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Просмотр полной версии : Might and Magic: Heroes VI Update Released


steam_news
15.10.2012, 23:44
Patch 1.8 release notes[br]- Bug fixes:[br] - Campaign/Scenarios[br] - In the 1st Necropolis campaign map, the portal that leads to Jorgen looks available before defeating Salvatore.[br] - In the 4th Stronghold campaign map, at the beginning of the map, there is a revealed spot that has no interest for the user.[br] - Kiril has two swords in his hand during the reputation upgrade scene.[br] - In the 4th Inferno campaign map, a black texture can be observed in the background when converting the town of Bel-Zeri[br] - In the 2nd Inferno campaign map, a glitch can be seen in the conversion cinematic, when converting towns to Inferno.[br] - In the 4th Haven campaign map, the hero is overlapped by the Inferno castle's texture.[br] - In the 2nd Haven campaign map, not all enemy creatures are shown in the encounter window, when attacking a fort found in the western part of the map.[br] - In the 2nd Inferno campaign map, there is an unreachable pile of gold near in Necropolis fort, in the western part of the map.[br] - In the 4th Stronghold campaign map, the game crashed when the user selected the Creature recruitment tab in the town of Ur-Salos.[br] - Fortune of Crag Hack map - Quest item present on Multiplayer map[br] - In the 2nd Dance Macabre campaign map, the VFX of the "Staff of the Netherworld" is visible when the Hero is inside a ship.[br] - In a tale of two Guardians map, no information provided in the Pyramid tooltip about the Dragon Pharaoh quest.[br] - In a tale of two Guardians map, the Lord Xeen’s army is triggered too early and it is too aggressive.[br] - In Dance Macabre - The Mask of the Black Death campaign map, "Thunder Cup" quest item was found on the map.[br] - A tale of two Guardians - Kalindra is an enemy AI present on the map and the user shouldn't be able to recruit her from the Hall of heroes.[br] - Gold Edition Map - Lord Haart is an AI hero present on the map, the player shouldn't be able to recruit him from the Hall of Heroes.[br] - A princess of Varn - Primary Quest marker is not displayed on the in game map menu.[br] - 4th Inferno campaign map - Wrong deployment area for creatures in combat map.[br] - Gold Edition Map - Lord Haart should have a higher level.[br] - Gold Edition Map - The quest markers for recapturing the Dwarf buildings do not disappear from the Kingdom overview map until reaching the next building.[br] - Tutorial - The stack of Vestals does not join the hero's army.[br] - Prologue - "Get attuned to the Sword of Griffin" secondary quest cannot be completed without fighting each combat manually.[br] - The Fall of the House of Bull - The quest items "Dragon Eyes" are not removed from the hero inventory after completing the quest "The Gate".[br][br] - Dynasty Weapons/Traits/Pets[br] - Staff of Sandro - The description of the "Transfer Life" ability contains a placeholder value when it's affecting a stack.[br] - The "Wrath of the Orcs" ability of the Malathua's Cleaver dynasty weapon generates debug text in the event log.[br] - The level 3 (Sephiel's Voice) ability of the Heartending Song gives too little heal.[br] - Alma is to small and it’s very hard to spot on the adventure map.[br] - The level bar of a Dynasty Weapon shows a constant value.[br] - Same color is used for the progress bar and numeric values in the Dynasty Weapon's upgrade bar.[br] - The Dynasty Weapons equipped by a hero can't be changed.[br] - The dynasty weapon cannot be used again if the "lock dynasty weapon" option was used.[br][br] - Achievements[br] - The mana spent in manual combat is doubled in "Channeler" achievement's counter.[br] - Close and Personal - Using any other type of attack except melee will cause the combat not to be counted for the "Close and Personal" achievement.[br] - For Blood and Honor - Inconsistency between the name of the week in the achievement's description and in-game.[br] - The user gets the "Tears affinity" achievement, if another user makes the Tears upgrade before him.[br] - "No Guts, No Glory" achievement is unlocked only if the Dragonwraith is defeated after another heal is performed when the creature's HP bar is fully restored.[br] - "Finesse" achievement is not unlocked after defeating Giovanni in the required time.[br][br] - Abilities/Creatures abilites[br] - In the abilities window the reset button had a 2nd line "(Aptitudes)", this isn't displayed anymore.[br] - The concept of MIGHT affinity hero vs MAGIC affinity hero is not introduced clearly enough.[br] - The might defense bonus received from Stone Skin spell is shown with a minus instead of a plus on friendly creatures.[br] - The Lich's "Life Drain" ability has a misleading value in its tooltip.[br] - Abitity "Acolyte of Fortune" displays no description for ability in tooltip. Instead Title is displayed twice.