steam_news
24.08.2012, 08:09
Release notes for 8/22 Update[br][br]- Addressed some stability issues. [br]- Fixed perf issues when logging is enabled.[br][br]- Added a convar (cl_crosshairgap) to control the gap of the classic crosshair.[br]- The smoke grenade smoke is now taller so it's now more useful to use it to block places like double-doors in dust2.[br]- Players can no longer interrupt another player defusing the bomb by standing in between them and the bomb.[br]- Disabled sv_pure on listen servers.[br]- Fixed an sv_pure bug that resulted in false inconsistent MD5s[br]- Increased search iterations and time delay for keeping sessions in the ignored pool. mm_ignored_sessions_reset can now reset the ignored pool.[br]- Fixed a case where MOTD prevents input to the team select screen.[br]- Fixed occasional "server is full" error when matchmaking into classic casual games.[br]- Fixed an exploit where a vote could be called for an invalid map.[br][br]- added some sound mix settings suggested by pros[br]- increased the volume of bullet impacts and ricochets[br]- increased the volume of 3rd person footsteps[br]- increased the volume of weapon foley sounds (reloads, etc.)[br]-decreased the volume of ambient sounds[br][br][br]linux[br]- Added steamcmd support to srcds_run. In order to have srcds_run auto-update when the CS:GO dedicated servers get patched, the srcds_run script must be run with the following options: -autoupdate -steam_dir STEAMDIR -steamcmd_script STEAMSCRIPT[br] where STEAMDIR is the directory to the steamcmd dir ( example: ~/Steam/ )[br] where STEAMSCRIPT is the name of the script that steamcmd should execute ( example: ~/Steam/csgo.txt )[br][br] For information on how to create a script for steamcmd, see https://developer.valvesoftware.com/wiki/Counter- Strike:_Global_Offensive_Dedicated_Servers#Automating_SteamCmd [br][br]Дальше... (http://store.steampowered.com/news/8702/)