steam_news
04.07.2012, 23:31
Endless Space Out Now![br][br]All the version notes since the alpha version can be found at:[br]http://forums.amplitude-studios.com/showthread.php?446-Release-Notes[br][br]1.0.3[br]CHANGES AND ADDITIONS[br]- Changed the save file system. The previous files are not compatible.[br]- Added the custom faction screen.[br]- Added a free camera mode in the battle view.[br] + Arrow keys: move the view[br] + Mouse wheel: changes the camera field of view (angle)[br] + Mouse right click + pan: rotates the camera view[br] + Ctrl: sticks / unsticks the camera on your fleet[br]- You can continue to play after a victory condition is achieved.[br]- Added a state to the player, to know if he's in a battle or not.[br]- Added an animatic for each faction, which will be displayed for a new game.[br]- Added narrative & random events illustrations.[br]- Changed the illustration for the selection of "Random Faction".[br]- Changed the Pirates 3D fleet icon.[br]- Added several outgame scenes, which will be displayed randomly.[br]- All technologies have a dedicated icon.[br]- Added 5 new music.[br]- Added new GUI sounds.[br]- Added an ES soundtrack directory (in the Steam install directory of Endless Space on your computer).[br]- Added the ES credits.[br]- Texture, video, memory & AI optimization.[br]- Added one new difficulty mode - Endless.[br]- Food consumption by population will vary with game speed.[br]- Heroes will not be injured when retreating. Changed the 'Death before dishonor' faction trait.[br]- Ship levels increase HP, DamageMin, DamageMax, InterceptionAccuracy, DeflectionPerTurn and Absorption.[br]- Changed the ship leveling, which now requires more XP (6 to 45 -> 4 to 100)[br]- Decreased the defense mods' cost (3 to 75 -> 2 to 58).[br]- Decreased the defense mods' weight (7 to 20 -> 5 to 16).[br]- Antimissile and Shield mods are now more powerful than their Weapon counterpart.[br]- Deflectors bonuses were only slightly increased.[br]- Halved Defense MP (8 to 210 -> 4 to 125) but not their efficiency in general.[br]- Defense MP is less effective during invasions than weapons.[br]- Added an extra bonus on the armor mods (25 to 304 -> 25 to 220+12%).[br]- Modified the Bluecap mold monopoly bonus (Dust -> Approval).[br]- Reduced the difficulty of diplomatic victory ( 1000 + 10*(players)*(planets) -> 2000 + 15*(players)*(planets) ).[br]- Decreases the malus of the random event "SUPERNOVA DISRUPTS NAVIGATION MAPS" (-80% -> -30%)[br]- When playing sower, the player knows the actual FIDS of a planet before colonizing it.[br]- Decreased the Alliance bonus multiplier (Alliance : * 2 -> Alliance : * 1,6).[br][br]FIXES[br]IMPORTANT FIXES[br]- Fixed an issue where the leech hero ability will not stop upon conquering the star system.[br]- Fixed an issue where an assert is received when a system is conquered by the AI and the user is in System view on the same system.[br]- [MP] Fixed an issue where assert is received when joining an in-progress session.[br]- [MP] Fixed an issue where opening the war notification as host will cause an assert.[br]- Fixed an issue where pressing ESC after quitting a game will cause an assert.[br]- Fixed an issue where the game crashes 100% after loading a specific save game.[br]- Fixed an issue where loading a saved game from another Steam account causes an assert.[br][br]OTHER FIXES[br]- Fixed several text issues.[br]- Fixed several localized text issues.[br]- Fixed an issue where the browsing arrows become unresponsive in planet view in a 2 planet system.[br]- Fixed an issue where the moon orbiting a planet will not adjust size properly in planet view.[br]- Fixed an issue where the heal button is not functional on the Assign to system screen.[br]- Fixed an issue where a graphical corruption can be seen when entering the star system.[br]- Fixed an issue where the Permanent Perennials star system improvement is not working.[br]- Fixed an issue where the resolution will not change to 1600x900 when in windowed mode.[br]- Fixed an issue where the user will have the buyout option active for a ship that cannot be completed normally (strategic prerequisite or obsolete ship design).[br]- Fixed an issue where the amount of military power is displayed using decimals on the battle report.[br]- [MP] Fixed an issue where ships are displayed as being in hangar on other player`s system.[br]- Fixed an issue where the name of the empire is not replaced in the current deals with button.[br]- Fixed an issue where cease fire are not spread to allies.[br]- Fixed an issue where the initial starting population decreases right after the first turn at slow game speed.[br]- Fixed an issue where disband/create fleet does not refresh movement points.[br]- Fixed an issue where the race names are seen in the language of the other player.[br]- Fixed an issue where the Hissho Affinity tool tip is not updated.[br]- Fixed an issue where the United Empire Affinity tool tip is not updated.[br]- Fixed an issue where the "Industry to Science" conversion tool tip is not updated.[br]- Fixed an issue where the user is able to select guard action on an enemy`s fleet.[br]- Fixed an issue where technologies do not affect the deal approval.[br]- Fixed an issue where actual faction names were not updated in the Diplomatic Negotiations Screen when choosing random factions. 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