steam_news
25.09.2012, 02:49
An update to Take on Helicopters (http://store.steampowered.com/app/65730/) has been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:[br][br]Take On Helicopters , update 1.06[br][br]Take On Patch "Downtown" highlights: [br] â¢Take On Helicopters: Rearmed[br] â¢Disappearing cockpit bug fixed[br] â¢Stability and performance tweaks merged from Arma 2: Operation Arrowhead[br][br]Changelog:[br][br]ENGINE[br] ------[br] Applying wheel brakes in non-RTD helicopters could crash the game[br] Ambient traffic was not always drawn in cockpit view[br] Head-tracking logic improved: the head position was offset in reverted direction when certain roll limits were reached (looking over shoulder)[br] Head-tracking head offset sensitivity curve improved[br] Controller axes sensitives were sometimes set to full[br] Registry-driven mods: value PATH_FORMAT can be used to expand %DATA% or %MAIN% key values using PATH key[br] Support for multiple proxy-based weapons on vehicles improved (config entry maverickweaponIndexOffset added)[br] PBOs are now searched and loaded also from a "Common" sub-folder of mod folders[br] Zero default value for min/maxMoveX/Y/Z in ViewXXX classes[br] [br]ENGINE (MERGED FROM OA)[br] -----------------------[br] [95939] Fixed: Vehicle interior sometimes disappearing briefly. [br][95862] Improved: Server browser now prefers "better" (connectable) servers. [br][95783] Fixed: Some sounds (esp. say) queued if played out of hearing range. [br][95691] Changed: buildRequired is now limited by the server version, server can never require a higher version than its own. [br][95654] Improved: VoN now uses the same port as the game traffic, should make VoN more reliable (less NAT issues). [br][95406] Improved: Servers can set vonCodecQuality 11..20 for improved quality (wideband). Ultrawideband 21..30 will be possible in 1.63. The new setting requires a recent client on the talking side, server and listening clients can be any version. [br][95308] Improved: MP: Custom game types no longer displayed as Unknown in the server browser. [br][95307] Changed: Default matchmaking filter now shows only servers with ping < 100. [br][95285] Fixed: Possible crashes after closing the game in MP (Alt+F4) [br][94918] New: command unit addMagazine[name, ammoCount] [br][94912] Fixed: Video memory detection on W7/x64 sometimes wrong because of bug in IDirect3DDevice9::GetAvailableTextureMem. [br][94886] Fixed: Possible gear item duplication (private https://dev-heaven.net/issues/36648) [br][94761] TBB 4.0 update 5, (tbb40_20120613oss, http://threadingbuildingblocks.org/ver.php?fid=187) [br][94699] Tweak Reinhard tonemapping pars [br][94629] Fixed: Wrong magazines are removed with weapon in briefing gear. [br][94206] Fixed: Disabled channels can be bypassed in briefing screen (https://dev-heaven.net/issues/33906) [br][94049] New: terrainIntersectASL command [br][94049] Fixed: terrainIntersect reverted to ATL [br][94001] Fixed: "enableItemsDropping = 0;" now even for MP clients [br][94001] New: moonIntensity command [br][94001] New: sunOrMoon command [br][93989] Changed: When dropping weapon unrelated magazine will not be dropped [br][93958] New: Dropping items while swimming can be disabled with "enableItemsDropping = 0;" in description.ext [br][93945] New: In gear added bars with ammo count [br][93945] New: setGearSlotAmmoCount, setIDCAmmoCount, gearIDCAmmoCount, gearSlotAmmoCount gear commands [br][93897] New: AToC & PPAA added into UI video options [br][93841] Fixed: AI using NVGs as binoculars after dropping their primary weapon (https://dev-heaven.net/issues/27297) [br][93821] Changed: Authentication Timeout is distinguished from bad CD key [br][93812] Fixed: Restrict gamma value set by profile [br][93809] Fixed: Restrict brightness value set by profile [br][93722] Fixed: Effects of setDamage to buildings different on clients and server (https://dev-heaven.net/issues/23915#change-136685) [br][93701] Fixed: Changing gear in briefing screen is not working reliable in MP (https://dev-heaven.net/issues/16421) [br][93680] Optimized: MP: attachTo no longer sends a message when the attachment does not change. [br][93672] Fixed: Unable to access AI