steam_news
10.10.2012, 07:20
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:[br][br][B]Source Engine Changes (TF2, DoD:S, HL2:DM)
Fixed HTTP downloads on Mac not sending an HTTP referer[br]
[B]Team Fortress 2
Updated materials/models for the Champ Stamp, King of Scotland Cape, Stovepipe Sniper Shako, and Freedom Staff[br]
Fixed a server crash that could occur if a Spy was disguised holding the Gunslinger[br]
Fixed the Lacking Moral Fiber Mask being tagged as a misc item instead of a hat[br]
Fixed the Gunslinger not accepting "Sappers Removed" strange parts[br]
Overhealed players that are bleeding or on fire can now pickup healthkits to remove these conditions[br]
Added tf_dingalingaling_repeat_delay (default 0) which limits how often the dingalingaling sound can play[br]
Removed outdated tip about the Spy's Enforcer[br]
Updated the localization files[br]
Vote system
Allow kicking of connected players that haven't joined a team in Mann vs. Machine[br]
Added sv_vote_issue_kick_spectators_mvm (default 0) which allows players to kick anyone that isn't team invaders, as long as they've passed the sv_vote_issue_kick_min_connect_time_mvm timer, if enabled
Mann vs. Machine
Added two new tours of duty, each with new unique loot:
Operation Oil Spill, with 6 new intermediate skill missions[br]
Operation Gear Grinder, with 3 new expert skill missions
If a player connects to a MvM game through matchmaking and loses their connection, their spot will be held for a brief duration and they will be given a chance to reconnect[br]
After victory on a Mann Up server, the players will be put into a lobby together.[br]
Improved matchmaking searching status screen
Mann vs. Machine balance changes:
Explosive Headshots
damage is now 150 regardless of upgrade level[br]
damage is done in one tick instead of the previous six[br]
added a slowing effect based on upgrade level (50%-80% slow, 2-4 second duration)[br]
radius still scales with upgrade level (unchanged)
Marked For Death duration reduced to 7 seconds from 15 seconds when the target is a giant robot[br]
Reduced the "effect bar recharge rate increased" upgrade from 20% increments with an 80% cap to 15% increments with a 60% cap
[br][br]Дальше... (http://store.steampowered.com/news/9045/)
Fixed HTTP downloads on Mac not sending an HTTP referer[br]
[B]Team Fortress 2
Updated materials/models for the Champ Stamp, King of Scotland Cape, Stovepipe Sniper Shako, and Freedom Staff[br]
Fixed a server crash that could occur if a Spy was disguised holding the Gunslinger[br]
Fixed the Lacking Moral Fiber Mask being tagged as a misc item instead of a hat[br]
Fixed the Gunslinger not accepting "Sappers Removed" strange parts[br]
Overhealed players that are bleeding or on fire can now pickup healthkits to remove these conditions[br]
Added tf_dingalingaling_repeat_delay (default 0) which limits how often the dingalingaling sound can play[br]
Removed outdated tip about the Spy's Enforcer[br]
Updated the localization files[br]
Vote system
Allow kicking of connected players that haven't joined a team in Mann vs. Machine[br]
Added sv_vote_issue_kick_spectators_mvm (default 0) which allows players to kick anyone that isn't team invaders, as long as they've passed the sv_vote_issue_kick_min_connect_time_mvm timer, if enabled
Mann vs. Machine
Added two new tours of duty, each with new unique loot:
Operation Oil Spill, with 6 new intermediate skill missions[br]
Operation Gear Grinder, with 3 new expert skill missions
If a player connects to a MvM game through matchmaking and loses their connection, their spot will be held for a brief duration and they will be given a chance to reconnect[br]
After victory on a Mann Up server, the players will be put into a lobby together.[br]
Improved matchmaking searching status screen
Mann vs. Machine balance changes:
Explosive Headshots
damage is now 150 regardless of upgrade level[br]
damage is done in one tick instead of the previous six[br]
added a slowing effect based on upgrade level (50%-80% slow, 2-4 second duration)[br]
radius still scales with upgrade level (unchanged)
Marked For Death duration reduced to 7 seconds from 15 seconds when the target is a giant robot[br]
Reduced the "effect bar recharge rate increased" upgrade from 20% increments with an 80% cap to 15% increments with a 60% cap
[br][br]Дальше... (http://store.steampowered.com/news/9045/)