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Просмотр полной версии : Counter-Strike: Global Offensive Update Released


steam_news
24.08.2012, 08:09
Release notes for 8/23 Update[br][br][ Gameplay ][br]- Exposed a classic dynamic crosshair style in the options that represents the weapons spread accurately.[br]- Implemented first person client flinching. Now a player gets aim punched a bit when shot. The amount is based on the damage.[br]- Increased amount of tagging that results from hits.[br][br][ Bugs ][br]- Fixed the scoreboard turning toggleable in the end match state.[br]- fixed not being able to bring up the pause menu without dismissing the scoreboard in the end match state.[br]- Parallelized matchmaking results analysis process and reduced time game takes to perform matchmaking.[br]- Improved matchmaking algorithm giving more weight to dedicated servers ping during matchmaking results analysis.[br][br][ Community ][br]- Removed the implicit dependency on round-limited matches so servers that want to use mp_timelimit instead can. Mp_timelimit is used only if mp_maxrounds is set to 0.[br]- Exposed mp_forcecamera convar.[br]- Exposed set of server hibernate convars.[br]- Fixed code that was preventing mapper-placed weapons. [br][br]Дальше... (http://store.steampowered.com/news/8715/)