[br] - “Natural Born Leader” ability displays no description for ability in tooltip. Instead Title is displayed twice.[br] - Using the Sun Crusader's "Sun Steed" ability will cause an existent "Guardian Angel" effect to disappear from the unit.[br] - The Centaur's "Vigilant Scout" special attribute is not used when the enemy creature is at two or less squares away from the Centaur.[br] - Hero can sabotage or plunder his own mine.[br] - The description of the Arachne's level 5 ability contains the value 0/.[br] - The Abilities that summon elementals will summon more creatures than stated in the spell book.[br] - Defender I ability - Inconsistency between tooltip and behavior.[br] - Assailant I - Inconsistency between tooltip and behavior.[br] - The "Blizzard" ability last for 1 turn although in the description says that it lasts 2 turns.[br] - Yume"Ice Armor" specialization is missing.[br] - The Blazing Glory's "Searing Light" ability will cause Blazing Glories to die and not be resurrected after the combat.[br] - The number of Blazing Glory creatures that die from using the "Searing Light" ability is not shown on the combat map.[br] - Blazing Glories that die when using the "Searing Light" ability cannot be resurrected during combat.[br] - The Wanizame's "Blood Frenzy" will cause 100% of the creature's normal damage rather than the stated 30%.[br] - No icon for the passive ability awarded by "Emerald Yumi Bow" in the Spellbook.[br] - The bonus to the "Diplomat" ability awarded by the "Master Diplomat" specialization is too small to make a difference.[br] - Light Magic ability value given in the tooltip during the duel for the Celestial armor is 0%.[br] - Sanctuary Reputation ability level 1 for Might heroes is not displayed in the spell book.[br] - Debug text can be seen when attempting to use the Mizu-Kami's "Spirit Bond" skill on a unit when it is already active on another creature stack.[br] - No mana will be gained through the "Meditation" skill if the hero uses the spell when under 20% mana.[br] - The Siege Master II ability is functional in normal Duel maps.[br] - The description of the Dreamwalker's "Sky and earth" special ability contains the value 0.[br] - The game crashes when the user places a creature stack one square behind the designated area, during the "Tactics" phase.[br] - The game crashes when the user casts the "Terror" spell on the Idol of Storms structure.[br] - The player can use the "Sabotage Mine" and "Plunder Mine" on his mines.[br] - No specialization present for Acamas in the Heroic Abilities page of the Ability tree.[br] - Vampires and Vampire Lords cannot be attacked when they have the "Out of Time" buff.[br] - The "Blizzard" spell can't be cast 2 times over the same area[br] - "Pressed attack" ability has the same bonus for blood and tears reputation.[br] - The Lich's "Drain Life" ability doesn't work if the stack that is attacked dies.[br][br] - Localization/Text fixes[br] - Town dwellings now indicate the number of creature per week in their tooltip.[br] - In the 2nd Haven campaign map, inconsistency between voice and subtitles in Voices that appear after having defeated air elementals on the bridge.[br] - During the 1st Prologue Mission, missing subtitles in video in Russian version.[br] - During Prologue, missing translation in dialog window (text and sound).[br] - Missing tooltips for Kirin's special ability.[br] - When an Artifact Set is equipped, the tooltip box is too small[br] - In the Diving Attack's tooltip there is no information about the special ability's cooldown.[br] - In the final campaign map, Malassa's Daughter's monologue after having conquered the fort displays inconsistency between audio and subtitles.[br] - Placeholders and not translated texts in Chinese version.[br] - In the 3rd Inferno campaign map, line in dialogue when orcs attack displays inconsistency between voice and subtitles in both instances line are triggered.[br] - Wrong and missing speaker name in intermission sequences.[br] - Slightly inconsistency present at intermission sequence after defeating breeder queen.[br] - In the 2nd Sanctuary campaign map, when Karloff arrives by boat in the fight screen appears Katsue instead of Karloff[br] - In the Final campaign map, inconsistency between voice and subtitles.[br] - In Necropolis' Hall of Heroes, some of heroes' name is not localized.[br] - No translation for "My Dynasty" in main menu.[br] - "Hz" not localized in the video settings of the main menu.[br] - Grammar issue present in a certain string of the My Dynasty tooltip.[br] - The name "Duke Slava" is displayed non-localized in My Only Dynasty favorite Hero, My Dynasty Heroes and Hero Info screens.[br] - My Dynasty Heroes - Information - "ScrollLabel" not localized in Russian version.[br] - My Dynasty Heroes - Dynasty Weapon - "Label" not localized in Russian version.[br] - Debug string present in abilities titles for Prince Slawoj and Kiryl in the Polish version.