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Просмотр полной версии : Counter-Strike: Global Offensive Beta Update Released


steam_news
21.08.2012, 02:24
Release notes for 8/20 Update[br][br]Gameplay:[br]• Added the Weapons Course to the game.[br][br]UI:[br]• Voice notification can now show more players talking.[br]• Updated the freeze panel to no longer show the heath for your killer in competitive mode.[br]• Added an option in the menu to disable the game instructor messages.[br]• Update to the player info panel to no longer show achievement alerts.[br]• Update to the leaderboard screen to default to “Friends” filter.[br]• Added the “Total Games Played” leaderboard category.[br]• Updated the Play With Friends screen:[br]-- Made the chat window bigger so text is no longer cut off.[br]-- Adjusted the size of dimming when the focus changes between friends list and lobby list. It used to obscure the friends list and a little of the chat. Now it only obscures the friends list.[br][br]Bug Fixes:[br]• Updated the radio command panel so that the radio panel doesn't end up at the top of the screen during a mode that doesn't have a money panel.[br]• Set Classic Casual deadtalk to 0 to encourage fair play.[br]• Fixed the freeze panel dynamic positioning that would allow it to go too high.[br]• Fixed a missing text string displayed when player is not connected to Steam in leaderboards.[br]• Fixed a bug where the Mag7 could be bought by Ts via console commands.[br]• Fixed a bug where adding favorite server was not functional in the Community Server UI.[br]• Fixed a bug in the Play With Friends lobby where using left and right on keyboard or gamepad made the screen unresponsive.[br]• Fixed a bug in the Play With Friends lobby where typing in the Chat window would cause player names to flicker in the friends list.[br]• Fix for voice/chat/radio messages. Better unified the handling of voice and chat messages. [br]-- Chat messages now correctly use sv_allchat (instead of sv_alltalk), which should be more consistent with other source games. [br]-- Team-only communications now are not affected by sv_allchat/sv_alltalk, which means that private communications to one's team stay private, regardless of game mode. [br]-- Team-only communication is also not overridden by sv_full_alltalk, which allows teams to privately communicate strategy during warmup time and intermission. [br]-- Radio commands are considered team-only, so these should still be usable for tactics during games with sv_alltalk enabled (e.g. casual). [br]-- Spectators no longer hear team-only communications, except when sv_spec_hear is mode 2 (hear/see comms of the spectated teams).[br][br]Audio:[br]• Increased the audible range of the c4 plant and disarm sounds.[br]• Fixed audio randomly chirping/screeching on certain levels.[br][br]Matchmaking:[br]• Tuned lobby distance computations when performing matchmaking.[br]• Exposed a convar ("mm_csgo_community_search_players_min") for community quick match to look for community servers having at least specified number of human players already playing.[br][br]Community:[br]• Shipped zombie model to support the Zombie Mod [br][br]Дальше... (http://store.steampowered.com/news/8677/)