PDA

Просмотр полной версии : Crusader Kings II Update Released


steam_news
26.06.2012, 20:52
MAJOR:[br]- Muslim Decadence System[br]- Muslim Polygamy[br]- Added new provinces, titles and history for Mali, Songhay and Ghana[br]- Added the province of Aprutium (split off from Spoleto)[br]- Added the new creatable Empires of Russia, Britannia, Spain, Francia, Scandinavia, Persia and Arabia[br]- Strong and Weak Claim System[br]- Overhaul of game text for Muslims[br]- Added plots to claim titles[br]- Split up the former Kingdom of Khazaria into many de jure kingdoms[br]- Split the Kingdom of Rus into the kingdoms of Rus and Ruthenia[br]- Added the duchies of Susa and Latium[br]- Revised murder plots completely. No decisions, just events.[br]- Commander traits added[br]- Heavily revised combat tactics[br]- Loads of new events[br][br]MINOR:[br]- AI: Much more eager to join Crusades/Jihads if it has de jure interests in the target kingdom[br]- AI: Much more eager to join Crusades/Jihads if in the same realm as the religious head[br]- AI: More stubborn about fighting decadence revolters[br]- AI: Tweaked Crusade targetting - will no longer target kingdoms with 0 'holiness' value for that religion[br]- AI: Non-Muslims will not accept marriages for female relatives with Muslims, unless they are vassals[br]- AI: Now prefers giving baronies/counties to courtiers with static dynasties rather than creating random characters[br]- AI: Vassals of vassals can now correctly revolt to depose their liege[br]- AI: DoW now factors in the strength of enemies of enemies[br]- AI: Willing to join another rebelling vassal's war for the crown only if they'd like them better as _liege_[br]- AI: Vassals should no longer start wars (except for revolts) if the whole realm is under attack from outside[br]- AI: Caliphs will now be more aggressive with calling Jihads[br]- Army AI: Will now assault when appropriate[br]- Army AI: Fixed a problem where you could trick AI armies into ping-ponging while it was trying to gather its forces[br]- Army AI: Fixed some issues where it would not count attached units properly[br]- Army AI: Better at moving across land without marching together with other armies, causing unnecessary attrition[br]- Army AI: Improved attrition check in targetting calculations[br]- Army AI: Fixed an issue where it would merge armies to huge sizes by not considering attached forces[br]- Invasion AI: Fixed an issue where it would choose poor secondary targets if the target province was too heavily defended[br]- No longer possible to call lieges to war against their own vassals[br]- Fixed a bug with the succession message not being shown for the ones who inherit titles[br]- Fixed an issue with the de jure law vote message not going away when trying to approve it[br]- Slightly increased merc reinforcement rates[br]- Fixed a memory leak with timed opinion modifiers that time out naturally[br]- Moved the county of Chalons into Lower Burgundy and Grisons into Upper Burgundy[br]- Fixed a bug with the depose liege CB sometimes making the new ruler independent (bug in the effect 'abdicate_to_most_liked_by').[br]- Fixed a bug with the effect 'abdicate_to_most_liked_by' that would invalidate outside wars[br]- Fixed a bug with the 'grant_title' effect which would assign the liege to the liege of the granter[br]- Fixed a potential infinite loop in war name generation[br]- Fixed a bug with the Feudal Elective law being tolerated for Republics[br]- If the loser in a war is imprisoned, he is now automatically released on peace[br]- Fixed a bug with created characters sometimes getting duplicate education traits[br]- People who avoid imprisonment will now always flee to another realm[br]- Added a whole bunch of cleaned up title coats of arms[br]- Muslim coats of arms should now use better colors[br]- No longer allowed to grant titles to prisoners[br]- You can now correctly press the de jure claims of vassals of vassals[br]- Fixed a bug with being able to call vassals of vassals of the enemy into wars within the same realm[br]- When winning (enforce or reverse) a