[br] - Sveltana's background story is not localized[br] - Missing translations for “Sir Jaywoods” hero name.[br] - Inconsistency between text and audio during the Intro cinematic.[br] - Duplicate string in tooltip for "Master of water" abilities.[br] - Title displayed twice and missing description for all hero specialization abilities.[br] - Grammar agreement issue in duel type string.[br] - Debug text is generated in the event log when using the "Lightning Rod" ability of the Thunder Staff.[br] - "Goldmine" is not localized in German version.[br] - The description of the "Power of the Lich" ability of the Staff of Sandro contains a placeholder value.[br] - Tears Path - Debug text as the description of the Spring Spirit's Temple.[br] - Incorrect reference in the tooltip of the "No Retaliation" attribute of the Spirits during Inferno Campaign Boss Fight.[br] - The tool tips of the "View online profile" and "Compare achievements" buttons are not localized, if accessing them in game.[br] - In Duel Mode, the numbers below the stacks of units are too big and the lower part of them is cut-off.[br] - The Taunt ability has debug text present in the tooltips.[br] - The tooltip for "Anathema” on Polish Localization states that the enemy suffers from "- 0%" Morale[br] - Wrong description of the "Haste" talent in the Hero creation menu.[br] - Incorrect message received after being defeated by the AI.[br] - The names of the maps are not displayed on the client's loading screen if the host has Korean SKU installed[br] - The debug text "undefined" is displayed for the faction of the open slots in the game lobby.[br] - Missing text in the "Week of the Froth Snake" description[br] - Improper grammatical formulation in artifacts properties descriptions in Pirates of the Savage Sea campaign.[br] - In the Demo version, Priory tooltip does not use a plural for the creatures that it creates.[br] - The Stronghold "Advanced Town Portal" has no tooltip.[br] - Incomplete text displayed for the "accept invite" button.[br] - In Dance Macabre campaign, "Great Lich's set" is not localized in game in Chinese version.[br] - Warlords of XEEN - Missing translation of the names of the characters throughout the level.[br] - Danse Macabre Campaign - Missing translation of several heroes' names.[br] - A Tale of Two Guardians/Warlords of XEEN - Missing text for the sacred building.[br] - The Conquest of Enroth - Missing translation of the names of the characters throughout the level.[br] - Unlocked level bonuses don't appear as available in the tooltip description of an equipped Dynasty Weapon.[br] - Missing translation in the Extra Content menu.[br] - The Conquest Of Enroth - The map name and its description are switched, the map is listed with its description.[br][br] - Miscellaneous[br] - In the “Rise to Power” multiplayer map, there is a wrong camera starting position for the players in slots three, five and six.[br] - During the 4th Necropolis campaign map, small freezes during the cinematic with Mother Namtaru played at the start of the map.[br] - The exchange rates are not the same before and after making a selection in the marketplace window.[br] - There are two "ChaosMagic" in the magic book and one of their icons is missing in Chinese version.[br] - Confusing words in the lower part of the My Dynasty – Hero Abilities description tooltip.[br] - Message "Your hero has been defeated by" appears twice in the events log.[br] - Stone Skin Scroll - Missing description.[br] - The chat window should not pup up on screen.[br] - The text "Red Palm Tribe" is cut off in the Victory window of the 3rd Sanctuary campaign map.[br] - In the 3rd Sanctuary campaign map, issue during the first dialogue cinematic.[br] - In Duel Mode, the user's avatar doesn't change when AI’s turn is.[br] - The areas explored by the AI's secondary hero do not unfog.[br] - The game crashed when the client joined a multiplayer session and entered the lobby.[br] - In “Creek of Lost Souls” map, a rally flag, a neutral stack of creatures and other resources can be found under the ground texture and the hero cannot access them.[br] - The heroes' background stories can be modified when entering the game for the first time.[br] - Wrong camera start spot on certain maps.[br] - In Duel Mode, the opponent AI will have fewer creatures in a Duel match if the user has previously played a Skirmish map.[br] - In the Duel Mode, the options from the drop down list are overlapping when changing the player's position from attacker to defender.[br] - The game crashes when the escape key is used to close the multiplayer menu while having the news widget open[br] - The game crashed when selecting "Play Manually" after being defeated in a Quick Combat.[br] - In the Bestiary, low resolution picture for Azkaal.[br] - The game crashed when switching from the surface level to the underground level in the multiplayer Save/Load menu.