steam_news
18.05.2012, 12:36
r21284b[br]------[br][br]Critical fixes:[br]+ Fixed a turn processing crash related to updating morale.[br]+ Fixed an MP crash that could occur when clients joined a game while[br]the host was in combat.[br]+ Fixed an AI processing crash related to Leviathan research.[br]+ Fixed a hang in combat related to positioning ships.[br]+ Fixed an issue where in a multi-player game would hang if the client[br]was in the first player slot.[br]+ Fixed a multi-player crash that could occur is the host was not in[br]the first player slot.[br]+ Fixed a system-killer related turn update crash.[br]+ Fixed the empty treaty crash.[br]+ Fixed a turn update crash related to patrol missions.[br]+ Fixed an upgrade mission UI crash.[br]+ Fixed a potential crash that could occur when using the battle[br]manager where neutral zones existed.[br]+ Fixed a crash that could occur when interception targets left sensor range.[br]+ Fixed a star map re-entry crash that could occur when resuming a[br]game after returning to the main menu.[br]+ Fixed a rare crash that could occur when joining a game in progress.[br][br][br]Other fixes:[br]+ Support missions now work in the same system.[br]+ SUpport missions no longer take an extra turn when in the same system.[br]+ Research estimates are more accurate.[br]+ Boarding pods no longer attack grand menace or random encounter entities.[br]+ Fixed issues related to station targeting with non-tracking weapons.[br]+ Fixed an issue with Suul'ka showing up in the design screen.[br]+ Fixed some localization issues in the intel results dialog.[br]+ Fixed scaling issue on Protean tentacles.[br]+ Fixed known issues with the Fear psi power.[br]+ Fixed an issue where psionic UI overlays could persist after combat.[br]+ Fixed issues with disruptor effects.[br]+ VN Berserkers now retreat correctly.[br]+ Fixed Hiver carrier recovery animations.[br]+ Default target filter and firing mode settings are now carried into[br]combat from designs.[br]+ Swarmers no longer generate multiple queens while others are in transit.[br]+ Textures have been optimized.[br]+ Colony faction morale now displays correctly.[br]+ Fixed an issue where the design screen was not displaying the[br]effects of ship design options.[br]+ The login dialog is now displayed when re-entering the server browser.[br]+ Fixed an issue where asteroid monitors and Morrigi relics would show[br]up in combat as enemies after they had been neutralized.[br]+ Fixed an issue where player-built asteroid monitors had some[br]unresponsive turrets.[br]+ Fixed an issue that was incorrectly revealing star map details to players.[br]+ Fixed an issue that was allowing players to abandon enemy colonies.[br]+ Corrected the order of ship section names displayed in the build[br]screen preview.[br]+ Fixed an issue that was allowing the display of information for[br]enemy fleets out of range.[br]+ Favorite invoices now use the newest available retrofit for each ship design.[br]+ Fixed missing Phaser weapon icon.[br]+ Fixed issues where player ship designs were not being assigned roles.[br]+ Biome colonizers now show up in colonizer lists.[br]+ Fixed an infinite repair point issue with stations.[br]+ Fixed the black-sensor-view display bug.[br]+ The build screen no longer reverts back to cruisers after invoice submission.[br]+ Fleet lists no longer display irrelevant command points in the[br]battle rider manager.[br]+ Salvage projects now have 100% feasibility.[br]+ Fixed an issue that was causing the AI to continually redesign thee[br]same ship role turn after turn.[br]+ It is no longer possible to rename ships in retrofit orders.[br]+ Fleet items in the admiral manager now display the correct empire color.[br]+ Fixed a networking issue that was causing the game host to continue[br]attempting to send game information to disconnected clients.[br]+ Addressed a network issue where client connections were not being[br]correctly terminated on timeouts.[br]+ Fixed a display bug where the station retrofit list was not being cleared.[br]+ Fixed the ship design generational mk. naming scheme.[br]+ Addressed a handful of missing or broken text strings.[br][br][br]Additions:[br]+ Implemented the last of the admiral traits Implemented admiral [br]+ survival and capture mechanics Allies now share sensor data.[br]+ Colony and trade values now display in red/green.[br]+ Added a weapon range tooltip in combat. Hovering mouse over weapon[br]icon will reveal max range circle for that weapon.[br]+ Reserve fleets can now be filtered out of fleet summaries.[br]+ Human factions can now use Node Maws.[br]+ Double-clicking a battle rider in the battle rider manager is now a[br]short-cut for adding them to the ship.[br]+ It is now possible to build naval and science stations in neutral systems.[br]+ Added an incoming fleet news event.[br]+ Energy Cannons recieved balance pass.[br][br]http://storefront.steampowered.com/v/gfx/apps/42990/capsule_231x87.jpg (http://store.steampowered.com/app/42990/) [br][br]Дальше... (http://store.steampowered.com/news/8003/)