soldier's gear in map [br][93670] Fixed: Prone units stop engaging (https://dev-heaven.net/issues/32475) [br][93664] Fixed: Damage of buildings synchronization in MP after JIP (https://dev-heaven.net/issues/25659, https://dev-heaven.net/issues/23915, https://dev-heaven.net/issues/18492) [br][93657] Fixed: Target is no longer stored in the long-term target list when forgotten for the second time (https://dev-heaven.net/issues/27895) [br][93654] Improved: Tone mapping [br][93652] New: Scripting functions visiblePositionASL and nearestBuilding position [br][93648] New: Scripting functions ASLToATL and ATLToASL to convert between coordinate systems. [br][93624] Changed: Scripting function weaponDirection returns a primary weapon direction when empty string is used as a weapon name. [br][93622] New: Scripting function eyeDirection. [br][93598] New: Scripting functions eyePos object and aimPos object [br][93583] Fixed: Player-created markers not synchronised with JIP clients (see https://dev-heaven.net/issues/6337) [br][93575] Fixed: StringLoad command reads unicode [br][93570] Fixed: Player-made map markers disappearing in MP under certain circumstances (https://dev-heaven.net/issues/32160) [br][93542] New: MP Statistics screen (key I) contains the Server hostname [br][93528] Fixed: Max distance for DirectChat raised from 20m to 40m [br][93415] Fixed: empty weaponHolder is not deleted when used by remote player [br][93398] New: System chat like player connected/disconnected switched to CCSystem=6 channel. New configuration opportunity disableChannels[]={chan1,chan2,...}; in mission description.ext file possible. [br][93294] Fixed: Multiple Object not found problems such as Server: Object 6:4 not found (message 124) [br][93276] New: terrainIntersect command [br][93273] New: lineIntersects, lineIntersectsWith commands [br][93156] Changed: increased gear MP messages priority [br][93146] Fixed: LOD blending [br][93120] Fixed: JIP connecting players less affect other players network bandwith [br][93117] Fix: Crash: https://dev-heaven.net/issues/31784 - caused by fix: "LOD blending not working reliably (rev. 93017) [br][93017] Fixed: LOD blending not working reliably [br][92956] Fixed: Sound: Music often stop playing after window focus is lost and regained [br][92925] Fixed: switching backpack with dead unit in MP [br][92821] Fixed: Joining unit in the vehicle to a different side group did not change the perceived side of the unit. [br][92781] Fixed: SelectPlayer makes direct communication unreliable (see https://dev-heaven.net/issues/30991) [br][92754] Fixed: scaling icons with grenade cursor [br][92706] TBB 4.0 update 4, (tbb40_20120408oss, http://threadingbuildingblocks.org/ver.php?fid=185) [br][92705] Fixed: Possible crash when in out of VRAM conditions because of a race condition. [br][92679] Fixed: A Javelin missile often did not lock a target when playing with a Veteran or harder difficulty (https://dev-heaven.net/issues/28865) [br][92612] Fixed: SelectPlayer in MP can break the Direct Chat or cause other MP issues. [br][92582] Fixed: AI detection after load [br][92463] Fixed: AToC ATi 77xx [br][92071] Changed: Observer RPT messages now once per 60 sec, https://dev-heaven.net/issues/29985 [br][92061] Fixed: AtoC on nVidia for CSAA [br][92059] PPAA pars tweak & SMAA use color edge detection method [br][91173] New: Registry-driven mod can contain list of required mods in its REQUIRE string value (the same syntax as for LOADAFTER). Moreover, the registry value CANDISABLE="0" can be used to make the Disable button disabled.[br] [91055] Fixed: Respawn with backpack [br][90934] New: Folder with mod.cpp containing statement hide=true; is not not listed in Expansions[br] [90909] Fixed: crash of Linux server when player with custom face connects [br][90901] New: setUnitRecoilCoefficient command [br][br]DATA[br] ----[br] Take On Helicopters: Rearmed[br] Medium: pedal controller ranges tweaked[br] Heavy: waypoint indicator fixed[br] Faulty pilot memory points for various characters fixed[br] Free Flight: non-RTD helicopters filtered[br] Free Flight: "Fly!" starts higher and with default collective read from config [br][br]Дальше... (http://store.steampowered.com/news/8928/)