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Просмотр полной версии : Sniper Elite V2 Updated


steam_news
22.08.2012, 09:31
SEv2 Update 1.06: 20th August 2012[br]New Features/Content:[br] - New multiplayer mode : Capture The Flag, available for all multiplayer maps.[br] - New multiplayer map: Inferno.[br][br]Fixes:[br] - Fixed player names sometimes failing to display on leaderboard screens.[br] - Fixed frontend cutscenes failing to play after some multiplayer lobby errors.[br] - (Dedicated server) Fixed setting of passwords.[br] - (Dedicated server) Fixed game type reporting when listing map rotation.[br] - Fixed scores shown on Steam server info dialog.[br] - Fixed co-op difficulty sometimes changing from the chosen setting on starting the game.[br] - When setting a password on creating a multiplayer game, it's no longer necessary to hit Enter before selecting the Accept button.[br] - The default multiplayer gametype is now Team Deathmatch.[br] - Fixed weapon description failing to update on the in-game loadout menu.[br] - Fixed players sometimes wrongly entering the co-op lobby screen on joining multiplayer through invites or Steam player lists.[br] - Fixed blank lobby names sometimes being set on player-hosted multiplayer games.[br] - Fixed some objects being possible to see through by crawling right up to them in scope view.[br] - Fixed lobby error messages failing to display after being invited to a game.[br] - Fixed player gaining a point for shooting an enemy-placed explosive.[br] - Fixed some instances of tag assists being registered multiple times.[br] - Stop players swapping teams when the opposing team is already full.[br] - Fixed some very long chat strings being cut off.[br] - Voice chat is limited to the players' own team in appropriate multiplayer games.[br] - Fixed AI enemies sometimes appearing in arbitrary idle animations when being carried by the player.[br] - Self-tagged scoped kills stat is now correctly tracked in team-based multiplayer games.[br] - Fixed no-cross objects sometimes appearing in unsupported game modes.[br][br]If you encounter problems, please contact us on: [email protected][br][br][br][B]SEv2 Update 1.05: 18th July 2012[br][br][br]New Features/Content:[br][br]- New multiplayer map: "Kaiser-Friedrich Museum" available for all game modes, including "No Cross".[br]- “No Cross” game setting added, which keeps teams on their own half of the map. All maps updated to support this rule.[br]- Extended the amount of ammo that can be carried by the player from clip+30 to clip+60.[br]- Added Benchmark option under the Extras menu. This will run a benchmark test scene and display the average frame-rate for the current display settings, as well as saving a more detailed log file to the user's Documents folder.[br]- Added menu buttons for muting players.[br][br][br]Fixes:[br][br]- "One Shot Kills" setting now only applies to rifles in Multiplayer.[br]- Occasional fail in "Kill notification" when two players kill each other at the same time in Multiplayer.[br]- "Kill Hitler" DLC - Russian mission briefing text was being displayed in English. Now in Russian.[br]- Auto balance notifications in Multiplayer were not appearing for all clients. Now fixed.[br]- Improved quality of Compute Shader depth of field effect.[br]- Optimised rendering of sunlight cascade shadow maps.[br]- Fixed bug with changing resolution while HD3D is enabled.[br]- Fixed player automatically respawning if multiplayer loadout is changed while dead.[br]- Accepting a game invite from the key bindings screen now works correctly.[br]- Fixed exploit where scope-aiming while on stairs would be from above the character’s head.[br]- When new challenge DLC is installed, icons will display on the menu showing the options to follow to access it.[br]- Fixed players who have timed out occasionally spawning an actor anyway.[br]- Invites to passworded lobbies will now give the user an opportunity to enter the password regardless of which menu they accepted the invite from.[br]- Fixed scoreboard occasionally failing to sort correctly after a kill just before the time limit expires.[br]- Death cam no longer tracks targets that are obscured by scenery.[br]- Player connected/disconnected messages and team change messages now cleared after a short time.[br]- Autobalanced players will no longer show as a member of their new team on their final death for their old team.[br]- Vote kick console command now supports spaces in usernames.[br]- Vote calling limited to once every 70 seconds.[br]- Added separate server options to enable and disable grenades, land mines, trip mines and dynamite (replacing the option to enable/disable all items).[br]- Players in team multiplayer modes now tend to spawn closer to their teammates.[br]- Reduced the amplitude of breathing sound effects when in binocular mode.[br][br][br]Dedicated Server improvements:[br][br]- Kick feature now available to remove players based on ping. The command is Settings.MaxLatency. Users should read the command reference for further information.[br]- Setting dedicated server ports from the comand line now working.[br]- Print more information when clients are rejected due to steam authentication failures[br]- Print the location of the ban file when read from disc [br]- Added “Lobby.StartTimer” command for setting the duration of the lobby countdown timer (or disabling it)[br][br][br]If you encounter problems, please contact us on: [email protected]. [br][br]Дальше... (http://store.steampowered.com/news/8683/)