steam_news
11.05.2012, 20:17
r21135b[br]------[br][br][br]Critical Fixes:[br]+ Fixed an end of combat crash related to retreating.[br]+ Fixed a couple crashes related to diplomatic actions with[br]independent factions.[br]+ Fixed remaining known multiplayer sync crashes.[br]+ Fixed a crash caused by the target of a boarding pod being destroyed.[br]+ Fixed a crash in the battle rider manager.[br]+ Fixed a crash caused by network clients finishing combat prior to the host.[br]+ Fixed a crash that could occur when calculating rebel AI economic ratings.[br]+ Fixed a crash caused by submitting a treaty with an independent[br]faction without first selecting the type.[br][br][br]Other Fixes:[br]+ Fixed spectre camouflage.[br]+ Strategic turn timer is now displayed in games that use it.[br]+ Fixed an issue where players were not being assigned the correct[br]initial star systems.[br]+ Fixed the UI issue that was preventing players from moving ships in[br]combat in some cases.[br]+ Gate labs now apply a bonus only to drive research.[br]+ Independent colonies no longer form on barren planetoids nor gas giants.[br]+ Fixed an issue that was preventing minelayers from functioning in combat.[br]+ Improved framerate in combat when many ships are selected.[br]+ Fixed some issues with the grav cannon.[br]+ Colony information panels were tweaked to display in owner colors.[br]+ Trade stimulus no longer provides more freighters than are needed.[br]+ Encounters involving non-aggression parties no longer induce morale penalties.[br]+ Fixed known AI issues with slaver encounters.[br]+ Fixed a bug that was assigning unwanted modules to stations and ships.[br]+ Fixed known issues that were preventing players from upgrading stations.[br]+ Addressed VN-related framerate issues.[br]+ Retreating ships no longer get pulled back into combat at the same location.[br]+ Fixed an issue - fleets will now maintain their positions for[br]multiple rounds of combat.[br]+ Initial station weapons are now longer range.[br]+ Fixed an issue where station upgrades were not updating station structure.[br]+ Fixed an issue where players were spawning too close to the star[br]during random encounters.[br]+ The Morrigi Relic encounter no longer holds players in combat after[br]the relics are destroyed.[br]+ Fixed an issue where the research screen was not correctly[br]displaying module bonuses.[br]+ Fixed main menu sound playing in games when the sound enabled[br]options are turned on and off.[br]+ Removed the unwanted vertical scrollbar from the avatar and badge[br]selection strips.[br]+ Fixed some issues with AI ship design and related weapon selection.[br]+ Active invoices are now properly discarded when leaving the build screen.[br]+ Made changes to fleet interception logic to address a pathological[br]case that was causing Hiver intercepts to fail when they should not.[br]+ Fixed some Hiver Gate fleet loopholes.[br]+ Fixed an issue that was allowing speech events to play while disabled.[br]+ Fixed various text string errors.[br][br][br]Additions:[br]+ Added curvature Compensation bonus for Liir.[br]+ Added phase dislocation tech bonus.[br]+ Added colony support trips configuration.[br]+ Support missions now default to the maximum possible trips.[br]+ Added station retrofitting.[br]+ Added click-to-focus for items in the fleet summary.[br]+ Support event dialogs now identify the supporting fleet.[br]+ Empire summary values now display in red and green to reflect change[br]since the previous turn.[br]+ Asteroid monitors are now available as player buildable defenses.[br]+ Protectorate ship section effects.[br]+ The defense manager now displays incoming fleet vectors for pending[br]encounters.[br]+ Zuul missions will now prompt for the automatic inclusion of a bore[br]ship when necessary, instead of assuming that one is needed.[br][br]http://storefront.steampowered.com/v/gfx/apps/42990/capsule_231x87.jpg (http://store.steampowered.com/app/42990/) [br] [br] Дальше... (http://store.steampowered.com/news/7949/)