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Просмотр полной версии : Sword of the Stars II: Lords of Winter Update Released


steam_news
01.06.2012, 08:36
r21580b[br]--------[br][br]Critical fixes:[br]+ Fixed the AI divide by zero crash.[br]+ Fixed a crash related to swarmer interception.[br]+ Fixed a crash related to exiting the defense manager.[br]+ Fixed a battle rider and boarding-pod related crash.[br]+ Fixed a System Killer related crash on turn update.[br]+ Fixed a Suul'ka spawning and admiral-related crashes.[br]+ Fixed a few potential crashes that could occur after random encounters.[br]+ Fixed a potential deep space encounter crash.[br]+ Fixed a potential crash that could occur with out-of-date planet[br]information and fleet selection.[br]+ Fixed a critical repair-related combat crash.[br][br][br]Other fixes:[br]+ Freighters now retreat on node lines when applicable.[br]+ Tuned combat sensor picking.[br]+ The pre-combat UI now defaults to the first combat.[br]+ The pre-combat UI now applies the correct star map effects and[br]colors where applicable.[br]+ Fleet information now updates correctly when ships are transferred[br]or repaired.[br]+ Fixed known issues where missiles were missing ships in the weapon[br]test screen.[br]+ Mission screens no longer show extraneous fleet lines.[br]+ Fixed a bug that prevented the intercept mission screen from[br]focusing on the target fleet.[br]+ Fixed shield placement and shield status combat UI issues.[br]+ Subjugators now carry Slave Disks.[br]+ Quantum Capacitor and Shield Magnifier effects now work.[br]+ The government support action no longer causes shifts for developed colonies.[br]+ Fixed corrupt game lobby player lists.[br]+ Zuul torpedo platforms can now be placed.[br]+ Colonization fleets no longer teleport on support runs.[br]+ Fixed the swapped government and research slider labels in the[br]research screen.[br]+ Gas giants and moons are no longer incorrectly listed as size 10.[br]+ Fixed a bug that caused effect LODs to pile up on top of each other.[br]+ Fixed an issue where fleets and systems would overlap in lists.[br]+ The "war declared" turn event now correctly reflects the instigator.[br]+ Environmental tailoring effect now works.[br]+ Addressed an issue that was caused by retreating fleet consolidation[br]to violate command point limits.[br]+ Gate station construction now removes system's deployed gate ship.[br]+ It is no longer possible to construct gate stations without the[br]required technology.[br]+ Tracking weapons no longer attempt to path through planets.[br]+ Fixed an issue that was preventing combat AI from moving ships[br]around a planet to reach the target.[br]+ Support missions no longer deliver twice in one turn.[br]+ AI rebellion will no longer occur if a countering technology has[br]been researched.[br]+ Fixed a bug that was preventing treaties from activating.[br]+ Targets of node cannons no longer leave empty fleets behind.[br]+ Fixed an issue that was preventing ships at base from registering a[br]sensor range.[br]+ Fixed an issue that was preventing station retrofits from working in[br]networked games.[br]+ Fixed an issue that appeared to prevent the construction of stations[br]at independent-controlled systems.[br]+ Ship rolling is now synchronized over the network in combat.[br]+ Fixed a networked combat issue that was causing the last ship in a[br]selection to be left behind.[br]+ Tombs are now removed when all of their drones are destroyed.[br]+ Fixed an issue that was preventing weapon damage from being[br]communicated correctly in networked combat.[br]+ The game window no longer reacts to keypresses when it does not have focus.[br][br][br]Other changes and additions:[br]+ Many new turn events.[br]+ Mission lines are now in player color.[br]+ Multiple missions can be issued from a single screen for Survey,[br]Relocate, Colonize, Support, Patrol, Interdict, Invade and Strike.[br]+ Construction, Upgrade and Patrol missions now have an optional[br]rebase on completion.[br]+ Added a Von Neumann research bounty.[br]+ Ships waiting at base will now replenish crew and supplies.[br]+ The colony support dialog now provides planet details.[br]+ Combat sensor view now displays a greater variety of icons.[br]+ Asteroid belts now jam sensors.[br]+ Asteroid Monitors, Swarmers and Relics no longer generate encounters[br]unless an enemy fleet is present.[br]+ Added slave drop-off.[br]+ Defense fleets are now available in various fleet lists.[br]+ Added a tooltip to the psi icon on the starmap.[br]+ Added a Liir deep space maneuvering bonus.[br]+ Node missiles added.[br]+ Modified the AI rebel color.[br]+ Added evangelist admiral trait effect.[br]+ Asteroid impacts now affect colony morale.[br]+ Independent colonies are immediately available for diplomatic action.[br]+ Overpopulation now affects morale.[br]+ Added AI Virus effects.[br]+ Increased station science module bonus.[br]+ Fleets now have empire-based default names.[br]+ Minelayers can now be placed with drag-and-drop interaction.[br]+ Added colony economic ratings.[br]+ Added open and closed systems.[br]+ Various unresponsive turrets fixed via arc errors.[br]+ Handful of missing text string errors corrected.[br][br]http://storefront.steampowered.com/v/gfx/apps/42990/capsule_231x87.jpg (http://store.steampowered.com/app/42990/) [br][br]Дальше... 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