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Просмотр полной версии : Sword of the Stars II: Lords of Winter Update Released


steam_news
31.07.2012, 02:36
r22600b[br]------[br][br]Critical fixes:[br]+ Fixed a post-combat crash related to node cannon effects.[br][br][br]Other fixes:[br]+ Made general optimization passes to speed up turn times, AI processing and star system selection responsiveness.[br]+ Zuul no longer immigrate to other factions.[br]+ Population Manager and Comparative Analysis buttons are now disabled between turns.[br]+ Corrected 'pirate encounter freighters destroyed' news event messages.[br]+ Fixed graphical glitch caused by moving defense assets.[br]+ Battle riders destroyed by node cannons no longer continue to tie up[br]carrier space.[br]+ Fixed ownership display of systems in sensor range.[br]+ Corrected intel result rolls.[br]+ The intel success rate is now correctly reflected in the UI.[br]+ Fixed some cases where fleets were spawning at the wrong locations in combat.[br]+ Diplomacy panels are now disabled for defeated empires.[br]+ Fixed some odd behavior with ship rolling in combat.[br][br][br]Other changes and additions:[br]+ Factions now get population bonuses when immigrating.[br]+ The F key now functions as an alternative button for focusing on the[br]object under the mouse pointer in combat.[br][br]r22508d[br]------[br][br]Critical fixes:[br]+ Fixed crash related to station construction.[br][br]Other fixes:[br]+ Addressed issues related to combat stance behavior and sensor range.[br]+ Immigration rate now affects corruption.[br][br]http://storefront.steampowered.com/v/gfx/apps/42990/capsule_231x87.jpg (http://store.steampowered.com/app/42990/) [br] [br] Дальше... (http://store.steampowered.com/news/8509/)