steam_news
03.08.2012, 02:32
Patch Notes 1.2.2:[br]⢠The method of land generation was changed so that some land types (like[br]volcanic) now would be created as small patches regardless of climate. ⢠Fixed problem with loading of Multiplayer save games. (old saves are still[br]valid)[br]⢠Ballista unit became a bit tougher and cheaper.[br]⢠When starting a saved multiplayer game the missing players will be replaced with AI.[br]⢠Monster lair spawn events are more logical now, and a few more were added.[br]⢠Multiplayer Lobby now shows the total number of players in it (including playing).[br]⢠Quest and Loot windows became a bit wider to better show long units and artifacts names.[br]⢠Now a player cannot disable a building manually only demolish (or activate if disabled).[br]⢠The hint added the reasons why the building cannot be activated. ⢠Now when a player closes the "Select target Mage" window the spell is automatically cancelled.[br]⢠Fixed the issue when a player could receive a quest to destroy an entire Monster faction.[br]⢠Fixed the issue when a player unit could not be set to Sentry mode (or sleep mode).[br]⢠Fixed a crash in AI turn.[br]⢠Fixed the bug when a Portal could spawn on top of a city.[br]⢠Fixed the bug when a player could get the same spell in the research window twice.[br]⢠Fixed the AI faction global spell casting.[br]⢠Fixed some misprints. [br][br]Дальше... (http://store.steampowered.com/news/8543/)