 46, Mark 54 asw torpedoes.[br] - Updated: Removed Gau12 gun from NH90 helicopter.[br] - Updated: Increased max speeds for Virginia, Ohio and Astute submarines.[br] - Updated: Increased max depth for Virginia.[br] - Updated: Massive increase in fuel on tanker aircraft.[br] - Updated: HitPercent for all CIWS incresed.[br] - Updated: Reduced minimum range for AA guns.[br] - Fixed: Sea Skua req weapon control (semihoming).[br] - Fixed: Absalon radar corrected to Smart-L.[br] - Fixed: F125 gun corrected to Otobreda 127 mm.[br] - Fixed: Non-helo UAVs set minimum speed to non-zero.[br] [br]Input:[br] - Fixed: Missing mouse cursor on some systems.[br] - Fixed: Reset input when game loses focus.[br] [br]Sound:[br] - Fixed: Stopped all 3D sounds when playing victory/defeat sound.[br] [br]Misc:[br] - Fixed: More memory leaks removed.[br][br]http://storefront.steampowered.com/v/gfx/apps/200050/capsule_231x87.jpg (http://store.steampowered.com/app/200050/) [br] [br] Дальше... (http://store.steampowered.com/news/7897/)