steam_news
09.11.2012, 03:45
Nuclear Dawn 6.8[br][br]- Added new Skirmish team deathmatch game mode.[br]- Added new Skirmish map sk_metro.[br][br]Server[br]- Added nd_skirmish_limit convar for Skirmish team kill limit. 0 to disable and use only mp_roundtime.[br]- Added support to execute a cfg/gamemode_skirmish.cfg or cfg/gamemode_warfare.cfg at map start if existing.[br]- Added support to execute cfg/.cfg at map start if existing after mode cfg.[br]- Skirmish mode uses same mp_timelimit, mp_winlimit, mp_maxrounds, and mp_roundtime variables as Warfare.[br][br]Other fixes[br]- Fixed spawning-related glitches that could occur if pressing spawn button multiple times.[br]- Fixed issues where server tags displayed improperly in server browser for some servers.[br]- Fixed average rank in server browser not always adjusting after a player leaves.[br]- Fixed an exploit that could allow a commander to use actions on enemy structures.[br]- Fixed a server crash related to bots.[br]- Updated localizations.[br][br]Workshop and custom content[br]- Skirmish maps are now accepted.[br]- Added sk_metro map source to sdk_content.[br]- Updated hammer fgd file with new skirmish and spawn point entities.[br]- Skirmish maps do not require rts camera info in map script.[br]- Skirmish maps do require spawn points for both Consortium and Empire are required.[br]- Skirmish maps may not have resource points. Structures will not spawn on skirmish maps.[br]- Map overview script is now marked as required for all maps.[br]- BSPZIP now auto-corrects slashes for internal paths when adding files to avoid confusion.[br]- Added -deletefile option to BSPZIP to remove files from bsp.[br]- Added support for bots in custom maps without structures or resource points.[br]- Fixed client crash when loading custom map having description but no title.[br]- Fixed map loading background not being shown if vtf file was named differently than vmt file. [br] [br] Дальше... (http://store.steampowered.com/news/9323/)