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Просмотр полной версии : Nuclear Dawn Update Released


steam_news
18.05.2012, 03:20
Nuclear Dawn Update 6.3[br]New Features[br]- Increased rank cap from 60 to 80. Rank is based on xp, so some players may already be higher than 60.[br]- Added new team-based gizmos for levels 65, 70, 75, and 80. Whole team gets effect of highest level one equipped by any player on team.[br]- Added all new loading screen to show map overview, server info, loading progress, and game tips.[br]- Added squad-only voice chat (default B).[br]- Added ability for commander to spectate a troop.[br]- Added support for player sprays (can disable serverside with "sv_allowsprays 0" or clientside on Options -> Other ).[br]- Added new particle effects for medpacks, ammo packs, radar kits, and players with Nano Skin active.[br]- Added beta support for Source TV ( most things from here apply, https://developer.valvesoftware.com/wiki/SourceTV ).[br][br]Other enhancements[br]- Transport Gate teleport menu now auto-closed after teleporting (can be changed in Options -> Other)[br]- Scoreboard now shows above other hud elements.[br]- Added bots column to server browser.[br]- Added ach_headshot_progress client command to show detailed progress toward Headshot achievement.[br]- Added an error message (rather than silent failure) to show when server connection failed due to server being VAC-secured with insecure client.[br]- Removed cheat flag from server spawn time convars Tag with Play Now penalty will be applied if changed.[br]- Many engine stability fixes.[br]- Unlocked client viewmodel_fov convar.[br]- Updated localizations.[br][br]Balance Changes[br]- Added radarkit to Stealth Sniper kit.[br]- Adjusted damage dropoff factors for all weapons.[br]- Capped max resources at 250,000 to prevent issues when it gets too high.[br][br]Other Fixes[br]- Fixed rare occurence where player could be only half-spawned, unable to move.[br]- Fixed team selection panel showing at round start while spectating.[br]- Fixed issue where medpack would sometimes show clipping into view when spectating a Support player.[br]- Fixed some keys getting stuck in commander mode.[br]- Fixed "retry" client console command.[br]- Fixed rare grenade-related server crash.[br]- Fixed a rare listen server crash related to player stats.[br]- Fixed bots not showing in player counts on in-game status command and server queries.[br]- Fixed potential gizmo exploit.[br]- Cleaned up and fixed many console messages and errors.[br][br]Oasis[br]- Fixed getting stuck at primary point.[br]- Fixed getting stuck on a corner of a building near the broken glass walkway.[br]- Fixed plants sticking through floor near CT base.[br][br]Metro[br]- Fixed getting stuck at primary point.[br]- Added additional no-build areas to avoid structure deployment inside buildings.[br][br]Silo[br]- Fixed able to deploy structures inside a pallet stack near Primary area.[br]- Fixed floating secondary point near EMP Base.[br]- Adjusted a few no-build areas.[br]- Removed the roof near the EMP base to make it easier to deploy structures.[br]- Adjusted secondary area near EMP to make more space for placing structures.[br]- Additional optimisation pass due the adjusted secondary area.[br]- Converted a physic prop to a multiplayer physic to improve performance.[br]- Fixed a few small issues throughout the map.[br][br]Known issues[br]- In-hand weapon model is not drawn in first-person spectate in Source TV.[br][br]http://storefront.steampowered.com/v/gfx/apps/17710/capsule_231x87.jpg (http://store.steampowered.com/app/17710/) [br][br]Дальше... (http://store.steampowered.com/news/7995/)