steam_news
25.05.2012, 01:56
Added:[br][br]- Added NAT traversal to support Universal Plug and Play multiplayer (uPnP)[br]- Added SystemSteamworks cleaning to lobbies, leaderboards and stats[br]- Added multiplayer scoring system[br]- Added multiplayer scoring combo system[br]- Added multiplayer scoring difficulty levels[br]- Added pop-up saying "Joining" when connecting to server[br]- Added a loading icon to denote Browser Refresh in server browser[br]- Added timer to allow clients time to submit scores before retrieving leaderboard results[br]- Added a destroy steam lobby feature when shutting down server[br]- Added "Ready" and "Not Ready" features to multiplayer lobby along with name coloring[br]- Added leaderboard display before a multiplayer match start[br]- Added Duplicate ID detection to avoid the same player join the same game more than once, to prevent cheating[br]- Added notofication pop-ups for "Wrong Password", "Server Full" and "Duplicate ID"[br]- added "Connection to the Host lost" notification[br]- Added Auto-Skip Voting after everyone has voted[br]- Added game difficulty influence on time penalty factor[br]- Added weapon effects when being hit by enemy players[br]- Added option to toggle weapon effects when being hit by enemy players[br]- Added weapon Enemy Hit confirmation sound[br][br]Improved:[br][br]- Imrpoved loading time between maps[br]- Improved overal HUD interactivity[br]- Improved speeding in lagging conditions[br][br]Reworked:[br][br]- Reworked multiplayer system to use Steam Lobbies[br]- Reworked achievement system to include all available achivements[br]- Reworked missing achievement actions[br]- Reworked quick game feature, it automatically now joins the first available, best latency game[br]- Reworked the combo time bar to fix graphical glitches[br]- Reworked overal HUD to accomodate HUD Sounds and avoid HUD streching[br]- Reworked HUD powerup code to avoid rare minor bugs that causes powerups to not show or act properly[br]- Reworked Private Games to allow passworded games to be hosted properly[br]- Reworked Shot weapon to have more impact on enemies[br]- Reworked weapon speed and homing options to allow easier targeting of moving enemy players[br]- Reworked Air Control effects when being shot by enemy players[br][br]Changed:[br][br]- Changed password input typoes to normal input fields[br]- Changed the name of the PowerupPickups to Pickups in lobby to fix HUD streching[br]- Changed mouse smoothing is now off by default[br]- Changed escape button in pause menu automatically closes menu[br]- Changed NotifyRemainingVoteTime to show less announcements to avoid chat spam[br]- Changed playing alone in Multiplayer will no longer submit scores to multiplayer leaderboard to avoid cheating[br]- Changed launching movie to be initialized via direct script[br][br]Fixed:[br][br]- Fixed air control not being affected by difficulties properly[br]- Fixed leaderboards sometimes not showing the correct results[br]- Fixed leaderboards sometimes not showing up scores on Lobby Startup[br]- Fixed clients in multiplayer hearing some of the sounds twice[br]- Fixed lobby not being recreated after server travels to a new map[br]- Fixed "Wins:" on MP leaderboard[br]- Fixed fullscreen being set off when opening the main menu[br]- Fixed PureRace gamemode showing up as "undefined" in the server browser[br]- Fixed a race case where the lobby was created before registering the server[br]- Fixed host moving with WASD while in lobby, and not being able to type into chat[br]- Fixed achievements values[br]- Fixed Update List button sometiomes crashing the game[br]- Fixed credits button "Back" sometimes no showing up properly[br]- Fixed PureRace gamemode HUD - it was showing stars instead of laps[br]- Fixed player nickname colors in HUD[br]- Fixed powerup icons not showing up on the client in some cases[br]- Fixed score multiplyer always being 0 on client[br]- Fixed multiplayer scoreboard not being ordered by score amount[br]- Fixed pause menu not being hidden when the lobby was forced to show (game ended)[br]- Fixed fast land key to be applied to LeftAlt by default (as per tutorial)[br]- Fixed server browser to accept Update Spam and Join Spawm withouth overflooding and crashing the game[br]- Fixed Poison and Freeze powerup effect not showing up on target side[br]- Fixed Powerup Kill not being reset after the powerup duration time passed[br]- Fixed MegaJump effect not being hidden after jump in some cases[br]- Fixed the winning points that show up in the HUD being different from the points actually given[br]- Fixed LapLimit to sometimes default to 1[br]- Fixed the combo timer not being reset when the player forces a respawn (presses I)[br]- Fixed Pause Menu in singleplayer sometimes opening up the MainMenu HUD[br]- Fixed mouse sensitivity resetting to default after game restart in rare cases[br]- Fixed toggle sky feature not working properly on some configurations[br]- Fixed a minor bug in IMOnlineLeaderboard that could cause a crash[br]- Fixed map image not loading correctly when moving between start a Singleplayer and Host Game[br]- Fixed the menu going back to Main Menu caused by credits rolling the background[br]- Fixed multiplayer matches being forced to end due global TimeLimit[br]- Fixed leave pop-up buttons that were faded out in some cases[br]- Fixed combo timer reset on falling into the reset field[br]- Fixed player list on the lobby not getting an update when a player leaves[br]- Fixed OnlineSubsystem only being initialized on ForceStart[br]- Fixed Server Browser always trying to connect the 1st server in Browser List[br]- Fixed initial freeze when loading the Main Menu for the first time[br]- Fixed rehosting Authentication-Error issue[br]- Fixed scoreboards on latest Engine QA build[br]- Fixed difficulty multiplier to only one decimal value to avoid HUD streching [br][br]Дальше... (http://store.steampowered.com/news/8058/)