steam_news
26.07.2012, 05:55
ARMA 2: Operation Arrowhead VERSION 1.62 HIGHLIGHTS[br]-----------------------[br][br]* Multiplayer optimizations, security and server improvements [br]* Overall stability was improved with numerous tweaks and fixes[br]* Added new video options (Post-Process Anti-Aliasing, Alpha To Coverage)[br]* Additional AI improvements and numerous bug fixes [br]* Resolved issues with several training missions[br]* Added a lot of new script commands for content makers [br][br]* Documentation to accompany these changes is available on our community wiki BIKI: http://community.bistudio.com/ and our BIForum http://forums.bistudio.com/[br][br]Patch related information:[br]---------------------------[br][br]the changelog is always approximate, we suggest You to read also CIT (Community Issue Tracker) roadmap of resolved/closed bug/feature tickets:[br]https://dev-heaven.net/projects/cis/roadmap[br][br]The complete list of all previous and upcoming versions and theirs progress is available on URL below (the size of page is huge so it may take while to load)[br]http://dev-heaven.net/projects/cis/roadmap?tracker_ids%5B%5D=1&tracker_ids%5B%5D=2&tracker_ids%5B%5D=4&completed=1&with_subprojects=0&with_subprojects=1[br][br]We would like to thanks all BIF & CIT staff/mods/volunteers, whole ARMA community, our partners and everyone who helped us to release this new patch![br][br]Version 1.60-1.62 Changelog[br]---------------------------[br][br]ARMA 2: Operation Arrowhead / Combined Operations Engine[br]--------------------------------------------------------[br][br]   [94918]  New: command unit addMagazine[name, ammoCount] [br]   [94912]  Fixed: Video memory detection on W7/x64 sometimes wrong because of bug in IDirect3DDevice9::GetAvailableTextureMem. [br]   [94886]  Fixed: Possible gear item duplication (private https://dev-heaven.net/issues/36648) [br]   [94761]  TBB 4.0 update 5, (tbb40_20120613oss, http://threadingbuildingblocks.org/ver.php?fid=187) [br]   [94699]  Tweak Reinhard tonemapping pars [br]   [94629]  Fixed: Wrong magazines are removed with weapon in briefing gear. [br]   [94206]  Fixed: Disabled channels can be bypassed in briefing screen (https://dev-heaven.net/issues/33906) [br]   [94049]  New: terrainIntersectASL command [br]   [94049]  Fixed: terrainIntersect reverted to ATL [br]   [94002]  Fixed: PlayerId changed for users using Reinforcements or Arma X Anniversary edition to prevent PlayerId conflicts. [br]   [94001]  Fixed: "enableItemsDropping = 0;"  now even for MP clients [br]   [94001]  New: moonIntensity command [br]   [94001]  New: sunOrMoon command [br]   [93989]  Changed: When dropping weapon unrelated magazine will not be dropped [br]   [93958]  New: Dropping items while swimming can be disabled with "enableItemsDropping = 0;" in description.ext [br]   [93945]  New: In gear added bars with ammo count  [br]   [93945]  New: setGearSlotAmmoCount, setIDCAmmoCount, gearIDCAmmoCount, gearSlotAmmoCount gear commands [br]   [93897]  New: AToC & PPAA added into UI video options [br]   [93841]  Fixed: AI using NVGs as binoculars after dropping their primary weapon (https://dev-heaven.net/issues/27297) [br]   [93821]  Changed: Authentication Timeout is distinguished from bad CD key  [br]   [93812]  Fixed: Restrict gamma value set by profile [br]   [93809]  Fixed: Restrict brightness value set by profile [br]   [93722]  Fixed: Effects of setDamage to buildings different on clients and server (https://dev-heaven.net/issues/23915#change-136685) [br]   [93701]  Fixed: Changing gear in briefing screen is not working reliable in MP (https://dev-heaven.net/issues/16421) [br]   [93680]  Optimized: MP: attachTo no longer sends a message when the attachment does not change. [br]   [93672]  Fixed: Unable to access AI soldier's gear in map  [br]   [93670]  Fixed: Prone units stop engaging (https://dev-heaven.net/issues/32475) [br]   [93664]  Fixed: Damage of buildings synchronization in MP after JIP (https://dev-heaven.net/issues/25659, https://dev-heaven.net/issues/23915, https://dev-heaven.net/issues/18492) [br]   [93657]  Fixed: Target is no longer stored in the long-term target list when forgotten for the second time (https://dev-heaven.net/issues/27895) [br]   [93654]  Improved: Tone mapping [br]   [93652]  New: Scripting functions visiblePositionASL and nearestBuilding position [br]   [93648]  New: Scripting functions ASLToATL and ATLToASL to convert between coordinate systems. [br]   [93624]  Changed: Scripting function weaponDirection returns