[br] - The game crashes on intro cinematic if the network connection is lost.[br] - The user that accepts an invite while he is in a Hotseat lobby will see both the lobbies overlapped.[br] - Any pop-up message will remain on the screen after joining a session via game invite.[br] - The Player Options Window remains opened after moving the player from the blocked list to the friends list.[br] - If a player exits the game on any Multiplayer Standard map, the next player that will exit during the AI's turn will remain stuck[br] - When a user accepts an invite while being into a custom game lobby, he will enter a different server than the host[br] - The game will crash if a user starts an Auto Matchmaking search after he exited a Multiplayer Session in which he entered by accepting an invite from the Auto Matchmaking lobby.[br] - All created heroes are unavailable for selection during auto-matchmaking after exiting a multiplayer session in 3 or more players.[br] - The user won't be able to zoom or move the camera using the scroll after he uses the "Statue of Revelation" Haven building.[br] - In the Demo, creatures’ icons are doubled.[br] - In the Demo, tapping the arrow to switch town, does not switch town.[br] - In the Crater Isle map, the game crashes for the host when loading an autosaved game by the session's client.[br] - In a Sanctuary Town screen, the "Town Portal" and "Advanced Town Portal" buildings don't have any animation.[br] - Game crashed when started saved session.[br] - The game will crash for the client that enters 2 times in the same save game.[br] - Game crashed when the user left a hotseat game against an AI opponent.[br] - While loading the Town Screen, if the ESC button is spammed, a graphical corruption appears.[br] - Different items are present in the Artifact Merchant after loading a game.[br] - A glitch revealing the fog of war from the map is present when entering the town or fort screen.[br] - The user remains stuck in the Town Screen if entering the town and by using the spellbook button.[br] - After creating 44 heroes the 'Create New Hero' button is grayed out and no additional heroes can be created.[br] - The game crashes when loading the first autosave made on any campaign map.[br] - Switching between different duel maps will allow the user to enter the Duel lobby without a Hero[br] - The game crashes for the initial host after the client loads an auto-saved game[br] - In Duel Mode, creature stack cannot be attacked if overlapped with another stack.[br] - Some of the Sandro moves are not audio co-related in Sandro theme menu.[br] - In the Gold Edition map, some creatures and resources present in the starting area for the first player slot are not positioned correctly.[br] - In The Lost City map, the user cannot pick the spell scroll after defeating the stack that guards the area.[br] - The Quest Log can be opened in the townscreen and it overlaps the already opened town windows.[br] - The game crashed for the client when joining a previously saved session by the host.[br] - Cut off text for the time log displayed in the friends list.[br] - Danse Macadre- The game's background music does not stop when a cutscene starts.[br] - The game crashes when the user quits the game on the AI's turn.[br] - Quick save cannot be performed after loading a game until a new autosave is generated.[br] - The "End Turn" button is functional only after it is pressed a second time.[br] - The game crashes on the loading screen for the client after joining a saved multiplayer session first created on patch 1.5.2.[br] - Error message is received after confirming any purchase from the "Altar of Wishes"; the user cannot purchase anything from the "Altar of Wishes".[br] - “Unlock" button appears "Unlocked" only after the user closes the DLC unlock window.[br] - The user can access the Load game menu in a multiplayer session using hotkeys "Ctrl+L".[br][br]- Community Bug fixes[br] - Artifact[br] - Ring of Swiftness doesn’t increase friendly creatures’ iniative.[br] - Miscellaneous[br] - After an Arena battle, battle music keeps playing.[br][br]- Complete balancing list:[br] - Building costs:[br] - Haven[br]- Griffin Aviary[br] - Gold cost decreased to 3750 instead of 5000.[br] - Wood cost decreased to 5 instead of 7.[br] - Ore cost decreased to 4 instead of 5.[br] - Crystal cost decreased to 4 instead of 7.[br]- Griffin Tower[br] - Gold cost decreased to 2500 instead of 3000.[br] - Wood cost decreased to 4 instead of 7.[br] - Ore cost decreased to 1 instead of 2.[br] - Crystal cost decreased to 3 instead of 7.[br]- Altar of Radiance[br] - Gold cost decreased to 4000 instead of 6000.[br] - Wood cost decreased to 5 instead of 8.[br] - Ore cost decreased to 5 instead of 8.[br] - Crystal cost decreased to 5 instead of 6.[br]- Altar of Resplendence[br] - Gold cost decreased to 3500 instead of 4000.[br] - Wood cost decreased to 5 instead of 8.[br] - Ore cost doesn’t change. [br] - Crystal cost decreased to 6 instead of 10.