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Просмотр полной версии : Serious Sam 3 Update Released


steam_news
26.11.2012, 20:56
- Added a script that offers to automatically install libpci.3 on linux if it is missing.[br] - Fixed graphics corruption under OpenGL if game is minimized or "alt-tabbed" while it is loading content.[br] - Fixed screen-shot grabbing and manual save-game thumbnails not working under OpenGL. [br] - OpenGL library can now load even if some vendor dependent functions are missing.[br] - X11 libraries on Linux are now dynamically loaded, so game can properly report and error if something is missing.[br] - Dedicated server on Linux no longer requires X11 to be installed.[br] - Fixed problems with filenames of wrong case that happened only with Linux dedicated server.[br] - Full support for language packs in Workshop. Language mods can now work even in pure (non-moddable) version of the game, and don't require any customization from user side. Just subscribe to them.[br] - Workshop packages menu is now also available in non-moddable version of application (this allows enabling/disabling of language packs). [br] - User is now properly notified when Steam Workshop content download fails. [br] - Fixed issues that might have prevented some user accounts from uploading to Workshop.[br] - SeriousEditor now displays Steam Workshop sync progress in status bar. [br] - Upload to Steam Workshop command is no longer available until Steam Workshop sync is finished. Previuously, it locked up the application.[br] - Fixed an issue causing clients to always see weapon change on HUD at game start.[br] - Fixed a lockup happening if spectator cameras are linked in a closed loop. This only happened with user-made levels.[br] - Weapon change attempt is now correctly being indicated on HUD if performed during sprint. [br] - Fixed popup menus in Serious Editor sometimes going off the bottom of the screen in multimonitor setups.[br] - Fixed duplicate directory entries being shown in Serious Editor in file browsing for directories inside user-made .gro files.[br] - Added vertex merge when importing fbx meshes. [br] - Added facilities in Serious Editor to automate editing on entities from console scripts.[br] - Added cfuncs edtGetMemberValue(strUserDataPath) and edtSetMemberValue(strUserDataPath, value) used to change entity properties.[br] - Added cfunc edtSelectEntityPropertyByID(iEntityID).[br][br]http://storefront.steampowered.com/v/gfx/apps/41070/capsule_231x87.jpg (http://store.steampowered.com/app/41070/) [br][br]Дальше... (http://store.steampowered.com/news/9443/)