a primary weapon direction when empty string is used as a weapon name. [br]   [93622]  New: Scripting function eyeDirection. [br]   [93598]  New: Scripting functions eyePos object and aimPos object [br]   [93583]  Fixed: Player-created markers not synchronised with JIP clients (see https://dev-heaven.net/issues/6337) [br]   [93575]  Fixed: StringLoad command reads unicode [br]   [93570]  Fixed: Player-made map markers disappearing in MP under certain circumstances (https://dev-heaven.net/issues/32160) [br]   [93542]  New: MP Statistics screen (key I) contains the Server hostname [br]   [93528]  Fixed: Max distance for DirectChat raised from 20m to 40m [br]   [93415]  Fixed: empty weaponHolder is not deleted when used by remote player [br]   [93398]  New: System chat like player connected/disconnected switched to CCSystem=6 channel.  New configuration opportunity disableChannels[]={chan1,chan2,...}; in mission description.ext file possible. [br]   [93294]  Fixed: Multiple Object not found problems such as Server: Object 6:4 not found (message 124) [br]   [93276]  New: terrainIntersect command [br]   [93273]  New: lineIntersects, lineIntersectsWith commands [br]   [93156]  Changed: increased gear MP messages priority [br]   [93146]  Fixed: LOD blending [br]   [93120]  Fixed: JIP connecting players less affect other players network bandwith [br]   [93117]  Fix: Crash: https://dev-heaven.net/issues/31784 - caused by fix: "LOD blending not working reliably (rev. 93017) [br]   [93017]  Fixed: LOD blending not working reliably [br]   [92956]  Fixed: Sound: Music often stop playing after window focus is lost and regained [br]   [92925]  Fixed: switching backpack with dead unit in MP [br]   [92821]  Fixed: Joining unit in the vehicle to a different side group did not change the perceived side of the unit. [br]   [92781]  Fixed: SelectPlayer makes direct communication unreliable (see https://dev-heaven.net/issues/30991) [br]   [92754]  Fixed: scaling icons with grenade cursor [br]   [92706]  TBB 4.0 update 4, (tbb40_20120408oss, http://threadingbuildingblocks.org/ver.php?fid=185) [br]   [92705]  Fixed: Possible crash when in out of VRAM conditions because of a race condition. [br]   [92679]  Fixed: A Javelin missile often did not lock a target when playing with a Veteran or harder difficulty (https://dev-heaven.net/issues/28865) [br]   [92612]  Fixed: SelectPlayer in MP can break the Direct Chat or cause other MP issues. [br]   [92582]  Fixed: AI detection after load [br]   [92463]  Fixed: AToC ATi 77xx [br]   [92071]  Changed: Observer RPT messages now once per 60 sec, https://dev-heaven.net/issues/29985 [br]   [92061]  Fixed: AtoC on nVidia for CSAA [br]   [92059]  PPAA pars tweak & SMAA use color edge detection method [br]   [91173]  New: Registry driven mod can contain list of required mods in its REQUIRE string value (the same syntax as for LOADAFTER). Moreover, the reg.value CANDISABLE="0" can be used to make the Disable button disabled. [br]   [91055]  Fixed: Respawn with backpack [br]   [90909]  Fixed: crash of Linux server when player with custom face connects [br]   [90901]  New: setUnitRecoilCoefficient command [br]   [89964]  Fixed: Linux servers were never green in server list. [br]   [89899]  Fixed: Helicopter is more accurate with unguided rockets [br]   [89898]  Fixed: Secondary gunner tracks enemies [br]   [89603]  Fixed: A possible crash when textures were loading too slow from the disk. [br]   [89523]  Fixed: Crash during engine termination from multiplayer game. [br]   [89361]  Fixed: Linux server slow startup [br]   [89205]  New: Player can look up/down using a mouse while driving land/water vehicles. [br]   [89201]  New: SMAA antialiasing introduced, use PPAA=3, PPAALevel=0..3 in Arma2OA.cfg. [br]   [89104]  New: Implemented automatic looking intro turns when driving a car with a mouse. [br]   [89086]  Experimental: A different way to handle mouse steering is implemented for cars, tanks, boats and bikes. [br]   [89079]  Fixed: Multiple reload sounds in mp (see https://dev-heaven.net/issues/28201) [br]   [89011]  New: A cursor is shown to provide a visual feedback when steering a car. [br]   [88975]  Fixed: Multiple reload sounds in MP (see https://dev-heaven.net/issues/28201) [br]   [88948]  Improved: Airplane thrust and brakes can now be applied at the same time. [br]   [88947]  New: Full joystick axis can be mapped by mapping both positive and negative part of the same axis (map negative first to use the axis inverted) (https://dev-heaven.net/issues/3546) [br]   [88918]  Improved: AI scanning for the target more when a visual contact is lost. [br]   [88890]  Improved: AI vehicles scanning area with their weapons when target position is not known exactly. [br]   [88870]  Fixed: AI vehicles sometimes see player outside their field of view (https://dev-heaven.net/issues/28203) [br]   [88850]  Fixed: AI was sometimes able to reveal a unit which has detonated a satchel (https://dev-heaven.net/issues/11610) [br]   [88726]  Fixed: Frequent client/server crashes in MP (when merging multipacket messages) [br]   [88269]  Changed: Application name changed to "ArmA 2 OA" for "ArmA 2 Reinforcements". [br]   [88195]  Improved: -beta mods now always loaded first (https://dev-heaven.net/issues/27762) [br]   [88147]  Add: Optional FXAA sharp filter, *.cfg "FXAASharp" [br]   [88119]  Improved: AI spotting reducing in high speed moving vehicles more accurate now (movement direction is considered). [br]   [88111]  Fixed: Unguided rockets no longer explode when passed by the target (https://dev-heaven.net/issues/27772) [br]   [88110]  Fixed: AI gunner hits the ground with manually guided missile when "Auto guided AT"  is disabled (https://dev-heaven.net/issues/14297) [br]   [88015]  Fixed: Aircraft gunner firing even when manual fire was selected by a pilot (https://dev-heaven.net/issues/27689) [br]   [87963]  Optimized: Reduced memory footprint in complex missions. [br]   [87840]  New: Added scripting command productVersion (https://dev-heaven.net/issues/25580) [br]   [87837]  Changed: Addons config value requiredVersion ignored for easier addon sharing between various products (A2, TOH). [br]   [87824]  Changed: Removed support for config parameter nightVision (https://dev-heaven.net/issues/26117) [br]   [87768]  Fixed: AI vehicles crews seeing targets badly (https://dev-heaven.net/issues/23388) [br]   [87755]  Fixed: Player automatically reveals targets which AI would never see (https://dev-heaven.net/issues/27493) [br]   [87746]  Fixed: Looking around no longer possible when combat mode changes in vehicle (https://dev-heaven.net/issues/17777) [br]   [87745]  New: Cheat Shift+Minus+FPS to allow artificially limit FPS for testing to 40,20,10,5. [br]   [87740]  Improved: Targeting and firing always commanded by observer. (http://dev-heaven.net/issues/2353) [br]   [87706]  Improved: AI laser target detection at large distances improved. [br]   [87692]  Fixed: Manual guidance not working for a helicopter gunner (http://dev-heaven.net/issues/12025, http://dev-heaven.net/issues/27418) [br]   [87659]  Fixed: AI was unable to engage invisible laser targets used for SSM (http://dev-heaven.net/issues/26317) [br]   [87658]  Fixed: Command doTarget on friendly unit did not work (http://dev-heaven.net/issues/22724) [br]   [87655]  Fixed: Text parameter file parsing not reliable (http://dev-heaven.net/issues/27403) [br]   [87654]  Improved: A behaviour of the leader player is now assumed to be the most restrictive behaviour of his subordinates (http://dev-heaven.net/issues/11699) [br]   [87652]  Fixed: AI always turned out when player is effective commander in cargo (http://dev-heaven.net/issues/2733) [br]   [87646]  Fixed: MP: Bullet hits of remote units not visible over large distance (http://dev-heaven.net/issues/12973) [br]   [87645]  Changed: Default memory allocator is now tbb4malloc_bi instead of tbb3malloc_bi [br]   [87643]  Fixed: Manually guided missiles lost control when reaching 1500 m distance (http://dev-heaven.net/issues/12101) [br]   [87640]  New: RVExtension dll interface implemented (http://community.bistudio.com/wiki/callExtension) [br]   [87640]  Improved: AI sometimes did not start firing at enemy which passed quickly just in front of it.  [br]   [87640]  Fixed: AI unable to target crew in vehicles other than tracked ones (http://dev-heaven.net/issues/25847)  [br]   [87640]  Improved: AI units now give more preference to close targets (http://dev-heaven.net/issues/25847) [br] [br]ARMA 2 / ARMA 2 Operation Arrowhead Data[br]-----------[br]  fixed : [OA] SC 48 Sector Control is missing ammo for Mk17 EGLM RCO and Mk17 TWS SD[br]  changed : [OA] New set of multiplayer chat colors[br]  added : New Video Options (PPAA, AToC)[br]  fixed : Boot Camp 02: https://dev-heaven.net/issues/36778[br]  fixed : Boot Camp E08: https://dev-heaven.net/issues/28187[br]	[br]More details at http://community.bistudio.com/wiki/ArmA_2:_Operation_Arrowhead:_Version_History				 			[br][br]Дальше... (http://store.steampowered.com/news/8480/)