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Просмотр полной версии : Serious Sam 3 Update Released


steam_news
23.10.2012, 20:33
Update 171000[br][br]- Player now has correct animations in 3rd person when wielding the axe.[br]- Fixed fast-firing exploit on SledgeHammer/Axes.[br]- In versus game modes, C4 projectile can now be picked up by any player after it has been idle for a while. In non-versus game modes, it can only be picked up by the player who threw it. [br]- In versus games, C4 bombs now collide and bounce off of enemy players when hit, rather than pass through them. [br]- After respawning, players can no longer trigger C4 explosives that they threw before being killed.[br]- When a player is killed in versus game mode holding a weapon with no ammo remaining, they will no longer drop it as a pickable weapon item. [br]- Fixed sniper mask not being rendered if weapon rendering is disabled. [br]- Fixed crashing when going into spectate on DemonTomb, Medina and TombofNefretari. [br]- Added Tehnopolip after 4 min of gameplay on SV_MedinaDefender.[br]- Fixed some places on MedinaDefender, CairoCity and UnfinishedComplex where player could get out of the level. [br]- Fixed falling out of world in Fiaca.[br]- Fixed error in Sphinx explosive planting script.[br]- Fixed wrong handling of file case in Linux dedicated server.[br]- Russian VO for JotN DLC.[br]- Drag&dropping entities onto script variable in editor did not work in the first line in script. Fixed.[br]- Fixed a rare crash in FBX skeleton loader.[br]- Added cvar 'ogl_bCompressCachedShaders' to control whether OpenGL shaders will be compressed when cached to files or not. [br]- Fixed shader cache not saving properly on OpenGL.[br]- Fixed some fatal errors not being visible if happened in full screen.[br][br]http://storefront.steampowered.com/v/gfx/apps/41070/capsule_231x87.jpg (http://store.steampowered.com/app/41070/) [br] [br] Дальше... (http://store.steampowered.com/news/9163/)