steam_news
25.05.2012, 07:09
r21407b[br]------[br][br][br]Critical fixes:[br]+ Fixed a design screen selection crash.[br]+ Fixed a rare encounter pre-combat crash.[br]+ Fixed a rare combat related crash.[br]+ Turn times are greatly reduced.[br][br][br]Other fixes:[br]+ Fixed duplicate war declaration news events.[br]+ Addressed some ambiguous wording in war declaration news events.[br]+ Ship repaired speech events are less frequent.[br]+ Players can no longer construct remote stations without Deep Space[br]Construction.[br]+ Phase Dislocation no longer affects Prester Zuul battle riders.[br]+ Trade stations are no longer available until FTL Economics is researched.[br]+ Government shifts no longer occur until station building is complete.[br]+ AI will no longer attempt to colonize systems with enemy colonies[br]unless is exempt from this limitation.[br]+ Fleets will now relocate if their base is eliminated.[br]+ Naval capacity now takes pending changes into account.[br]+ New home systems are now automatically flagged as surveyed when[br]assigned to a player.[br]+ Fixed a mining station bonus miscalculation.[br]+ Enemy reserve fleets are no longer visible.[br]+ Fixed an issue where the game was treating Propaganda ships as Police Cutters.[br]+ Fixed unending rebellions.[br]+ Fixed unending trade treaties.[br]+ Fixed the sensor view bug that caused overlapping spheres to[br]eliminate each other.[br]+ Load times are reduced.[br]+ Reduced UI transition times from some screens.[br]+ Fixed an issue that was preventing full repair of a ship.[br]+ Protectorates no longer expire.[br]+ Admirals now age at the correct rate.[br]+ Suul'ka now enter combat again.[br]+ Weapon panels are now cleared when re-entering screens and dialogs.[br]+ Fixed some design-naming issues.[br]+ It is no longer possible to break the transition to the station[br]placement screen.[br]+ UI now refreshes after retrofitting or repairing ships.[br]+ Retrofitting will no longer produce two sets of drones for a ship.[br]+ AI no longer retires ships constantly.[br]+ AI now redesigns for missing ships, such as gates and bores.[br]+ The research ring around the tech cube on the star map no longer[br]disappears at certain camera angles.[br]+ Mission screens now lock focus on the target system.[br][br][br]Other changes and additions:[br]+ There is now a two-turn moratorium on AI actions when it takes over[br]for a dropped player.[br]+ Clicking a module or weapon icon in the design screen will now close[br]the associated selector if it is open.[br]+ Economic and research efficiency maximums have been increased to 200%.[br]+ Enemy fleet lines are now visible when their destinations are visible.[br]+ Up and down arrow keys now function in place of the mouse wheel for zooming.[br]+ Sensor range bonuses are now applied to stations.[br]+ Large asteroids are now selectable.[br]+ Added tech requirements for gate stations.[br]+ Station construction screens now have a Commit button that will[br]automatically place the new station.[br]+ Individual ship selection in combat will now yield additional[br]information about critical issues.[br]+ Ships losing crew in combat are highlighted to bring attention to the damage.[br]+ The star map tech cube tooltip now displays technology info and ETA.[br][br]http://storefront.steampowered.com/v/gfx/apps/42990/capsule_231x87.jpg (http://store.steampowered.com/app/42990/) [br][br]Дальше... (http://store.steampowered.com/news/8063/)