steam_news
17.07.2012, 03:28
Patch Notes 1.2[br][br] Multiplayer and Diplomacy[br] ⢠Players can now play Multiplayer games! (Steam is required).[br] ⢠New Diplomacy system in Multiplayer and Single play: Now when a player sends a proposal to rival Mage it will be delivered on the beginning of his/her turn. You will receive an answer on your subsequent turn. The Diplomacy Screen was modified accordingly. Also a player will never know for sure if his\her proposal would or would not be accepted - there will be seen only a prediction of it before the message is sent.[br] ⢠Changed diplomacy effect of relations with gods[br] ⢠Behavior of AI Mages improved with personalities and new factors[br][br] "Lords and Artifacts"[br] ⢠Mighty Lords come to your service! They can learn faster than normal units and receive many powerful abilities as they progress through level-ups. You can hire these heroes as they come occasionally searching for job, find them in monster layers or even receive them as quest reward.[br] ⢠Lords can use powerful Artifacts which could be found in monster dens, received as quests rewards, gained and lost during battles, bought from Trader of Artifacts or smelted to mana.[br][br] Bug Fixes and Improvements[br] ⢠A player may turn on/off Victory Conditions on the Game Start.[br] ⢠Player can now destroy his buildings from city interface[br] ⢠Mages, Veterans and Halberdies got new skills. Mages can learn to cast fireballs and Veterans now have ZoneOfControl perk.[br] ⢠New actions for Galleons units of humans and mosters[br] ⢠Implemented a News message when you successfully research a new spell.[br] ⢠Implemented a News message when any of the Great Mages controls a certain percentage of Holy Grounds.[br] ⢠The Unity Spell cannot be counterspelled anymore, but its casting time was made longer. Also starting to cast a Unity spell worsens relations with all Great Mages.[br] ⢠A Message "A Great Mage is Defeated" now looks better.[br] ⢠AI now uses Dispels smarter and more aggressively.[br] ⢠Teleportation spells casting interface logic is more intuitive:[br]now you can select a spell, then a target unit, and then a hex to move.[br] ⢠Fixed an issue: an enchantment cast on a unit in transport ship is now shown properly on unit when it disembarks.[br] ⢠Game loading has become faster.[br] ⢠Great Mages now think 10-15% faster.[br] ⢠Settlers do not receive experience points any more.[br] ⢠Fixed an issue when a player could remove a "self-destruct" perk from units summoned by other units.[br] ⢠Fixed a crash on clicking on a News message about a new unit if the city was destroyed.[br] ⢠Fixed an issue with the unit's experience when a unit is upgraded twice the same turn.[br] ⢠Fixed an issue with game camera position at the game start.[br] ⢠Fixed an issue when unit movement points and "cooldown" timers could be higher than their current maximum.[br] ⢠Fixed some issues with duplicating perks.[br] ⢠Fixed a rare crash when a player disbands his unit.[br] ⢠Fixed bug with flying units teleportation on water hexes[br][br]Known issues[br] ⢠Sometimes you cannot enter text - fixes with restarting game from menu[br] ⢠Disconnect not always works well[br][br]http://storefront.steampowered.com/v/gfx/apps/203630/capsule_231x87.jpg (http://store.steampowered.com/app/203630/) [br] [br] Дальше... (http://store.steampowered.com/news/8414/)