steam_news
18.06.2012, 22:42
Updates to A Valley Without Wind have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:[br][br]* Over 160 new room maps.[br]* 15 new regular enemies[br]* 8 new minibosses[br]* 16 new "elite" enemies (plus the idea of elites at all)[br]* 5 classes of infestations (plus the idea of infestations at all)[br]* A new "craggy highlands" region/biome type.[br]* 8 new music tracks[br]* 5 new classes of player enchants[br]* 3 new player spells[br]* Substantial rebalancement of most player spells.[br]* The ability to give "wait here" orders to NPCs in rescue missions.x[br]* Larger and more intricate continent designs.[br]* Rebalanced and streamlined strategic flow.[br]* No more Civilization Progress (CP) in favor of better mechanics.[br]* One central in-game currency rather than six.[br]* A new "Opal Guardian Store" in settlements.[br]* Loot drops from trash mobs, for use at the opal store.[br]* A better enchant-based system of upgrades in place of upgrade stones.[br]* New Feet enchant slot, splitting out items from the Legs slot.[br]* Streamlined character selection/creation process.[br]* Unique attributes for characters by time period.[br]* More enchant-like unique attributes for every individual character.[br]* Heavily revised and rebalanced existing missions to player feedback.[br]* New Freefall and Boss Delve mission types.[br]* More rewards from doing secret missions.[br]* No penalties/drawbacks from doin world map missions.[br]* More gradual ramp-up in difficulty of the harder mission types.[br]* New spell scroll that you can find and use to turn yourself into tiny t-rex.[br]* A "shopping list" system helping you to keep track of your self-set goals.[br]* Many improvements to the existing planning menu in general.[br]* Smaller, more fun lieutenant towers filled with infestations.[br]* Texture pack support.[br]* Smoother minimap exploration.[br]* More fun and threatening windstorm mechanics.[br]* Many new multiplayer admin commands (largely anti-griefing-related).[br]* Vastly more fun ocean exploration.[br]* Minor continent-wide bonuses from building settlement structures.[br]* Longer durations on continent-wide guardian power scroll uses.[br]* Filtering to the enchants inventory for vastly easier management of many enchants.[br]* Improved elemental strengths/weaknesses for enemies in general.[br]* Much better (completely randomized) elemental strengths/weaknesses for bosses).[br]* 7 new achievements[br]* And much more: http://arcengames.com/mediawiki/index.php?title=AVWW_-_Post-Launch_Series_1_Release_Notes[br][br]http://storefront.steampowered.com/v/gfx/apps/209330/capsule_231x87.jpg (http://store.steampowered.com/app/209330/) [br][br]Дальше... (http://store.steampowered.com/news/8214/)