Вход

Просмотр полной версии : Sword of the Stars II: Lords of Winter Update Released


steam_news
15.10.2012, 19:41
1.0.23640.2[br]------[br]Critical fixes:[br]- Fixed bug that may cause hangs in multiplayer games.[br]- Fixed MP weapon bank crash.[br]- Fixed a crash involving plagues.[br]- Fixed a crash after exiting combat.[br]- Fix to prevent stations from being spawned in the center of a planet.[br]- A certain Suul'ka will now no longer instantly kill ships with its tentacle attacks.[br]- Suul'ka fleets can no longer be dissolved.[br]- Fixed MP not syncing ai state.[br][br]Other fixes:[br]- Crit hits table now correctly shows after combat.[br]- Fixed estimated arrival time calculations.[br]- Command Ships larger than cruisers are now more aggressive in combat.[br]- Players can now scrap stations in the fleetl-ist.[br]- Players can now scrap battleriders from the battlerider manager.[br]- Fixed not being able to pirate with battle riders in fleets.[br]- Fixed cloaking not working in multiplayer.[br]- Fixed VN beserker behaviors.[br]- Freighters can now be built and scrapped from the trade view.[br]- Missiles can no longer be set to PD targeting mode.[br]- Armor tiles now repair from the inside outwards.[br]- Tuned formation movement in combat.[br]- Fixed some issues with multiplayer combat.[br]- Fixed some missing news events.[br]- Pre-Combat battle manager button is now disabled in multiplayer games.[br]- The "Ready" status should now correctly update across multiplayer lobbies.[br]- AI will now attempt to create counter ship designs based on previous combat experience.[br]- Added a fix to prevent AI from building multiple stations of the same type at a system.[br]- AI will now spend more time upgrading their fleets before attempting to invade a system again after a full scale invasion has failed.[br]- Suulka should now leave the game permanently when killed.[br]- Fixed an issue where multiple Suulka of the same type were being created.[br]- Gate Stations will now be unique per system.[br]- Fixed a bug where some Battleriders were being assigned twice.[br]- AI will now no longer immediately call back Boarding Pods after they launch.[br]- Armor piercing levels are now taken into account in AI weapon selection.[br]- Fixed a crash caused by Swarmers entering a system.[br]- Refined AI target selection during combat.[br][br]Other changes and additions:[br]- Added new auto options menu, including Goop and Joker modules.[br]- News event system overhauled.[br]- Mouse over colony faction morale while in the Starmap now gives a tool-tip with the last 3 events affecting that colony.[br]- Double clicking on a battlerider in the battlerider manager now fills the current carrier wing with that type.[br][br]http://storefront.steampowered.com/v/gfx/apps/42990/capsule_231x87.jpg (http://store.steampowered.com/app/42990/) [br] [br] Дальше... (http://store.steampowered.com/news/9080/)