steam_news
23.06.2012, 00:23
Patch Notes version 1.12[br] [br]Hardware Detection:[br]-Failure to meet GPU requirements will result in a detailed error message at startup.[br] [br]Player Movement:[br]-The player is no longer prevented from jumping if he is doing his land animation. Makes jumping more fluid[br]-Made the minimum jump smaller and the maximum jump longer. [br]-Made the player fall faster if he releases the jump button early.[br]-Ladder climb is now slightly faster[br]-Removed a small visual glitch when exiting a ladder[br]-Replaced all small cranks with smaller ones that are turned by hand, adding a new hand-turn dynamic animation.[br][br]Difficulty adjustment[br]-Added checkpoints in Factory lava sections[br]-Added lights to warn when mashers were about to strike to give the player more of a hint.[br]-Added checkpoints around tricky jumps in Mines[br]-After dying, the player will keep the liquid in their backpack, unless they had more at the last checkpoint.[br]-Small groups of purple reactant will no longer be able to kill you (it will still damage you).[br]-Made the drinker explosion more powerful, prevents problems in some puzzles.[br]-Added a 'gamepad recommended' icon to the title screen.[br] [br]Bugs[br]-Players who made it to the end level in an earlier build would lose the ability to suction glow goo when they updated to current build. Fixed.[br]-Made some geometry thicker in the orchard where the player could fall through it[br]-Machine #9 in Factory was not accepting steam sometimes, fixed.[br]-Lever on upgrade machine would stick sometimes, fixed.[br]-Tweaked some buttons that Operators could slip off of.[br]-Clicking to close a GUI menu will no longer fire the gun.[br]-Releasing the fire button while the mouse cursor is outside the window will now stop the gun from firing.[br]-Swing animation only happens when pressing left or right now.[br]-Game can now be paused during the opening sequence, allowing the player to exit and change options then.[br]-Ladder sound would miss a footstep when descending, fixed.[br]-Adjusted some jump pads to work with new jump changes[br]-Made some puzzle doors permanently open, in case you die before you start the machine they expose.[br][br]http://storefront.steampowered.com/v/gfx/apps/108500/capsule_231x87.jpg (http://store.steampowered.com/app/108500/) [br][br]Дальше... (http://store.steampowered.com/news/8249/)