Вход

Просмотр полной версии : Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released


steam_news
22.09.2012, 03:12
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:[br][br][B]Source Engine Changes (TF2, DoD:S, HL2:DM)

Fixed a client crash bug caused by overflow of the audio cache[br]Fixed a bug that allowed server browser network activity to continue after choosing a server[br]
[B]Team Fortress 2

Added new promo items[br]
Unlocked the "What's in the Sandvich Box?"[br]
Unlocked the "What's in the Companion Square Box?"[br]
Fixed a server crash related to Demoman bot AI[br]
Updated the Tin Pot to use the correct skin for each style[br]
Fixed seeing the fire texture on Gold Botkiller items in DirectX 8[br]
Updated the localization files[br]
Updated Mann vs. Machine
[br]
Matchmaking search criteria supports selecting multiple missions[br]
Mann Up servers will retry notification of mission victory to game coordinator, to ensure loot is eventually granted in the case of service disruption[br]
Matchmaking will prevent late joining into the a server near the end of the last wave[br]
Added a new currency UI element to indicate money that is active in the world[br]
Added the tour number to the information on the scoreboard[br]
Fixed the Medigun overheal duration attribute causing the overheal effect to decay faster, rather than slower[br]
Added the ability to buy projectile penetration for the Crusader's Crossbow[br]
Fixed a false positive for the achievement "Clockwork Carnage"[br]
Added a new command "bot_hurt"

Parameters -name [bot name], -team [red/blue/all], -damage [amount]

Fixed the Demoman shields not saving their upgrades upon round reset

Updated koth_king

Reflections fixed for the floors and some glass windows[br]
Modified model file for the sign 6 through 9 to avoid Red signs on Blu side of the map[br]
Modified light pole to merge bulb and pole into a single model for perf[br]
Fixed location where mini-sentries can shoot through a bush without being seen[br]
Clipping pass[br]
Added glass on footbridge roof and lights nearby[br]
Prop reduction for perf[br]
Some props changed to non-solid for player mobility[br]
Adjusted health and ammo in various spots

Community requests:

Add a new server ConVar "tf_avoidteammates_pushaway" to control whether or not teammates push each other away when occupying the same space[br]
Add a new server ConVar "tf_arena_override_team_size" to allow server owners to set the maximum team size in arena mode

[br][br]Дальше... (http://store.steampowered.com/news/8924/)