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Просмотр полной версии : Torchlight II Product Update


steam_news
06.10.2012, 00:02
Patch 1.12.5.7 Notes[br]FUNCTIONAL[br]*Shared stash now creates a backup of itself[br]*You can no longer 'steal' items from your buyback tab by closing the window with Spacebar[br]*Can’t drag merchant items onto the buyback tab [br]*Gambler does not show 'can't equip' X[br]*CTRL-M will instantly toggle map visibility[br]*Pet equipment cannot get sockets from enchantment[br]*Fixed rare crash related to Charming a monster[br]*Multiplayer logging is reduced, and can be disabled with the NEVERLOG console command (may improve performance for some clients)[br]*Creating a player in a difficulty other than Normal, directly joining a game, and then exiting, won't revert your stored difficulty to Normal.[br]*Confirmation box added for quitting without saving[br]*Fixed a few rare hardware related crashes[br]*Particle update optimizations[br]*Various rendering optimizations[br][br]GAMEPLAY[br]*Fixed an issue in multiplayer where non-killing MP players did not receive appropriate XP falloff due to level delta[br]*Armor Degrade properties now apply properly - degrade armor values were reduced for newly generated item properties to compensate for them working correctly - but don't worry, they will be better than before![br]*Zero walkspeed monsters won't attempt to jump down[br]*Fixed some display issues with Fame level progress[br]*Wandering (non-town-based) Enchanters have a slightly better range of enchantment strengths. They also now have an approximately 20% chance to get a 'powerful enchantment', which are about 50% better than normal. This is represented by a sound and text message in game.[br]*Swamp Flier scream debuff will show an appropriate name on debuff icon[br]*Creep squish blood now has a censored version[br]*Fixed a few areas where loot from a specific event spawned publicly[br]*Fixed a few spelling errors[br]*Act 4 banner should properly display[br]*Pets can be sent to town from the last 2 boss rooms[br]*Fixed an issue where occasionally an errant MOUSEUP event could ignore your attack in extremely fast click situations[br]*DOTs now correctly calculate bonuses from +DMG%[br]*XP and Fame %bonuses from gear are now capped at +/- 100%[br]*HP bonus gear will properly be reflected in final health of player to other clients post-zoning [br]*Game can be saved at any time from the options menu[br]*Onscreen notification in bottom right of screen when saving takes place[br]*Console-created items now have an effect that displays that they were cheat-created[br]*Damage reduction effects on the player are capped to 75%[br]*Stat expenditures when leveling up are properly synchronized in multiplayer[br]*When leveling up, your health is properly recalculated on other clients[br]*Skill cycle keys can now be bound to mouse buttons[br]*Transmuted items are no longer destroyed if an inventory is full with no place to accept them[br]SKILLS[br]*Berserkers are still targetable while performing Savage Rush[br]*Bramble walls and Ice Prison will properly die offscreen, and if the originator leaves the zone[br]*Battle Standard's properties are properly exclusive (they don't stack)[br]*Fixed charged versions of Fire Bash from levels 9-15 using the incorrect effects (weaker when charged!)[br]*Howl duration fixed (Extended)[br]*Berserker Wolf Shade master healing property was reduced from 5%+5% per rank to 5% + 2% per rank - and the first rank properly provides healing[br]*Vortex Hex won't target smashables[br]*Fixed two ranks of Seismic Slam incorrectly doing electrical damage[br]*Glaive Throw has had a damage nerf (25% reduction in max damage and decreased growth per rank ) with less additional bounces per tier[br]*Elemental attunement properly benefits from owner’s level[br]*Elemental Boon should properly speed up cast time on last rank[br]*Shadowbind should properly rank up duration[br]*Blast Cannon’s armor reduction effect no longer stacks and works for both fire and physical damage[br]*Fixed sped up hitframe for male shield skill anim so that it is never skipped when a subsequent skill is queued[br]*Outlander Long Range Mastery should now affect wands as well[br]*Prismatic Bolt gains charge at half the previous rate[br]*Spider Mines should show debuff icons[br]*Spider Mine summon duration fixed[br]*Shadowling procs from wand chaos or weapon affixes properly last 20 seconds instead of 3[br]*Elemental Attunement shouldn’t attack smashables[br]*Tremor rank 6 should properly perform its charged effect[br]*Immobilization Copter damage effect shouldn’t stomp on other damage effects[br]*Berserker Retaliation can only trigger once per second per given target – and no longer procs/leeches[br]*Rapid Fire and Venomous Hail now use DPS instead of Damage[br][br][br][br][br]SCRIPTING[br]*Fixed some issues with Grom's arena in multiplayer when another player speaks to the NPC while the main area is completed[br]*Several boss rooms have had structural changes to make it more difficult to cheese them with certain skills[br]*Various minor level scripting or layout repairs[br]*Fixed farmable Gel phasebeast room so that XP gain isn't overblown[br]*Fixed various other farmable phasebeast unitspawners which incorrectly granted XP[br]*Fixed a few areas where the player could get stuck[br] [br]NETWORKING[br]*Fixed a case where backlog of messages for resend would escalate and disconnect the client[br]*Friends-only games are fixed to synch correctly across lobbies[br]*Fixes for various serverside issues[br]*Erroneous ‘Connection Failed’ messages should be fixed[br]*Games can now be filtered near your level[br][br][br][br]GRAPHICAL[br]*Many wardrobe tweaks and fixes[br][br]BORING[br]*Various alterations were made to better support translated versions of the game, and to detect and deal with other language items during trading [br][br]Дальше... (http://store.steampowered.com/news/9023/)