war, all prisoners from your realm held by the enemy are now released[br]- Added opinion modifiers 'Imprisoned my Child' and 'Executed my Child'[br]- No longer allowed to ask to join outsider wars against your liege[br]- Fixed a bug with the depose liege CB in republics and bishoprics[br]- Rulers deposed with the 'depose' casus belli no longer get any land from their old vassals to remain rulers[br]- Fixed an issue where a ruler could not offer peace to a rebelling vassal if he had holdings occupied by another (loyal) vassal in a separate war[br]- Fixed a bug with the hostility icons for loyal vassals in separate wars with rebelling vassals[br]- If a vassal is at war with another vassal who is rebelling, the war no longer ends if the liege wins and the rebellion is crushed[br]- Fixed a bug with lieges ending up in two wars if a vassal revolted while a revoke action was pending[br]- Blocked excomm wars against revolters[br]- Fixed some issues with succession not being recalculated after certain event effects[br]- Peace Offers now make it clear whether it's a demand for surrender, white peace or surrender[br]- Cleaned up all CB tooltips[br]- The initial Seljuk-Byzantine war is now a full invasion of the de jure kingdom of Armenia[br]- Added "Scarred" trait[br]- Fixed a bug allowing rulers of a hostile religion to vote for de jure laws even when not de facto vassals[br]- Toned down base attribute gain of children from guardians[br]- Optimized the CPU heaviest events[br]- Fixed a nasty old crash bug with the defection of the Victual Brothers[br]- Fixed a hostility bug with allies helping to defend against a revolter[br]- Fixed an issue with Gavelkind inheritance in baronies, where the youngest child would inherit first[br]- Fixed an issue with the random seed in delayed events[br]- Fixed a bug allowing you to usurp titles from your own vassals[br]- Fixed an issue with vassals of vassals gaining independence when you pressed their claims[br]- The titular kingdoms of Naples and Trinacria are no longer creatable in-game[br]- The Ecumenical Patriarch will now refuse to excommunicate a character who has repented, even if the Emperor asks[br]- Merc navies will now disband when not getting paid[br]- Fixed an issue with the lower Crown Authority plot when the liege folds to the ultimatum of a vassal king[br]- No longer possible to grant duchies to barons[br]- The event effect 'destroy_landed_title' now gives the current holder a strong claim on the title[br]- The events where the Mongols receive reinforcements no longer trigger if the titles are held by non-Tengri or non-Mongol rulers[br]- Fixed an issue with attached units and siege outcomes[br]- Fixed a bug with Revokation plot wars against vassals who lose the title to someone else[br]- Fixed a bug where a vassal in revolt against his liege would sometimes have the war end inconclusively when the liege got a new liege[br]- Fixed an issue where children would change guardian if they became landed[br]- AI spouses of lower rank than you will now always accept education requests- In feudal elective titular realms, _all_ vassals of the appropriate tier are now electors[br]- The death of a spouse no longer makes characters lose their jobs[br]- Characters who end up leading the troops of their enemies should now automatically return home[br]- The opinion penalties for revoking a title are now applied whether or not the target accepts or refuses[br]- If a vassal refuses a title revokation and wins or achieves a white peace, the 'declared_war' opinion modifier is now cleared (meaning the liege does not get a 'free' title revokation)[br]- There is no longer a cooldown for calling allies to war who _accepted_ a previous call[br]- Primogeniture: more heirs should now be listed[br]- Gavelkind: fixed a glitch with grandchildren[br]- Removed impassable terrain between Kartli and Albania[br]- Fixed unit position in the Irish Sea[br]- Made Sviatopolk Rurikovich (count of Zaozerye in 1066) a legit bastard [br]- Heretics and infidels are now barred from inheriting anything that the religious head holds[br]- The