[br]- Chapel of the Holy Sun[br] - Gold cost decreased to 3250 instead of 4000. [br] - Wood cost decreased to 8 instead of 12.[br] - Ore cost doesn’t change.[br] - Crystal cost decreased to 3 instead of 5.[br]- Priory of the Holy Sun[br] - Gold cost increased to 3000 instead of 2500.[br] - Wood cost decreased to 5 instead of 7.[br] - Ore cost decreased to 4 instead of 5.[br] - Crystal cost decreased to 4 instead of 5.[br]- Transept of Heaven[br] - Gold cost decreased to 11000 instead of 15000.[br] - Wood cost decreased to 13 instead of 20.[br] - Ore cost doesn’t change.[br] - Crystal cost decreased to 14 instead of 20.[br]- Transept of Elysium[br] - Gold cost decreased to 9000 instead of 15000.[br] - Wood cost decreased to 12 instead of 20.[br] - Ore cost decreased to 10 instead of 25.[br] - Crystal cost decreased to 20 instead of 11.[br]- Advanced Marketplace[br] - Gold cost decreased to 2500 instead of 3000.[br] - Wood cost decreased to 2 instead of 5.[br] - Ore cost doesn’t change.[br] - Crystal cost decreased to 2 instead of 5.[br]- Unique Building Tier 2[br] - Gold cost decreased to 2000 instead of 2500.[br] - Wood cost decreased to 2 instead of 5.[br] - Ore cost doesn’t change.[br] - Crystal cost decreased to 2 instead of 5.[br]- Unique Building Tier 3[br] - Gold cost decreased to 4000 instead of 5000.[br] - Wood cost doesn’t change.[br] - Ore cost doesn’t change.[br] - Crystal cost decreased to 8 instead of 10.[br]- Marksman Tower[br] - Gold cost decreased to 2750 instead of 3000.[br] - Wood cost doesn’t change.[br] - Ore cost doesn’t change.[br] - Crystal cost doesn’t change.[br]- Cathedral of Light[br] - Gold cost increased to 2500 instead of 2250. [br] - Wood cost doesn’t change.[br] - Ore cost doesn’t change.[br] - Crystal cost doesn’t change.[br] - Inferno[br]- Raging Kennels[br] - Gold cost increased to 2250 instead of 2000.[br] - Wood cost doesn’t change.[br] - Ore cost doesn’t change.[br] - Crystal cost doesn’t change.[br]- Hall of Forbidden Desires[br] - Gold cost decreased to 2750 instead of 3000.[br] - Wood cost doesn’t change.[br] - Ore cost doesn’t change.[br] - Crystal cost doesn’t change.[br]- Spawning Chamber[br] - Gold cost decreased to 3000 instead of 5000.[br] - Wood cost decreased to 3 instead of 5.[br] - Ore cost decreased to 4 instead of 7.[br] - Crystal cost decreased to 3 instead of 7.[br]- Spawning Hive[br] - Gold cost increased to 3500 instead of 3000.[br] - Wood cost increased to 2 instead of 0.[br] - Ore cost decreased to 5 instead of 6.[br] - Crystal cost decreased to 4 instead of 6.[br]- Hall of Torment[br] - Gold cost increased to 3500 instead of 3000.[br] - Wood cost decreased to 5 instead of 8.[br] - Ore cost decreased to 5 instead of 8.[br] - Crystal cost decreased to 5 instead of 6.[br]- Hall of Agony[br] - Gold cost decreased to 3000 instead of 3500.[br] - Wood cost decreased to 0 instead of 2.[br] - Ore cost decreased to 5 instead of 6.[br] - Crystal cost doesn’t change.[br]- Pen of Mayhem[br] - Gold cost decreased to 4000 instead of 5000.[br] - Wood cost doesn’t change.[br] - Ore cost decreased to 8 instead of 12.[br] - Crystal cost decreased to 3 instead of 5.[br]- Pen of Chaos[br] - Gold cost decreased to 3000 instead of 5000.[br] - Wood cost decreased to 4 instead of 5.[br] - Ore cost decreased to 5 instead of 10.[br] - Crystal cost decreased to 4 instead of 10.[br]- Pit of Bile[br] - Gold cost decreased to 10000 instead of 12500.[br] - Wood cost decreased to 13 instead of 20.[br] - Ore cost decreased to 11 instead of 25.[br] - Crystal cost decreased to 12 instead of 20.[br]- Pit of Hate[br] - Gold cost decreased to 10000 instead of 17500.[br] - Wood cost decreased to 12 instead of 20.[br] - Ore cost decreased to 14 instead of 15.[br] - Crystal cost decreased to 13 instead of 20.[br]- Chaos Crucible[br] - Gold cost decreased to 2500 instead of 3000.[br] - Wood cost doesn’t change.[br] - Ore cost doesn’t change.[br] - Crystal cost doesn’t change. [br]- Unique Building Tier 2[br] - Gold cost decreased to 2000 instead of 2500.[br] - Wood cost doesn’t change.[br] - Ore cost decreased to 2 instead of 5.[br] - Crystal cost decreased to 2 instead of 5.[br]- Unique Building Tier 3[br] - Gold cost decreased to 4000 instead of 5000.[br] - Wood cost doesn’t change.[br] - Ore cost doesn’t change.[br] - Crystal cost decreased to 8 instead of 10.[br] - Necropolis[br]- Unique Building Tier 2[br] - Gold cost decreased to 2000 instead of 2500.[br] - Wood cost doesn’t change.[br] - Ore cost decreased to 2 instead of 5.[br] - Crystal cost decreased to 2 instead of 5.[br]- Unique Building Tier 3[br] - Gold cost decreased to 4000 instead of 5000.[br] - Wood cost doesn’t change.[br] - Ore cost doesn’t change.[br] - Crystal cost decreased to 8 instead of 10.[br]- Hall of Immortals[br] - Gold cost decreased to 7500 instead of 10000.[br] - Wood cost increased to 5 instead of 0.[br] - Ore cost decreased to 0 instead of 5.