steam_news
07.07.2012, 03:33
All the version notes since the alpha version can be found at:[br]http://forums.amplitude-studios.com/showthread.php?446-Release-Notes[br][br]1.0.5[br]CHANGES AND ADDITIONS[br]- Memory optimization. Refer to the following post for further details:[br]http://forums.amplitude-studios.com/showthread.php?5500-Optimizations-status&p=62704&viewfull=1#post62704[br]- Added collisions to graphic FX to stop them from going through ships.[br]- Improved graphic FX for the 'Gravity Well' Battle Action.[br]- Hero bonuses to attack and defense will now be correctly acknowledged through displayed MP on his Fleet.[br]- Diplomatic balancing (harder mainly for Serious & Endless modes).[br][br]FIXES[br]- Fixed an issue where negative effects on the AIs diplomatic attitude were inversed, counter-balancing other parts of that AI.[br]- Fixed an issue where the Tolerance trait was displaying a wrong value in the system view.[br]- Fixed an issue where Random faction was displayed instead of the factions actual name on an invasion notification.[br]- Fixed an issue where the galaxy would sometimes not be visible when starting a new game.[br]- Fixed an issue where the user was unable to zoom out at maximum height after playing a few game sessions.[br]- Fixed an issue where the Horatio Affinity unlocked the Arid Epigenetics technology.[br]- Fixed an issue where the host remained stuck on the end turn action if a client joined in progress and left the session at the same turn.[br]- Fixed an issue where the title remained stuck on end turn actions after a manual combat.[br]- Fixed an issue where the users were not synchronized after a system was invaded and conquered during a multiplayer session.[br]- Fixed an issue where the round-ups on the tonnage modules were different than the ones on the total tonnage in the ship design view.[br]- Fixed several text issues.[br]- Fixed several localized text issues. [br][br]Дальше... (http://store.steampowered.com/news/8353/)