steam_news
22.06.2012, 20:16
r22027[br]---------[br][br]Critical fixes:[br]- Fix retreat crash[br]- Fix combat freeze[br]- Fix crash for null AI designs[br]- Fix move order crash[br][br]Other fixes:[br]- Fixed AI equipping the wrong modules on the wrong sections[br]- Fixed AI building stations in un-owned worlds[br]- Fixed using psionics on menaces (eg: fear on swarm queen)[br]- Fixed Suulka fleets not storing their Suulka as an admiral[br]- Fixed display issues with relocating reserve assets[br]- Fixed diplomacy UI buttons[br]- Fixed being able to build stations in indy systems unless system was selected[br]- Fixed getting a combat if both players ONLY have a colony in a system (colony vs colony and no fleets)[br]- Fixed auto firing not always finding a target[br]- Fixed Morrigi LV not assigning all riders proper indexes, which leads to riders entering combat "launched"[br]- Fixed Hivers using node races pathing in some cases[br]- Fixed fleets in fleet widget properly displaying their base system instead of current location[br][br]Other changes and additions:[br]- Implement new player list UI in combat[br]- Implement ionic thruster tech[br]- Implement display for colony pop/infra info[br]- Implemented internal kinetic dampening tech[br]- Implement Morrigi traps[br]- Gave Morrigi abilities to instantly defeat Morrigi relics and traps[br]- Added notches to sliders in Empire Manager and for trade/construction sliders[br]- Starmap now properly shows Zuul slave and civilian count[br][br]KNOWN ISSUES:[br]- Morrigi trap combat does not carry over into combat (will be Fixed in next patch)[br][br]http://storefront.steampowered.com/v/gfx/apps/42990/capsule_231x87.jpg (http://store.steampowered.com/app/42990/) [br][br]Дальше... (http://store.steampowered.com/news/8248/)