[br] - Crystal cost doesn’t change.[br]- Sepulcher[br] - Gold cost decreased to 4000 instead of 6000.[br] - Wood cost doesn’t change.[br] - Ore cost decreased to 7 instead of 10.[br] - Crystal cost decreased to 4 instead of 7.[br]- Mausoleum[br] - Gold cost decreased to 3000 instead of 4000.[br] - Wood cost doesn’t change.[br] - Ore cost decreased to 7 instead of 9.[br] - Crystal cost decreased to 6 instead of 9.[br]- Pestilent Tomb[br] - Gold cost doesn’t change.[br] - Wood cost decreased to 5 instead of 8.[br] - Ore cost decreased to 5 instead of 10.[br] - Crystal cost decreased to 3 instead of 5.[br]- Pestilent Catacomb[br] - Gold cost increased to 3500 instead of 3000.[br] - Wood cost doesn’t change.[br] - Ore cost decreased to 5 instead of 6.[br] - Crystal cost doesn’t change.[br]- Vampire Mansion[br] - Gold cost decreased to 3500 instead of 4000.[br] - Wood cost decreased to 4 instead of 5.[br] - Ore cost decreased to 5 instead of 8.[br] - Crystal cost decreased to 4 instead of 6.[br]- Vampire Palace[br] - Gold cost decreased to 2500 instead of 4000.[br] - Wood cost decreased to 3 instead of 5.[br] - Ore cost decreased to 3 instead of 6.[br] - Crystal cost decreased to 2 instead of 7.[br]- Spider Temple[br] - Gold cost decreased to 11000 instead of 17500.[br] - Wood cost decreased to 14 instead of 25.[br] - Ore cost decreased to 13 instead of 15.[br] - Crystal cost decreased to 13 instead of 25.[br]- Spider Sanctum[br] - Gold cost decreased to 9000 instead of 12500.[br] - Wood cost decreased to 11 instead of 15.[br] - Ore cost decreased to 12 instead of 25.[br] - Crystal cost decreased to 12 instead of 15.[br] - Sanctuary[br]- Unique Building Tier 2 [br] - Gold cost decreased to 2000 instead of 2500.[br] - Wood cost doesn’t change.[br] - Ore cost decreased to 2 instead of 5.[br] - Crystal cost decreased to 2 instead of 5.[br]- Unique Building Tier 3[br] - Gold cost decreased to 4000 instead of 5000.[br] - Wood cost doesn’t change.[br] - Ore cost doesn’t change.[br] - Crystal cost decreased to 8 instead of 10.[br]- Advanced Marketplace[br] - Gold cost decreased to 2500 instead of 3000.[br] - Wood cost doesn’t change.[br] - Ore cost decreased to 2 instead of 5.[br] - Crystal cost decreased to 2 instead of 5.[br]- Pearl Sanctuary[br] - Gold cost increased to 2750 instead of 2000.[br] - Wood cost doesn’t change.[br] - Ore cost doesn’t change.[br] - Crystal cost doesn’t change.[br]- Blessed Pond[br] - Gold cost decreased to 2250 instead of 3000.[br] - Wood cost doesn’t change.[br] - Ore cost doesn’t change.[br] - Crystal cost doesn’t change. [br]- Sacred Source[br] - Gold cost decreased to 3250 instead of 4000.[br] - Wood cost decreased to 4 instead of 6.[br] - Ore cost decreased to 5 instead of 8.[br] - Crystal cost decreased to 4 instead of 6.[br]- Sanctified Source[br] - Gold cost decreased to 3000 instead of 5000.[br] - Wood cost increased to 3 instead of 0.[br] - Ore cost decreased to 3 instead of 10.[br] - Crystal cost decreased to 6 instead of 8.[br]- Frost Shrine[br] - Gold cost increased to 3500 instead of 2500.[br] - Wood cost decreased to 0 instead of 4.[br] - Ore cost increased to 7 instead of 5. [br] - Crystal cost decreased to 5 instead of 9.[br]- Frost Miya[br] - Gold cost decreased to 2500 instead of 3000.[br] - Wood cost decreased to 2 instead of 5.[br] - Ore cost decreased to 3 instead of 7.[br] - Crystal cost decreased to 2 instead of 5.[br]- Sunken Arena[br] - Gold cost decreased to 4250 instead of 5000.[br] - Wood cost doesn’t change.[br] - Ore cost decreased to 8 instead of 11.[br] - Crystal cost decreased to 3 instead of 5.[br]- Sunken Dojo[br] - Gold cost decreased to 3500 instead of 5000.[br] - Wood cost doesn’t change.[br] - Ore cost decreased to 6 instead of 8.[br] - Crystal cost decreased to 5 instead of 7.[br]- Misty Mountain[br] - Gold cost decreased to 11000 instead of 12500.[br] - Wood cost decreased to 13 instead of 25.[br] - Ore cost decreased to 13 instead of 25.[br] - Crystal cost decreased to 13 instead of 15.[br]- Cloudy Mountain[br] - Gold cost decreased to 9000 instead of 17500.[br] - Wood cost decreased to 12 instead of 15.[br] - Ore cost decreased to 12 instead of 15.[br] - Crystal cost decreased to 12 instead of 25.[br] - Stronghold[br]- Unique Building Tier 2[br] - Gold cost decreased to 2000 instead of 2500.[br] - Wood cost decreased to 2 instead of 5[br] - Ore cost doesn’t change.[br] - Crystal cost decreased to 2 instead of 5.[br]- Unique Building Tier 3[br] - Gold cost decreased to 4000 instead of 5000.[br] - Wood cost doesn’t change.[br] - Ore cost doesn’t change.[br] - Crystal cost decreased to 8 instead of 10. [br]- Advanced Marketplace[br] - Gold cost decreased to 2500 instead of 5000.[br] - Wood cost decreased to 2 instead of 5.[br] - Ore cost doesn’t change.[br] - Crystal cost decreased to 2 instead of 5.[br]- Dream Lodge[br] - Gold cost increased to 3500 instead of 3000.[br] - Wood cost decreased to 8 instead of 12.