steam_news
13.07.2012, 19:21
r22437b[br]------[br][br]Critical fixes:[br]+ Fixed a battle manager crash.[br]+ Fixed a combat crash.[br]+ Fixed a Zuul slave station upgrade crash.[br][br][br]Other fixes:[br]+ Fixed Suulka beam not reaching planet.[br]+ Fixed launching bug with Wraith Abductors.[br]+ Stations no longer become constructed when construction fleets are absent.[br]+ Station slots are no longer shown for unsurveyed systems.[br]+ Fixed Reflector psi power after-image.[br]+ Fixed re-base loophole that was causing fleet support limits to be bypassed.[br]+ Node tracking techs no longer display innapropriate node line types.[br]+ Fixed an issue with incorrect assignment of empire colors to star systems.[br]+ Fixed sticky province effects.[br]+ Fixed an issue with certain drone types getting stuck when their targets were destroyed.[br]+ Fixed a rare instance that was still allowing freighters to be built in closed systems.[br]+ Fixed an issue that was causing the Hiver AI to stop sending gate missions.[br]+ Improved reflective coating ricochets now work as designed.[br]+ Planet lists are now refreshed when multiple colonization missions are committed in sequence.[br]+ Fixed the missing Fusion Enveloping Torpedo icon.[br]+ Destroyed ship sections in combat no longer spam turret destroyed messages.[br]+ Fixed audio cue spam caused by adding a favorite invoice.[br]+ Asteroid monitors no longer disappear from systems when research is complete.[br]+ Plasma Focusing now updates correctly.[br]+ Liir battleriders no longer cause their fleet to be affected by gravity wells.[br]+ Ship groups in fleet lists now display the correct icons.[br]+ Asteroid monitors can now be repaired.[br]+ Fixed an issue that was causing multiple swarm queens to focus on one star system.[br]+ Fixed many varied art issues fixed.[br][br][br]Other changes and additions:[br]+ Polaris missiles now retarget.[br]+ Defeating the VN Homeworld now causes all related encounters to be removed and awards all players in combat with a 5% increase in research.[br]+ Added a popup dialog when the VN Homeworld is defeated.[br]+ Optimization of AI adjustments to empire and colony economic sliders.[br]+ Stimulus-generated colonies no longer claim combat zones when added.[br]+ Added a fleet creation button to most fleet lists.[br]+ Improved AI weapon selection to address issues that were causing it to avoid beam weapons.[br]+ AI now makes use of more ship section types.[br]+ AI now builds and places some defensive assets.[br]+ Targeting controls in combat have changed; A single click now isolates the hull or object on a ship, and a double-click targets a specific position on the surface.[br]+ The fleet manager has been updated.[br]+ Generated fleet names are now unique.[br]+ Shield Breaker ballistic weapon added.[br][br]http://storefront.steampowered.com/v/gfx/apps/42990/capsule_231x87.jpg (http://store.steampowered.com/app/42990/) [br][br]Дальше... (http://store.steampowered.com/news/8401/)