steam_news
17.11.2012, 14:19
1.1.23976.3[br][br]MP currently requires you to be logged into Steam. LAN support will be in an upcoming patch.[br]Update: Hosts will need to port forward the following ports: 35000, 35001, 27015[br][br]Critical fixes:[br]- Converted MP from GameSpy network to Steam network[br]- Fixed end turn CTD[br]- Fixed post-combat CTD[br]- Fixed combat CTD[br]- Fixed multiplayer CTDs, including due to updating colony history[br]- Fixed CTD on Station Built dialog if station was destroyed during combat phase[br]- Fixed being able use hot-keys between turns in MP[br]- Fixed allowing hot-keys to change state in build screen when confirming invoice name [br]- Fixed being able to enter comparative analysis screen without having seen any enemy ships[br]- Fixed Suul'ka leaving when tribute station is destroyed[br]- Fixed bug allowing Hivers to build gate stations without the required tech[br]- Fixed issues with assimilation plague[br]- Fixed client being sent home after 1 invasion mission[br]- Fixed not being able to do a strike mission on any system[br]- Fixed CTD with getting Suul'ka info[br]- Fixed system killer being stuck at a system with a mining station[br]- Fixed dev-mode being activated in the design screen[br][br]Other fixes:[br]- Improved screen transitions between mission overlays and starmap[br]- Tweaked VN planet killer[br]- Prevented neutral indy planets from disabling slew mode if a station is next to it[br]- Enabled suicide drones to upgrade with warhead tech[br]- Disabled operations slider[br]- Fixed sound channel issues[br]- Fixed Suul'ka voices not being available[br]- Fixed auto goop module[br]- Fixed 0 level station remaining at a system after the construction mission is cancelled[br]- Fixed bug when transferring some assets via relocate[br]- Fixed bug that moved police cutters into the defense fleet when a relocation was canceled[br]- Fixed bug allowing design attributes from being visible in the ship tool tip before they have been discovered[br]- Fixed not being able to relocate to systems when exact number of required CE[br]- Fixed display of civilian population in empire manager screen[br]- Fixed display issue with rider manager screen[br]- Fixed mission turns remaining display issue[br]- Fixed scrolling hot keys with mouse wheel[br]- Fixed bio war modules not saving bio missile data[br]- Fixed bio missiles not getting replenished when the ship is repaired[br]- Fixed boarding pods getting stuck when docking with their carrier[br]- Fixed slave disks from auto launching when they are full of slaves[br]- Fixed weapons ricocheting off of dead sections[br]- Fixed missiles from blowing up before hitting their target after researching microfusion tech[br]- Fixed bolt weapons from blowing up before hitting planets[br]- Fixed "shot gun" style weapon fire so that it fires with a better spread.[br]- Fixed chance of fading from sensors when ship is outside of sensor range[br]- Fixed interceptor missiles from hitting own ship's shield[br]- Fixed formations not updating in auto-resolve[br]- Fixed morale high/lows when colonizing a planet after killing off the original inhabitants[br]- Fixed bug where fleets could get stuck arriving at a system, but not set to being at the system[br]- Fixed not being able to auto target VN collector pods[br]- Fixed display issue with rider manager[br]- Fixed scrolling hotkey manager with mouse wheel[br]- Fixed admiral traits not correctly displaying on admiral info cards[br]- Fixed defence assets being stuck in a system after the owning player has been evicted[br]- Fixed issue where Zuul AI would create "super" fleets[br]- Fixed bug allowing players to access dev design screen[br]- Fixed priority issues with Planetary Salvage, should now be more common[br]- Fixed being able to enter rider manager with hotkeys when you normally would not be allowed[br]- Fixed Zuul node lines disappearing when out of range[br]- Fixed issues with special / salvage projects not using up all allocated research credits[br][br]Other changes and additions:[br]- Teams[br]- Revised empire manager screen[br]- Implemented pending/resolving combat screens[br]- Implemented free-fly and tracking camera modes that can be toggled in combat[br]- Implemented a random ship name feature[br]- Implemented tech boosting[br]- Implemented special failure events for some tech[br]- Implemented right-click weapon fire mode / target filter control[br]- Implemented auto-fire for AOE weapons[br]- Implemented Zuul minimum 5 overharvest rate[br]- Removed 64 bit option[br]- Allow time acceleration in MP when only 1 player in battle[br]- News events for that turn are now displayed when loading a game[br]- Movement psionic now shows range [br][br]Дальше... (http://store.steampowered.com/news/9409/)