[br] - Ore cost doesn’t change.[br] - Crystal cost decreased to 3 instead of 5.[br]- Vision Lodge[br] - Gold cost decreased to 3000 instead of 3500.[br] - Wood cost decreased to 5 instead of 7.[br] - Ore cost decreased to 4 instead of 5.[br] - Crystal cost decreased to 5 instead of 8. [br]- Centaur Camp[br] - Gold cost decreased to 4000 instead of 6000.[br] - Wood cost decreased to 5 instead of 8[br] - Ore cost doesn’t change.[br] - Crystal cost decreased to 6 instead of 8. [br]- Centaur Outpost[br] - Gold cost decreased to 3000 instead of 4000.[br] - Wood cost decreased to 6 instead of 10.[br] - Ore cost doesn’t change.[br] - Crystal cost decreased to 4 instead of 7.[br]- Hut of Rage[br] - Gold cost decreased to 3500 instead of 4500.[br] - Wood cost decreased to 4 instead of 7.[br] - Ore cost decreased to 6 instead of 10.[br] - Crystal cost decreased to 3 instead of 5.[br]- Chamber of Rage[br] - Gold cost decreased to 3000 instead of 3500.[br] - Wood cost decreased to 4 instead of 5.[br] - Ore cost decreased to 4 instead of 5.[br] - Crystal cost decreased to 4 instead of 7.[br]- Cyclops Mound[br] - Gold cost decreased to 11000 instead of 17500.[br] - Wood cost decreased to 12 instead of 30.[br] - Ore cost decreased to 14 instead of 15.[br] - Crystal cost decreased to 13 instead of 15.[br]- Cyclops Hill[br] - Gold cost decreased to 9000 instead of 12500.[br] - Wood cost decreased to 12 instead of 30.[br] - Ore cost decreased to 14 instead of 15.[br] - Crystal cost decreased to 13 instead of 15.[br] - All Factions [br]- Marketplace[br] - Gold cost increased to 2500 instead of 2000.[br]- Basic Fortification[br] - Gold cost increased to 2500 instead of 2000.[br] - Wood cost doesn’t change.[br] - Ore cost doesn’t change.[br] - Crystal cost doesn’t change. [br]- Superior Fortification[br] - Gold cost decreased to 7500 instead of 10000.[br] - Wood cost decreased to 15 instead of 20.[br] - Ore cost decreased to 15 instead of 20.[br] - Crystal cost doesn’t change.[br]- Basic Town Portal[br] - Gold cost increased to 3500 instead of 2500.[br] - Wood cost doesn’t change. [br] - Ore cost doesn’t change[br] - Crystal cost doesn’t change. [br]- Advanced Town Portal[br] - Gold cost increased to 7000 instead of 5000.[br] - Wood cost increased to 10 instead of 0.[br] - Ore cost increased to 10 instead of 0.[br] - Crystal cost doesn’t change.[br]- Tear of Asha[br] - Gold cost doesn’t change.[br] - Wood cost decreased to 15 instead of 20.[br] - Ore cost decreased to 15 instead of 20.[br] - Crystal cost decreased to 15 instead of 20.[br][br] - Town Dwelling conversion cost[br] - Core basic dwelling[br]- Gold cost increased to 500 instead of 250.[br]- Wood cost increased to 1 instead of 0.[br]- Ore cost doesn’t change.[br]- Crystal cost decreased to 0 instead of 1.[br] - Core Upgrade Dwelling[br]- Gold cost increased to 500 instead of 440.[br]- Wood cost increased to 1 instead of 0.[br]- Ore cost doesn’t change.[br]- Crystal cost doesn’t change.[br] - Elite basic Dwelling[br]- Gold cost increased to 1000 instead of 500.[br]- Wood cost increased to 1 instead of 0.[br]- Ore cost doesn’t change.[br]- Crystal cost doesn’t change.[br] - Elite Upgrade Dwelling[br]- Gold cost decreased to 1000 instead of 1500.[br]- Wood cost decreased to 1 instead of 2.[br]- Ore cost decreased to 1 instead of 6.[br]- Crystal cost doesn’t change.[br] - Champion basic Dwelling[br]- Gold cost decreased to 2000 instead of 2750.[br]- Wood cost decreased to 3 instead of 5.[br]- Ore cost increased to 3 instead of 0.[br]- Crystal cost decreased to 3 instead of 4.[br] - Champion Upgrade Dwelling[br]- Gold cost increased to 2000 instead of 750.[br]- Wood cost increased to 3 instead of 1.[br]- Ore cost increased to 3 instead of 1.[br]- Crystal cost increased to 3 instead of 1.[br] - External Dwellings Production[br] - External Core Dwellings provide now :[br]- Haven [br] - Sentinel +3/week instead of +6/week.[br] - Crossbowman +2/week instead of +5/week.[br] - Sister +2/week instead of +4/week.[br]- Necropolis[br] - Skeletons +3/week instead of +6/week.[br] - Ghoul +2/week instead of +4/week.[br] - Ghost +2/week instead of +4/week.[br]- Inferno[br] - Maniacs +3/week instead of +5/week.[br] - Hellhound +2/week instead of +4/week.[br] - Succubus +2/week instead of +5/week.[br]- Sanctuary[br] - Shark Warrior +3/week instead of +5/week.[br] - Pearl Priestess +2/week instead of +4/week.[br] - Kappa +2/week instead of +5/week.[br]- Stronghold[br] - Goblins +3/week instead of +6/week.[br] - Crusher +2/week instead of +3/week.[br] - Harpy +2/week instead of +5/week.[br] - External Elite Dwellings provide now 2 creatures / week, excepting for the creatures below:[br]- Haven[br] - Sun Rider +1/week instead of +3/week.[br] - Radiant Glory +1/week instead of +3/week.[br] - Griffin +2/week instead of +2/week.[br]- Necropolis[br] - Lich +1/week instead of +3/week.[br] - Vampire +2/week instead of +5/week.[br] - Lamasu +1/week instead of +4/week.