steam_news
29.11.2012, 03:49
ECHOES OF THE ENDLESS (1.0.38)[br]CHANGES AND ADDITIONS[br]- The galaxy generation seed is displayed with the pause menu.[br]- Added a sentry mode to the available fleet actions.[br]- Added an auto-cycle button to enable the review of all fleets without orders.[br]- The battle timer (when choosing a participating mode: auto/manual) is now a game option. By default, the battle timer is disabled for a single player session, and it is enabled for a multiplayer session. [G2G vote][br]- Added a new state for the "end turn button" that notifies the player he has pending encounters.[br]- Refactored the heroes' ability trees.[br]- If a system improvement will never be relevant for a system, hide it from the improvement picklist (credits: by grubnik)[br]- Added a victory/defeat picture and extra information to the 'Continue' panel.[br]- Added a Game Introduction option in game options (to introduce the new content of an add-on).[br]- Updated the tutorial with the new features.[br]- Added 5 new musics.[br][br]INTERACTIVE RANDOM EVENTS [G2G vote][br]- Refactored the game events system:[br]o The pre 1.0.30 events are compatible[br]o Added new event effects[br]o Added interactive random events[br]o Added a new panel to the Empire Factors panel, which summarizes all the effects of the current random events[br]o Added an advanced game option to activate/deactivate the random events generation[br]- Added descriptions and pictures to the new random events.[br][br]EXPLORATION EVENTS [G2G vote][br]- Added exploration rewards: small random bonuses for the first player to explore a system.[br]- Some exploration events are now interactive.[br]- Added a GUI feedback in the galaxy view to identify systems with an exploration reward. The Amoeba players have a slightly different feedback.[br]- The effects of the exploration events are now displayed in the Empire Factors panel.[br][br]WONDERS [G2G vote][br]- Added natural and endless wonders. The endless wonders can be restored.[br]- Lowered number of wonders depending on the different size.[br]- Added GFX for natural and endless wonders.[br]- Added a GUI feedback in the galaxy view to identify explored systems with a wonder.[br][br]AMBIENCE - GALAXY MAP [G2G vote][br]- Added more life to the galaxy with the random addition of comets, black holes, pulsars, ...[br][br]DIPLOMACY[br]- Removed the waiting period for the cold war status.[br]- Added diplomatic answers when the player trades with an AI and when an AI is offering a proposal.[br]- With the previous diplomatic behavior we could have deadlock involving a permanent cold war state between all the factions.[br][br] HEROES[br]- Added a new Pilgrim hero.[br]- Added 4 heroes of new factions (Sheredyn and minor factions).[br][br] MULTIPLAYER[br]- Set the Steam regional parameter to Worldwide for the multiplayer sessions.[br]- The game disconnections related to the Steam servers should be less frequent.[br]- All the multiplayer sessions of a given version are now displayed. You can join a game only if you have the same files/mod as the session's host.[br][br] AI[br]- Removed growth and fleet upkeep bonus for the AI.[br]- AI for newbie is less aggressive and less militarized.[br]- Lowered normal Pirates difficulty.[br]- During a deal, the AI values a resource depending on the number he already owns.[br][br][br] BALANCING[br]- Reduced the science trade route multiplier from 2 to 0.5.[br][br] FIXES[br]- Fixed the way AI manages its ship's production so it doesn't fall into bankruptcy anymore.[br]- Fixed a potential desync in MP when unlocking a technology by a random event.[br]- Fixed an issue where the random events frequency is not tied to the game speed.[br]- Fixed an issue where entering planet view after scraping a population improvement causes an assert.[br]- Fixed an issue where desert planet does not display all life simulation effects.[br]- Fixed an issue where life simulation effects are not properly displayed on high population planets.[br]- Fixed an issue where the ships created by events don't have the good amount of HP.[br]- Fixed an issue where an assert occurred for a same random event for two empires.[br]- Fixed an issue with the anomaly reduction of the hell gourds.[br]- Fixed an issue where an exploration event causes a desync in a multiplayer session.[br]- Fixed an issue where the constructibles were overridden by the modding.[br]- Fixed an issue where the warning events "no current technology" & "bankrupt next turn" made the battle notifications disappear.[br]- Fixed an issue where the wrong ship design was queued after an advanced defender exploration event was encountered.[br]- Fixed an issue where the advanced defender exploration event used the designs based on affinity.[br]- Fixed some issues of GUI and localization. [br][br]Дальше... (http://store.steampowered.com/news/9463/)