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Просмотр полной версии : E.Y.E: Divine Cybermancy Update


steam_news
05.07.2012, 21:33
Changelog v1.31:[br]Additions:[br]• Added: Custom maps support: FGD and guidelines to create your own levels.[br]• Added: New NPC on Temple allowing to play custom maps.[br]• Added: New secondary and coop missions map: cm_wurstercorp (cc_tuto2).[br]• Added: New custom secondary and coop missions map: cm_cu_minos.[br]• Added: Keyboard shortcut for the slaves control action.[br]• Added: Additional player spawnpoints.[br]• Added: Possibility to use firearms while underwater.[br]• Added: The Cyber Sprint icon is now displayed while sprinting.[br]Modifications:[br]• Updated: Improvement of the slaves (clones, drones...).[br]• Updated: Decreased the ammunition weight.[br]• Updated: There is no more delay before being able to attack after a short sprint or after using the ironsight.[br]• Updated: New system of secondary and coop missions (cm_).[br]• Updated: Falling in pits does not restart the mission anymore.[br]• Updated: Latency optimization on cc_new_eden.[br]• Updated: New interface when speaking with the NPCs.[br]• Updated: Removed the possibility to answer with the keyboard during dialogues.[br]• Updated: The parry against firearms doesn't work anymore if the stamina level reaches 0.[br]• Updated: Improved the NPC navigation on Temple.[br]• Updated: New collision system for the players.[br]• Updated: The video tutorials do not automatically display anymore on cc_tuto.[br]• Updated: Increased the maximum avatar level from 230 to 250.[br]• Updated: Improved the hitboxes localization and added new hitboxes for players and for most of the NPCs.[br]• Updated: Modified the rat's walking animation.[br]• Updated: Removed the thrown car script on New Eden.[br]• Updated: The Scrabouillor armor has been increased and the armor shock has been decreased.[br]• Updated: Great decrease of the latency when using a blade.[br]• Updated: Possessed NPCs cannot target an invulnerable NPC anymore.[br]• Updated: Invulnerable NPCs cannot be possessed anymore.[br]• Updated: Access to the Character's Menu during death or while falling has been removed.[br]• Updated: Federal Special Forces now use plasma weapons instead of laser weapons in multiplayer.[br]Bug fixes:[br]• Fixed: Mission not saved in some cases on cc_forgotten.[br]• Fixed: Possible crash that could occur in coop campaign when players accomplished missions before a Master of Fate was in the game.[br]• Fixed: Possible crash while using the Excidium.[br]• Fixed: The PSI drain was too frequent and too deadly with the Dragon spell.[br]• Fixed: Possible melee issue after a maintenance.[br]• Fixed: Some weapons were not displayed correctly in third person when players were cloaked or using the EYE Vision or the Sound Triangulation.[br]• Fixed: Possible crash on cc_tuto.[br]• Fixed: The BK13 wasn't wall-piercing in all firemodes.[br]• Fixed: Clones could be created even when a player died from a PSI drain while using Polycloning.[br]• Fixed: The armor-piercing icon for the BK13 in the armory was missing.[br]• Fixed: Skinning issue with the Manduco when it's dismembered.[br]• Fixed: Skinning issue in first person with the left hand of the player holding a Caw Hammer.[br]• Fixed: Incorrect physbox on a tube on Electric Sheep.[br]• Fixed: Skinning issue on the light Jian's player model.[br]• Fixed: Bug on the character creation during a change level.[br]• Fixed: The medkit and grenades could be used during maintenance.[br]• Fixed: Dual weapons exploit.[br]• Fixed: Removed the console messages 'No special command for Cheater! LOL!' that could show up when players didn't cheat.[br]• Fixed: Invisible hackable transcom on cm_new_eden.[br]• Fixed: Relationship error between the punks on cc_forgotten.[br]• Fixed: Updated obsolete triggers on Temple.[br]• Fixed: Possibility to respawn in the pits on Temple.[br]• Fixed: Model overlap on Temple.[br]• Fixed: Movements weren't correctly displayed in third person view while leaning in some circumstances.[br]• Fixed: Endurance was incorrectly taken into account instead of Agility for the purchase of the Scrabouillor.[br]• Fixed: Hole under the arch model on noctis.[br]• Fixed: Holding some keyboard shortcut could prevent players from respawning or make players respawn faster.[br]• Fixed: Incorrect respawn situation when a player was killed in mid-air above a pit.[br]• Fixed: Incorrect tiling of some textures.[br]• Fixed: The Actions menu wasn't correctly refreshed after an avatar change without exiting the game.[br]• Fixed: Using Invocation on a target in a confined area could make the spawned creature stuck.[br]• Fixed: Farming exploit on Noctis.[br]• Fixed: Researches didn’t affect the Scrabouillor’s armor.[br]• Fixed: Model overlap on cc_tuto2.[br]• Fixed: Call of nonexistent gibs for the model bio_drone_01.[br]• Fixed: Incorrect relationship between Culters and Jians on cm_dreams.[br]• Fixed: Players could lean while jumping.[br]• Fixed: Lavalette could spawn infinite carnophages as long as he was alive on cc_ancient.[br]• Fixed: Balthazar could be killed by NPCs on cc_falling.[br]• Fixed: Incorrect alpha channel on the Cyberware seller’s icon.[br]• Fixed: Animation jerking in first person view when players switched weapons while looking up or down.[br]• Fixed: Lugger, the punk boss and his boys were present on cm_forgotten.[br]• Fixed: The apostrophe cannot be used in the avatar’s name anymore. It could reset the avatar if it was renamed with a name containing an apostrophe.[br]• Fixed: Missing node graph on cc_end.[br]• Fixed: Various typo errors in texts. [br][br]Дальше... (http://store.steampowered.com/news/8336/)