portraits for undiscovered murderers should now be hidden in the event window[br]- Mercs and Holy Order commanders should no longer be shown in the quick marriage window[br]- Now always allowed to attach your units to your lieges' units[br]- Added an event where a ruler converts to the native culture[br]- Adjusted and improved the events where provinces change culture[br]- Reactivated the lifting FoW for allies in wars[br]- Doubled regular assassination costs[br]- The "Arrange Marriage" button now shows random courtiers if there are too few interesting women around[br]- There is now a slight chance of a random education outcome[br]- Fixed some issues with war invalidation for banishment of landed characters[br]- Can no longer banish mercs, holy order heads, or religious heads[br]- Attached units that are not in the same province as the master unit are no longer hostile to the master unit's enemies[br]- The spouse will now get a message on divorce[br]- Fixed some historical issues with Chios and Lesbos[br]- The liege should now get pressed claims on _all_ titles of characters who declare independence[br]- If an ally could legally call you into a war, you should always be able to ask to join as well[br]- Battle Death should now show the unit owner rather than the unit commander[br]- Vassals of lieges who are fighting their liege will no longer revolt[br]- Holy War CBs are now valid for Catholic vassals of Orthodox lieges, etc[br]- Added automatic county conversion events for Muslims (35500 and 35501)[br]- Pathfinding now prefers friendly territory to enemy territory[br]- Vassal vs Liege wars should now end with a _mutual_ truce[br][br]FOR MODDERS:[br]- Exported inbreeding trait gain factors to defines[br]- Exported most relevant files under common to their own folders, so they can be broken up into multiple files[br]- Added 'immortal' flag to traits; stops aging, character will not die of age or poor health[br]- Added 'pilgrimage' flag to traits; the character is away and needs a regent, but can still be a guardian, etc[br]- Added 'name_tier' to landed titles, so that empires can be called kingdoms, etc[br]- Added 'pass_effect' to decisions and laws, which is not run by automatic functions (useful for setting opinion modifiers when passing laws.)[br]- Added event target 'fromfrom'[br]- Added trigger 'in_revolt'[br]- Added 'divine_blood' flag to dynasties, which allows full consanguine marriages and tells the AI to prefer keepin' it in the family[br]- Added 'founder_named_dynasties' to cultures[br]- Can now script marriage consanguinity rules in religions[br]- Added a 'potential' trigger to Job Actions[br]- Added 'dismiss_trigger' to job titles[br]- Added a 'potential' trigger to traits[br]- Added trigger 'num_of_realm_counties'[br]- Added effect 'vassalize_or_take_under_title'[br]- Added trigger 'death_reason'[br]- Added event target 'killer'[br]- Added event effect 'objective_succeeds'[br]- The trigger 'can_be_given_away' is now more restrictive. Checks occupation or sieges of constituent Holdings, contestation in wars, etc.[br]- Added history command 'conquest_culture'[br]- Added trigger 'plot_power_contribution'[br]- Added trigger 'random'[br]- Added trigger 'any_potential_tribal_county'[br]- Added effect 'any_potential_tribal_county'[br]- Added effect 'random_potential_tribal_county'[br]- Added 'new' target in effects ( character = new ) for newly created characters[br]- Added death reason 'death_hashshashin'[br]- Added effect 'make_primary_spouse'[br]- Added trigger 'has_strong_claim'[br]- Added trigger 'has_weak_claim'[br]- Added effect 'add_weak_claim'[br]- Added effect 'add_weak_pressed_claim'[br]- Added trigger 'has_regent'[br]- Added trigger 'is_contested'[br]- Added event effect 'any_spouse'[br]- Added event effect 'random_spouse'[br]- Added trigger 'any_spouse'[br]- Added trigger 'is_main_spouse'[br]- Added a 'distance' trigger[br][br]http://storefront.steampowered.com/v/gfx/apps/203770/capsule_231x87.jpg (http://store.steampowered.com/app/203770/) [br] [br] Дальше... (http://store.steampowered.com/news/8274/)