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Просмотр полной версии : Counter-Strike: Global Offensive Update Released


steam_news
15.09.2012, 07:50
Release Notes for 9/14/2012[br][br][ GAME ][br]- Added third-person gunshot flinch reaction animations for all players[br]- Molotovs and incendiary grenades now explode in mid air if they haven't touched the ground after a small amount of time has passed[br]- Molotovs and incendiary grenades now no longer throw shorter than the other grenade types[br]- Fixed grenades bouncing really high if you threw them straight at the ground[br]- Fixed grenades that don't have a timer (like the smoke) not detonating if they found a spot to continually bounce and not touch what was considered "the ground"[br]- Fixed a bug in bullet penetration where a bullet would penetrate walls much thicker than intended when the first brush the bullet hit was a detail brush.[br]- Fixed a rare case when server reservation would not load correct map on official servers[br]- Flipped MP7 viewmodel fire selector from safety to full-auto[br][br][ UI ][br]- Fixed spectator glows not updating state often enough which could allow glows to show at the wrong time[br]- Fixed player target ID names not showing properly in some cases when observing/spectating[br]- Fixed the spectator UI showing in Arms Race[br]- Fixed player not auto observing their killer after the death camera if no bot was available to take over[br]- Fixed round in spectator screen not updating if you connected mid round[br]- If all players on a team share the same team tag, the scoreboard and spectator team names will display the players' team name (steam group name)[br]- Improved rendering performance of text UI elements[br][br][ COMMUNITY ][br]- Added default loading screen for direct connects and custom maps that shows loading progress[br]- Fixed server console say command to deliver text to all connected clients[br]- sv_password can now be set on community dedicated servers when they have no players connected and will be enforced.[br]- Matchmaking: blocking relationships do not prevent direct server joins, they only filter during matchmaking[br]- sv_pure: VPK files contain the necessary hashes so the dedicated servers do not need to compute them at startup but can be checked with the command “sv_pure_checkvpk” [br][br]Дальше... (http://store.steampowered.com/news/8855/)

kos
21.09.2012, 12:20
интересно они пофиксят проблемы "счастливы[ " обладателей FX атлонов