steam_news
13.06.2012, 03:58
Gameplay[br]⢠Bot difficulty has been adjusted. They should be a bit easier now.[br]Dedicated Servers:[br]⢠Added support for overriding values in gamemodes.txt via gamemodes_server.txt[br] - See csgo/gamemodes_server.txt.example for instructions on how to modify it and define your own map groups.[br]⢠Added support for map sidecar files, which allow mappers to distribute map-specific gamemodes.txt variables in a separate file. [br] - See csgo/maps/de_dust_se.kv as an example. [br]⢠Fixed mp_timelimit not working properly when mp_maxrounds was set to 0.[br][br]UI[br]⢠net_graph has several changes that will allow players to better see values they (or the server operator) have configured incorrectly. [br] - The most important difference is that the game tick rate is now shown in the bottom left, which is where sv: (server fps) used to be. Server fps is not really a useful metric for players except when it is below the tick rate (indicating the server is overloaded). Server FPS above the tick rate is meaningless.[br] - The cl_updaterate and cl_cmdrate rate are now labeled as up: and cmd:, respectively. There is now color coding added to some of the values to indicate out of band values. If cmdrate or updaterate are set above the tick rate (requires a server operator to override the sv_maxcmdrate and sv_maxupdaterate), these values are shown in red. For optimal play experience, these values should match the server tick rate, which is the default behavior unless a server operator has overridden convars.[br] - Fixed formatting so that the right aligned values are correctly aligned and text doesnt shift and jump as displayed values change. [br]⢠A banner element has been added to the Match Scoreboard to better convey Win, Lose, and Draw match results.[br]⢠Hint text has been added to the bottom of the Loading screen. [br]⢠Updated the Armor icon next to the Armor meter to include the Helmet when purchased.[br]⢠Updated the dominated/dominating/revenge icons for freeze panel, mini-scoreboard, and death notices.[br]⢠Updates to the Arms Race UI:[br] - Now when someone reaches the Gold Knife level, the HUD shows a message in the chat text, displays an alert, and plays a sound effect.[br] - The scoreboard now displays the winner of the Arms Race match.[br] - The Arms Race weapon progression HUD element in the lower right now properly displays the data for the person you are spectating. [br]⢠In Casual and Competitive modes, the weapon inventory in the lower right of the HUD displays the spectated players information now.[br]⢠Voting UI updates:[br] - Fixed the panel going away right after you cast a vote or saw a vote be cast as a client.[br] - The vote panel has been made smaller and positioned so it doesn't cover other UI elements.[br] - After you cast a vote, the game no longer shows the text instructing you to press F1/F2 to vote.[br] - The Vote to Surrender option has been removed. Voting to Restart serves the same purpose. [br] - When an attempt to vote fails because it had already failed recently, the error message is now more descriptive about what's going on.[br] - If a player casts a vote when another vote is already in progress, they get a message letting them know.[br] - If there are no players or maps that can be voted on when you try to cast a vote, those categories are disabled in the UI.[br] - The vote panel now animates.[br] - Added the proper sounds to the voting events.[br] - A fix was made to a vote you cast in a single player game automatically failing.[br] - Fixed the map you are currently playing displaying in the vote UI as "undefined".[br] - Updated the size, look and translucency of the vote panel.[br] - Added the ability to change the next map in the map list which overrides the next map in the mapgroup.[br] - Changed the text, "Restart the map?" to "Restart the match?"[br] - Voting for the same map you are playing as the next map will extend it and just restart the map instead of loading.[br] - Fixed voting panel displaying during the freeze cam screenshot.[br] - Fixed votes for a certain category failing if they had failed previously but had a different subcategory (for example, a vote failed for kicking player A wouldn't let anyone vote to kick player B)[br]⢠Added a slider to the options menus that allow user to see and edit the numeric value directly.[br]⢠Removed the Random mapgroup choice from multiplayer Find a Game screen.[br]⢠Various improvements have been made to the loading screen to improve the layout.[br]⢠Changed the default bot difficulty option in the Offline with Bots screen to be "Easy" instead of "No Bots".