[br]- Inferno[br] - Juggernaut +1/week instead of +2/week.[br] - Breeder +2/week instead of +3/week.[br] - Tormentor +1/week instead of +2/week.[br]- Sanctuary[br] - Spring Spirit +1/week instead of +4/week.[br] - Kenshi +1/week instead of +2/week.[br] - Snow Maiden +2/week instead of +3/week.[br]- Stronghold[br] - Jaguar Warrior +1/week instead of +3/week.[br] - Centaur +1/week instead of +2/week.[br] - Dreamwalker +2/week instead of +4/week.[br] - External Champion Dwellings provide now 1 creature / week.[br][br] - Abilities[br] - Effect “FROZEN” now gives vulnerability to “MIGHT” instead of “FIRE”.[br] - Effect “CHILLED” now gives vulnerability to “MIGHT” instead of “FIRE”.[br] - “Giant Slayer” bonus increased to 10/11/12 instead of 6/7/8.[br] - “Spirit Form” duration last 2 turns maximum now.[br] - “Ice Bolt” spell damages increased to 508/585/672 instead of 424/488/560.[br] - Counterstrike III now only affects the first retaliation of a creature.[br] - The Blazing Glory’s ability to dispel is now an active ability, which does not consume the turn, 3 turns cooldown.[br][br] - Creature Abilities[br] - Haven[br]- Crossbowman and Marksmen can now shoot without hurting allies.[br] - Stronghold[br]- Dreamweaver has now “Sky and Earth” and “Sky and Earth, Mass” abilities.[br] - The following “Strike and Return” creatures can now choose to attack and hold position (Active ability):[br]- Harpy[br]- Fury[br]- Light Elemental[br]- Shadow Elemental[br]- Radiant Glory[br]- Blazing Glory [br][br] - Duel Mode armies have been modified to match the new creature growth values and to propose 1 Might army and 1 Magic army:[br] - Necropolis[br]- Duel Army 1[br] - Ghouls stack increased to 156 (+36).[br] - Vampire stack increased to 84 (+14).[br]- Duel Army 1[br] - Skeletons stack of 170 units replaces now the first stack of Specters. [br] - Ghouls stack increased to 130 (+10).[br] - Specters stack increased to 156 (+26).[br] - Lich stack increased to 67 (+11).[br] - Sanctuary[br]- Duel Army 1[br] - Shark stack increased to 180 (+30).[br] - Kensei stack increased to 58 (+9).[br]- Duel Army 2[br] - Kappa stack of 160 units replaces now the first stack of Priestess.[br] - Priestess stack increased to 158 (+18).[br] - Spring Spirit Stack increased to 75 (+12).[br] - Haven[br]- Duel Army 1[br] - Praetorian stack increased to 204 (+24).[br] - Sun Rider stack increased to 67 (+11).[br]- Duel Army 2 [br] - Praetorian stack decreased to 170 (-10).[br] - Sister stack increased to 168 (+28).[br] - Griffin stack of 49 units replaces now the first stack of Radiant Glory.[br] - Radiant Glory stack increased to 67 (+11).[br] - Inferno[br]- Duel Army 1 [br] - Maniac stack increased to 150 (-140).[br] - Cerberus stack increased to 144 (+34).[br] - Tormented stack increased to 56 (+13).[br] - Juggernaut stack increased to 67 (+8).[br]- Duel Army 2[br] - Maniac stack increased to 150 (+140).[br] - Cerberus stack of 120 units replaces now the first stack of Succubus.[br] - Succubus stack increased to 185 (+18).[br] - Breeder stack increased to 67 (+11).[br] - Tormented stack increased to 56 (+7).[br] - Juggernaut stack increased to 56 (+7).[br] - Stronghold[br]- Duel Army 1[br] - Orc stack increased to 144 (+34).[br] - Goblin stack increased to 210 (+20).[br] - Harpy stack increased to 140 (+10).[br] - Jaguar Warrior stack increased to 67 (+11).[br]- Duel Army 2[br] - Orc stack increased to 120 (+10).[br] - Goblin stack increased to 210 (+20).[br] - Harpy stack increased to 158 (+28).[br] - Jaguar Warrior stack of 56 units replaces now the first stack of Shaman.[br] - Shaman stack increased to 75 (+9).[br][br] - Creatures characteristics[br] - Haven[br]- Crossbowman Maximum damage increased to 5 (+1).[br]- Crossbowman Movement decreased to 5 (-1).[br]- Marksman Minimum damage increased to 4 (+1).[br]- Marksman Maximum damage increased to 6 (+1).[br]- Marksman Movement decreased to 5 (-1).[br] - Inferno[br]- Maniac Luck decreased to 14 (-6).[br]- Demented Luck decreased to 16 (-8).[br]- Succubus Luck decreased to 15 (-1).[br]- Lilim Luck decreased to 18 (-2).[br]- Tormentor Luck decreased to 8 (-12).[br]- Lacerator Luck decreased to 10 (-14).[br]- Juggernaut Luck decreased to 12 (-8).[br]- Breeder growth rate increased to 5 (+1).[br]- Ravager Luck decreased to 12 (-10).[br]- Ravager Movement increased to 7 (+1).[br]- Pit Fiend Luck decreased to 8 (-8).[br]- Pit Lord Lock decreased to 9 (-9).[br] - Sanctuary[br]- Kirin Growth rate decreased to 1 (-1).[br]- Kirin Cost increase to 1705 (+300).[br]- Kirin Health increase to 260 (+15).[br]- Kirin Minimum damage increased to 54 (+1).[br]- Kirin Maximum damage increased to 58 (+1).[br]- Sacred Kirin Cost increased to 2130 (+300).[br]- Sacred Kirin Health increased to 275 (+10).[br]- Sacred Kirin Minimum damage increased to 58 (+3).[br]- Sacred Kirin Maximum damage increased to 62 (+3). [br] [br] Дальше... (http://store.steampowered.com/news/9084/)