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Просмотр полной версии : E.Y.E: Divine Cybermancy Updated


steam_news
26.05.2012, 09:11
Changelog v1.3:[br][br]Additions/Modifications:[br]• Updated: Improved AI and squad tactics.[br]• Added: Several new AI management options: sound detection, sight distance, shooting reaction time and shooting accuracy.[br]• Updated: All the NPC spawn and repop system has been reworked; NPC don’t spawn in your back anymore, for example.[br]• Updated: General latency reduced, especially on cm_new_eden, cm_noctis, cc_noctis, cc_purge and cm_purge.[br]• Updated: NPC spawn frequencies on cm_forgotten.[br]• Added: 43 new achievements.[br]• Added: Messages during death caused by PSI shocks, medkit overdoses and hacking.[br]• Added: Messages when players are hurt by PSI shocks, medkit overdoses and hacking.[br]• Removed: Christmas gifts and reindeers.[br]• Updated: Every magazine took in the armory now counts as one magazine, except for the Betty Boom.[br]• Updated: Change of the font used in game.[br]• Updated: Cubemap optimization on cc_falling.[br]• Updated: Animations played during the cyber-brain transaction between the Special Force and the Culter on cc_new_eden.[br]• Updated: Mapcycle.txt and maplist.txt filled with all cm_ maps.[br]• Updated: Synicle and Manduco NPC animations compiled outside of the main model.[br]• Updated: AI settings during the siege on cc_forgotten.[br]• Added: Music track on cm_dreams.[br]• Added: In coop campaign, if the master of fate leaves the game, the warp level is immediately launched in order to choose a new master of fate.[br]• Added: When a player dies or disconnects, their sentries and scrabouillors are now destroyed.[br]• Updated: Limitation of the velocity due to received damages.[br]• Added: Maximum number of active grenades at a same time.[br]• Updated: Improvement of the player respawn routine.[br]• Updated: Improvement of the spawning routine at the beginning of a level.[br]• Updated: The resurector does not kill nearby NPC and players anymore.[br]• Added: Using the Dragon on an enemy where the teleportation isn’t possible will kill the user.[br]• Added: The Deus Ex pushes away foes attacking it in close-range.[br]• Updated: Change of the electric box sound on cc_tuto.[br]Bug fixes:[br]• Fixed: Characters could be reset, deleted or lost in some cases.[br]• Fixed: Possible crashes on cm_forgotten and cm_sheep during the display of the objectives.[br]• Fixed: Crashes due to the use of Dragon or Invocation on a spawning player.[br]• Fixed: Possible crash with the Substitution Door.[br]• Fixed: Crash occurring when a player killed an unarmed player.[br]• Fixed: Hacking and PSI powers being usable through the quick actions interface during dialogues or while a player was dead.[br]• Fixed: Melee attacks that couldn’t hit in some cases.[br]• Fixed: Prototype Xium displayed instead of Prositium in researches.[br]• Fixed: Skills being able to increase to 120 when they reached 0.[br]• Fixed: Some cases in which grenades couldn’t be thrown.[br]• Fixed: The random assignment of the number of missions on the cm_ maps didn’t work.[br]• Fixed: Cases in which players could respawn and get immediately stuck on geometry after the use of resurectors.[br]• Fixed: Damages due to PSI drains could propel players far away.[br]• Fixed: Exploit with the snipers that gave the player an XP surplus.[br]• Fixed: The laser beam and the collision with the monorail didn’t do damage to players and could get them stuck on cc_ancient.[br]• Fixed: Areas where players could get stuck on forgotten center.[br]• Fixed: Bug of the invisible double agent on cc_forgotten.[br]• Fixed: Gerard Von Spectre being invulnerable to sentries on cc_forgotten.[br]• Fixed: Some current objectives weren’t saved on cc_forgotten.[br]• Fixed: If Dutch died on cc_monolith before the player reached the entrance gate to hack it, it would remain permanently closed.[br]• Fixed: Issues with some displacement surfaces on noctis.[br]• Fixed: Player respawn issues on the stairs on electric sheep.[br]• Fixed: Possibility to get stuck behind the statue in Rimanah’s office on temple.[br]• Fixed: Possible spawn kill from the NPC on cm_purge.[br]• Fixed: Brushes that could prevent the player from falling in some chasms on temple.[br]• Fixed: The elevator didn’t hurt players on cc_tuto.[br]• Fixed: Issue on a physical box of a door on cc_tuto.[br]• Fixed: Vermin NPC could spawn underwater on cc_tuto.[br]• Fixed: Some chasms that sometimes didn’t kill players on temple and noctis.[br]• Fixed: NPC spawn frequency too important and radius too small on cm_dreams, cc_purge and cm_forgotten.[br]• Fixed: Nodraw overlap with the main gate on cm_monolith.[br]• Fixed: Nodraw overlap with a door on cc_ancient.[br]• Fixed: TRK weapon appearing during its zoom deployment.[br]• Fixed: Elevator physics on cc_tuto.[br]• Fixed: Nocull property missing on the texture of the bottle gibs.[br]• Fixed: Hands texture incorrect for the player in first person view with the grenade.