steam_news
15.08.2012, 08:43
Changelog version 1.0.0.4031[br][br]Campaign[br][br]-Fixed a bug that forced starting in turn 2 in all missions[br][br]-Fixed a bug in mission logger, not checking already colonized planets, [br]if you have to colonize x planets[br][br]Savegames[br][br]-Fixed that waypoints were not saved in campaigns (not working in older [br]savegames)[br][br]-Fixed a bug that caused ships had more life after loading from [br]savegames than before[br][br]-Fixed a bug: deep space structures in construction stopped being [br]build up after loading[br][br]Network[br][br]-Added port probing support (when creating a multiplayer game, the [br]server checks if the game is reachable and gives corresponding feedback. [br]If this happens, you should check your port forwardings)[br][br]General[br][br]-Fixed a possible crash when selecting multiple objects in starsystem [br]view (ships, deep space structures, orbital structures)[br][br]-Fixed a bug that caused deep space structures in construction to work while[br]they are completed[br][br]-Fixed a bug that objects in asteroid fields could not be selected[br][br]-Fixed a bug when building human shields on a ship extremely raised the [br]shipcosts[br][br]-Hitpoints of corvette class ships reduced[br][br]-Added a max frame limitation if you are inside the mainmenu [br][br]Дальше... (http://store.steampowered.com/news/8646/)