[br][br]Maps[br]⢠Shoots[br] - Fixed some vphysics console error spew by turning off collision on static props that don't have or don't need collision.[br]⢠Baggage[br] - Moved some fill lights out a bit from the wall to reduce highlight intensity.[br] - Fixed some prop fading glitches.[br]⢠Dust[br] - Adjusted the Buy Zone edges to make sure all of the spawn points are completely inside the zones now.[br] - Set static props with no physics hull to non-solid.[br]⢠Dust 2[br] - Added clip brush to a crate at B that fixes an issue with the player getting stuck and dying.[br] - Fixed the misaligned Humvee windows near CT spawn.[br]⢠Inferno[br] - Adjusted the Buy Zone edges to make sure all of the spawn points are completely inside the zones now.[br] - Fixed some red console spew with static props without physics. [br]⢠Train[br] - Fixed a spawn point at T spawn that was intersecting a pillar.[br]⢠Lake[br] - Fixed a number of lighting issues.[br]⢠Office[br] - Fixed an error message regarding the slide show projection.[br]⢠Safehouse[br] - Fixed hard to see into entry way from back porch on the T side.[br] - The bush prop is now placed against the wall on the T side of the house. [br] - Fixed a hole that went through to the skybox creating a bright blue spot under the CT side porch next to the stairs.[br]⢠St Marc[br] - Removed certain phys props.[br] - Fixed a number of bad fade distances for cover props.[br] - Turned some phys props to static props.[br] - Fixed some bad fades on overlays.[br] - Fixed z-fighting in fence.[br]⢠Nuke[br] - Moved the forklift and added clip brushes to prevent collision issues.[br] - Added clips to the blue beams in lobby room.[br]⢠Sugarcane[br] - Turned a number of phys props to static.[br] - Deleted certain phys props.[br] - Fixed a few bad fade distances.[br][br]Audio[br]⢠Fix for the ding sound not playing consistently when a new weapon is earned in Arms Race.[br]⢠Updated the bomb planting sounds.[br]⢠Updated the helmet hit sounds.[br]⢠Adjusted hostage pain reaction voice overs.[br][br]Effects[br]⢠Some minor optimizations to the explosion effects that may help sorting a little bit.[br]⢠A few more minor optimizations for the explosions.[br][br]Bug Fixes[br]⢠Fixed a bug in initializing a dedicated server. [br]⢠Fixed a bug with the Expert Marksman achievement. [br]⢠Fixed the Primer achievement not awarding properly.[br]⢠Adjusted the weapon achievements award criteria to more suitable kill counts.[br]⢠Changed Game Mode based achievement restrictions. All achievements can now be earned in Arms Race game mode and Arms Race-specific achievements are restricted in other game modes.[br]⢠Fixed Cold War achievement only being awarded to the Terrorist team.[br]⢠Fixed Wild Gooseman Chase achievement.[br]⢠Fixed incorrect description for Street Fighter achievement.[br]⢠Fixed Dead Shepherd achievement not getting awarded.[br]⢠Fix for spectating your killer by default after freezecam/deathcam camera will now follow a controllable bot first if applicable.[br]⢠Fixed 'Magic Bullet' achievement.[br]⢠Felicitous Fun Fact Fixes[br] - Fixed "A former player" shown occasionally.[br] - Adjusted requirements for many fun facts so they no longer show when inappropriate (e.g. "most kills with 1 kills")[br] - Tweaked parameters in order to provide more interesting funfacts.[br] - Require team elimination for fun facts mentioning eliminating the enemy team.[br]⢠Fixed a case where a bot damages a victim and then a player takes over that bot and kills the victim and the death message shows the bot controlling player as the assister and the killer.[br]⢠Fix for the hitch just before the Gold Knife kill in Arms Race matches.[br]⢠Removed the display of the crosshair when the C4 is equipped. [br]⢠Fixed error in grenade throw angle calculation.[br]⢠Fixed main menu medals disappearing after returning to menu from a game.[br]⢠Fix for losing mouse cursor after joining a game with Community server browser.[br]⢠Fixed crashes/errors related to more than 10 players.[br]⢠Fixed a bug where the taser had no reticule.[br]⢠Fixed a rare crash in the weapon selection UI.[br]⢠Fixed some weapons in the UI not showing properly when you were the first player to join a server and it immediately restarted.[br]⢠Fixed not being able to pick up the C4 if you have a grenade in your inventory.[br]⢠Fix for the defuse kit icon displaying on the HUD of a T.[br]⢠Fixed the Warmup panel showing %s1 at the start of a match.[br]⢠Fixed medal ranks on the scoreboard not going away in a player slot when that bot or player has left the game.[br]⢠Fixed the "next weapon" element showing if you were spectating at the end of a round in a non-Arms Race match. [br][br]Дальше... (http://store.steampowered.com/news/8175/)