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Просмотр полной версии : Dota 2 Update - November 8th, 2012


steam_news
09.11.2012, 09:31
GAMEPLAY[br]- Added Reverse Captains Mode.[br]- Dark Seer: Fixed Wall of Replica illusion creation timing (affects instantly dying illusions mainly).[br]- Dragon Knight: Fixed Elder Dragon Form not splashing on siege units.[br]- Enchantress: Fixed being unable to be healed by Nature's Attendants if you are sleeping.[br]- Enchantress: Fixed Impetus not being castable on Magic Immune enemies (still does no damage if immune on impact).[br]- Gyrocopter: Homing Missile now starts 150 units in front him.[br]- Huskar: Fixed Life Break not properly dispelling buffs on you when cast.[br]- Lich: Fixed Chainfrost not working with Refresher.[br]- Phantom Lancer: Fixed not reproducing his abilities (including stat bonuses) correctly on his Dopplewalked illusion. [br]- Phantom Lancer: Fixed Dopplewalked illusions never Juxtaposing.[br]- Shadow Shaman: Fixed Mass Serpent Wards having no cast point.[br]- Silencer: Fixed Illusions stealing intelligence.[br]- Spiritbreaker: Fixed case where he could interrupt his Charge by previously having given an attack order to his target.[br]- Templar Assassin: Fixed Psionic Trap's nearby detonate ability not always working if the trap is too far.[br]- Undying: Zombies now correctly disable Blink Dagger.[br]- Venomancer: Fixed Poison Sting duration not increasing per level.[br]- Visage: Fixed Familiars agroing neutrals when flying over them.[br]- Wisp: Fixed his Spirits dying if he gets cycloned or purged.[br]- Wisp: Fixed Tether targeting magic immune allies.[br]- Witch Doctor: Fixed Paralyzing Casks not bouncing between Magic Immune enemies (doesn't stun them, but doesn't cause the bouncing to end prematurely).[br]- Witch Doctor: Fixed Death Ward not bouncing on magic immune enemies.[br]- Fixed heroes being able to get stuck on each other in rare cases.[br]- Fixed neutrals seeing and killing other sentry wards (as well as other non-attacking ward-type units).[br]- Fixed Arcane Boots and Mekansm being unable to affected allied invulnerable units.[br]- Fixed Orb of Venom doing lethal damage.[br]- Fixed Neutral Gnoll's poison attack doing lethal damage.[br]- Fixed Vladmir's Offering applying the aura when they owning unit is dead.[br][br]UI[br]- Movement speed on the HUD is now written as a total rather than two seperate numbers.[br]- Fixed Disabled Tranquil Boots movement speed.[br]- Updated Tranquil boots disabled icon.[br]- If you miss the queue for Diretide and accept a requeue, you will be put back in the Diretide queue.[br]- Adding chat bubble visualization of your current mic volume.[br]- Voice Threshold and Mute Cobroadcasters settings should now persist when the game is restarted.[br][br]AUDIO[br]- Added voice auto-gain. All voices are now brought up to a normal level. Turning off microphone boost in Windows settings is recommended.[br]- Reduced the delay on voice transmission. [br][br]Дальше... (http://store.steampowered.com/news/9330/)