steam_news
02.08.2012, 07:48
NOTE: This is a major patch. We have tried to keep save games compatible between versions, but if we have not succeeded we apologize. We also strongly recommend being patient around mods; it may take a little time for mod creators to get their work updated to run with the new version of Dredmor.[br][br]CORE:[br]⢠SKILL: Two new skills, Daggers and Polearms.[br]⢠SKILL: Accompanying new weapons for the Same.[br]⢠SKILL: Shields: Defensive Bash changed to scale damage by block%[br]⢠SKILL: Miscellaneous, undecipherable skill tweaks that absolutely nobody will notice.[br]⢠CORE: burn="1" effect removed from game.[br]⢠CORE: Minibosses![br]⢠CORE: Charging, dashing monster attacks and types[br]⢠ITEM: Bolt of Mass Destruction: uses a more correct Blinding Flash effect[br]⢠UI: New screens in-game for achievements[br]⢠UI: Auto-SKOL! ALT-SHIFT-CLICK to automatically convert any item in your inventory to Lutefisk.[br]⢠UI: 2X controls are now on individual elements, instead of a global setting[br]⢠UI: Character window can now be dragged around the screen.[br]⢠UI: Crafting now has useful tooltips.[br]⢠UI: Lutefisk Cube now also has a tooltip. (Mainly, it tells you that you have Lutefisk. It's not a very useful tooltip.)[br]⢠UI: Crafting now has a button to access it on the belt panel.[br]⢠UI: Buffs that are stacked now display the # of buffs in a stack, and provide a visual cue[br]⢠UI: Page count now exists in the Tutorial list[br]⢠UI: You can now choose your title screen.[br]⢠GAMEPLAY: Miniboss support.[br]⢠FIXED: Fiery Wand now properly scales damage with Wandcrafting[br]⢠FIXED: made some more sconces unpushable[br]⢠FIXED: Glacial Burst Trap[br]⢠FIXED: Playing for Both Teams Achievement should now trigger properly.[br]⢠FIXED: position of "Digest" button on 2X UI widget[br]⢠FIXED: Blackjack. Again. Hah.[br]⢠FIXED: The weird random crash that you occasionally get going downstairs for no good reason. (We think.)[br]⢠FIXED: Don't let user trapdoor through bottom floor of the dungeon when debugging things; that's bad.[br]⢠NERFED: Promethean Magic. Again. This time via increased mana cost.[br]⢠ART: Raven sprite moved to Core game.[br]⢠ART: Raven sprite now slightly colorized.[br]⢠SFX: A bunch of new sound effects.[br]⢠GAMEPLAY: Drunkenness. It's a thing.[br]⢠GAMEPLAY: Monsters now have a sight cone, and sneaking now works better. Monsters have two states, "suspicious" and "attempting to kill you."[br]⢠GAMEPLAY: Added a Pocket Dimension, for your Storage Needs! Find a suitable set of Wizard Keys.[br]⢠GAMEPLAY: Added new achievements! (Nobody expects these to work at this point, do they? Nah.)[br]⢠MODS: Added "buff type" hints for removing buff effects from a particular skill tree.[br]⢠MODS: Custom engravings now show tooltips if they have a description.[br]⢠CORE: Total rewrite of the save-game system. Save games are now stored in directories. At some point, we will load things one level at a time (and make our autosave significantly better); this was not done for this build, but the framework is in place.[br]⢠CORE: As an added bonus, loadsave.dat is now dead.[br]⢠STEAM WORKSHOP: Various Steam Cloud issues.[br]⢠STEAM WORKSHOP: Mods are now embedded in save games, so that Steam Workshop won't automatically update, overwriting your mods and breaking your save game.[br]⢠STEAM WORKSHOP: Mods published to Steam Workshop are now tagged.[br]RotDG:[br]⢠SKILL: Level 5 Vegan will now only remove Vegan-related debuffs.[br]⢠SKILL: The Cure will only remove one random debuff instead of all debuffs.[br]YHTNTEP:[br]⢠FIXED: Fixed a misplaced blocker in the Zomby Zoo.[br]⢠FIXED: Capacitor had something broken with it. Somewhere. We fixed it.[br]⢠SKILL: Made Essence of Battle removeable (and it'll take all your mana if you do remove it.)[br]⢠SKILL: Player can no longer resist Empowered version of Chronomantic Twist.[br]COTW: It exists. Go play![br][br]http://storefront.steampowered.com/v/gfx/apps/98800/capsule_231x87.jpg (http://store.steampowered.com/app/98800/) [br][br]Дальше... (http://store.steampowered.com/news/8533/)