steam_news
12.05.2012, 05:15
Release notes for 5/11 Beta 14[br][br]Gameplay[br]⢠Tweaks to the recoil model based on player feedback.[br]⢠Decreased the throw velocity for Incendiary and Molotov grenades. They can no longer be thrown far enough to block terrorists from leaving spawn in Inferno. [br]⢠Removed the ability to exploit the radar data.[br]⢠The aiming precision now changes back to the standing accuracy state immediately after the crouch button is released as opposed to waiting until you get to a full stand. [br]⢠Movement speed when entering a crouched state will no longer instantly switch to crouched speed. This should improve crouch jumping. [br]⢠Added the option to have the very first round in a match have a "warmup period". This gives late joiners the chance to start at the same time as everyone else.[br]⢠Players who join late into an Arms Race match get the same weapon given to them as the player with the current lowest level in the game.[br]⢠Changed the default player models to st6 and phoenix; this addresses the issues with error geometry being shown on player created maps.[br][br]UI[br]⢠Update to Match Setup screen selecting the GO button instead of the map image will now launch the game.[br]⢠All offline modes now allow the player to select a bot difficulty.[br]⢠Server Browser can now be accessed via the Community Servers menu option.[br]⢠The Screen Resize screen in Advanced Video options has been updated.[br]⢠Fixed a scaling problem with weapon comparison bars in the Buy Menu. Weapon properties now display with the full range of the bar.[br]⢠The position of the Mini-Scoreboard has been adjusted.[br][br]Characters[br]⢠Added GSG9 and Balkan character models. You can see these news skins in cs_office, de_nuke, de_train, ar_baggage, and de_shorttrain.[br][br]⢠Dedicated Servers[br]- sv_allow_lobby_connect_only is off by default.[br]- mapcycledisabled is off by default.[br]- Fixed sv_password. [br]- Added Tags column to Favorites tab of server browser.[br]- sv_search_key tag is only added to matchmaking servers to remove clutter from server browser.[br]- "Status" will now report whether ds is official or community.[br][br]Maps[br]⢠Shoots[br] - Adjusted geometry to reduce areas where players and bots can get stuck or stand in inappropriate areas.[br]⢠Dust[br] - Fixed some interpenetrating prop models.[br]⢠Train and Shorttrain[br] - Clip brush pass.[br] - Removed a number of physics props.[br] - Turned a number of phys props to static props.[br] - Fixed bad fade distances on a number of static props.[br] - Certain static props no longer us physbox.[br] - Removed bar structure. [br] - Adjusted tonemap settings.[br]⢠Aztec[br] - Tweaked some fade distances to fix objects popping into view.[br] - Added vphys clip to a gap where the bomb could get stuck.[br]⢠Bank[br] - Set the "sweet relief" doors to not be breakable.[br] - Removed all physics props.[br] - Turned a number of props to static.[br] - Fixed a number of floating props.[br] - Rotated spawn instances so they're facing the correct way.[br] - Fixed a number of bad fades in static props.[br]⢠Nuke[br] - Fixed a stray triangle in a destroyed door prop.[br] - Fixed odd looking nuclear waste barrels near bomb site B.[br] - Fixed the resolution of the ground texture near T spawn.[br]⢠Sugarcane[br] - Fixed some bad materials in the warehouse.[br] - Improved the fade distance on a number of props.[br] - Fixed sky brushes that were making geometry in the sky pop in and out.[br] - Made miscellaneous lighting tweaks in dark areas.[br] - Added light fixture to stairwell so players can't hide in the dark.[br] - Moved a large light fixture that was under the bombsite to ease movement.[br][br]Audio[br]⢠Update the M4A4 sound. [br][br]Bug Fixes[br]⢠Arms Race now updates a bot's difficulty on bot respawn.[br]⢠A fix has been made to Casual mode where a match tie caused players to spawn into a new round momentarily before the scoreboard is shown.[br]⢠Fixed a bug in the player id delay and re-enabled it.[br]⢠Connecting to a dedicated server should no longer show or hide loading screens in weird orders or return the player to the Main Menu screen temporarily. [br]⢠The loading screen Continue button should no longer display after an aborted or failed loading occurs.[br]⢠Fixed Main menu intro music persisting into games.[br]⢠The ESC key now closes the Continue loading screen.[br]⢠Fixed a bug in the death notifications where a player's name displayed in the wrong team color if they did damage to a teammate and then that person was killed by an enemy.[br]⢠Fix for enemy radar icons disappearing after a map change.[br][br]Misc[br]⢠Added support for ATI X1000-series GPU [br][br]Дальше... (http://store.steampowered.com/news/7952/)