[br]• Fixed: Bad LOD setup and holes on the research briefcase.[br]• Fixed: Incorrect light projector texture.[br]• Fixed: Wrong design and incorrect physic box on the damaged water tank model on noctis.[br]• Fixed: Nocull property missing on some clothes textures for the punks.[br]• Fixed: Physics issues on the federal cops when their heads are cut off.[br]• Fixed: Chair model not compiled on cc_shadows.[br]• Fixed: Missing description for the Streumonic Complementarity.[br]• Fixed: Non-localization of the name of a door on cc_ancient in the french version.[br]• Fixed: Missing description for the Bioregeneration researches.[br]• Fixed: Visible tiling of some rock textures displayed on Noctis.[br]• Fixed: Definebones missing on the Carnophage models.[br]• Fixed: Missing icon for the Bosco in the armory.[br]• Fixed: Players being able to use the Medkit and PSI powers at an abnormal rate with an exploit.[br]• Fixed: The Dr. Hyde achievement could be unlocked under wrong circumstances.[br]• Fixed: Weapons not usable anymore after a death from a Triangular Gate.[br]• Fixed: Wrong icon displayed when a player was killed by a physical object.[br]• Fixed: Player animation missing when jumping and switching weapons.[br]• Fixed: Culter Heavy’s mission texture not being animated.[br]• Fixed: The Bosco model stayed on the ground after having been picked up.[br]• Fixed: FOV and fire continuity when the hack interface is displayed.[br]• Fixed: PSI powers could be activated during a weapon reload or a maintenance.[br]• Fixed: Glitches allowing to reach some undesired locations on several maps.[br]• Fixed: Possible problems with player respawns on monolith, cc_temple6, divine_cybermancy and cc_dark.[br]• Fixed: Collision problem with Mitch when the script stops on cc_ancient.[br]• Fixed: Nodraw overlap and model overlaps on temple.[br]• Fixed: Non-hostile NPC in some cases.[br]• Fixed: Mistake in the name of a mission on cm_new_eden and cm_monolith.[br]• Fixed: Blur of the TRK still displayed when Attack1 key was held.[br]• Fixed: Rate of fire exploit by switching weapons or fire modes.[br]• Fixed: Moving continuity during dialogue with a NPC.[br]• Fixed: Ability to use PSI powers and to reload while on a ladder.[br]• Fixed: Exploit allowing to shoot while running.[br]• Fixed: No limitation of the cybernetic implants depending on the researches done.[br]• Fixed: The “I’m feeling better...” text appearing on player’s death.[br]• Fixed: Holograms showing available levels were solid.[br]• Fixed: Nodraw face visible in Rimanah’s office on temple.[br]• Fixed: Missing soundscape on cc_falling.[br]• Fixed: NPC navigation issue in some areas on monolith.[br]• Fixed: Players spawn points were not the same as those of the master of fate.[br]• Fixed: The desks were destructible but the objects on it were static on temple.[br]• Fixed: Players could be stuck in mid-air while using an interface.[br]• Fixed: The door to minos stayed closed in coop.[br]• Fixed: The Kraaknagul couldn’t hit a crouched or small enemy.[br]• Fixed: The Deus Ex couldn’t always hit its target in close combat.[br]• Fixed: The Streumonic NPC couldn’t do damage in close combat to an enemy too high or on top of them.[br]• Fixed: Explosive charges in missions could get players stuck while planting them.[br]• Fixed: Various typo errors in texts.[br]• Fixed: The camera could go through players’ arms with the Betty Boom.[br]• Fixed: Incomplete message on cc_temple4.[br]• Fixed: Mission exploit on cm_noctis.[br]• Fixed: Blurred weapon icons in the armory.[br]• Fixed: In coop campaign, the missions depended on the host instead of the master of fate.[br]• Fixed: Exploit allowing to ignore the maximum weight limit carried by a player.[br]• Fixed: Power Conversion worked only when the player had Dermal Sheath.[br]• Fixed: Players could get stuck on a NPC if they used Invocation too close to it.[br]• Fixed: Players’ weapons switched between lowered and normal state when they were at a certain distance of an allied NPC.[br]• Fixed: Coop campaign progression blocked if the master of fate left the game.[br]• Fixed: Some ammunition had no weight.[br]• Fixed: Reno could be killed on Divine_Cybermancy.[br]• Fixed: Bug with the pacifist mission on cc_falling.[br]• Fixed: Grenades from the grenade launcher didn’t follow prop_physics, prop_ragdoll...[br]• Fixed: Patrol bug on cm_dreams.[br]• Fixed: Several corpses appeared for the mission “Find the corpse” on cm_forgotten.[br]• Fixed: Collision issue with the skybox on the warp level.[br]• Fixed: Menu_thumb texture missing for cc_point, cc_severed, zxdivine_cybermancy, cc_minos and cc_end.[br]• Fixed: Localization of some texts in French concerning hacking.[br]• Fixed: If the player used the PSI Wave when equipped with 444+katana, the 444 handgun that was not dual-wielded lost its ammunition.[br]• Fixed: Missing entity to limit the dropped weapons on forgotten center.[br]• Fixed: Error message when launching a dedicated server.[br]• Fixed: Reset of the options setup of the create server panel. 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