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Просмотр полной версии : Natural Selection 2 - Update


steam_news
11.12.2012, 07:16
Feature[br]- Added the name of the player being followed while waiting to spawn to the screen.[br]- Added server browser filter option for passworded servers.[br][br]Optimization[br]- Improved the performance of lighting calculations.[br]- Changed fullscreen passes to be rendered using a single triangle rather than a two triangle quad to eliminate overshading pixels along the diagonal.[br][br]Fix[br]- Fixed bug causing text in a message box on the main menu to overflow outside the box.[br]- Fixed bug in the sv_ban command when banning a player not currently on the server.[br]- Fixed bug causing the Fade to "teleport" to the ground while Blinking into walls and the ceiling.[br]- Leading and trailing whitespace characters are ignored in the server list filters.[br]- Filtered out duplicates when mounting mods.[br]- Eliminated duplicate log messages when mounting mods for consistency checking.[br]- Fixed bug where returning nil from GetAttachPointCoords would result in uninitialized data being used.[br]- Fixed issue where having non-ASCII characters in the Windows user name would cause the game to not save mods, settings or cache files properly.[br]- The Command Structure health will no longer be displayed for enemy structures when they spawn in a nearby room.[br]- Fixed crash after alt-tabbing.[br]- Removed the "Attack" button from the ARC as it is not needed and was causing some problems.[br]- Fixed crash during precaching when a cinematic couldn't be loaded.[br]- Signaled Steam to stop refreshing the server pings when connecting to a server to avoid cases where the routers NAT table overflowed.[br]- Fixed issue where LaunchPad didn't properly specify the -game command line parameter when running NS2.[br]- Crash when acquiring physics models from different threads.[br]- Fixed bug where collision detection would fail on bodies which had extreme off-axis scaling applied to them (affected Harvester flinch animation)[br]- Fixed bug allowing the Alien Commander to cancel research on a lifeform egg at the end of research, gaining back the resource cost but not canceling the research.[br]- Fixed bug where ARCs didn't fire at targets when they had an attack order. They still need some work for actually listening to attack orders though. #3921.[br][br]Improvement[br]- The "Update" button in the server browser now changes text when finished updating servers.[br]- Steam overlay based web views moved over to in-game web view.[br]- The load progress is now displayed as a percent instead of a count.[br][br]Editor[br]- Removing the shift-hover-select thing that just spams undo items. Some other polish/fixes.[br]- Fixed crash/bugs with copy/paste then undo.[br]- Hardcoded hotkeys 0-9 for viewport settings (perspective, lit/unlit, etc.)[br]- Made Tool Settings dialog taller to not hide stuff..heh.[br]- Added an origin cycle mode to put the gizmo at the first selected object, so you can move a group of props without bad grid-snap.[br]- Fixed editor bug where you could create empty props.[br]- Fixed bug when undo-ing face merges.[br]- Welding vertices will now auto-cleanup things like degenerate edges, duplicate edges (that were formerly different), etc.[br]- Made camera acceleration an option (tools|settings|general|display settings). off by default now.[br]- Fixing some issues with deleting faces, undoing, etc. Details: FaceIds are NOT reliable when faces are deleted, so each vertex now stores Face pointers rather than IDs.[br]- Work in progress checkin for fixes to welding. Just adding some un-used stuff for now.[br]- Fixed some bugs introduced by adjacent faces optimization.[br]- Move operations, with/out texture lock, should now be a lot faster and smoother. Using a adjacent-faces-set per vertex instead of doing global face search.[br]- On second thought, completely removing scale tool restrictions. Mappers use negative values.[br]- Changed some scale tool parameters so it's less restrictive when sizing small-ish objects.[br]- Added weld-selected-vertices command. Activate Select Tool, select a group of vertices, then Edit|Weld Selected Vertices (at the bottom of the menu)[br]- New "knobs" for texture mapping (and other) spinners. purely mouse-movement-based. Up/down arrow keys still work if cursor is in text box. CTRL and ALT modifiers work on both.[br]- Fixed lost-focus for hotkeys.[br]- Feedback about how many faces were affected by texture replace.[br]- Added ALT shortcut for texture replace; added F, C keys to move up/down when in first person camera.[br]- Fixed annoying scrollbar reset with prop/texture browser windows.[br]- Added Texture Replace tool (red paint bucket, all the way to the right of the toolbar)[br]- Removed (-1000,1000) range limit on texture shift spinners. This fixes some of the texture lock-move blank-field issues..[br]- Grid snapping for texture gizmo. There is some weirdness with snapping, but it works.[br]- Ctrl + doubleclick on face now adds a whole body to selection.[br]- Paint(Texture) Tool now has moving handles, in addition to rotate and scale.[br]- Switching to hash_set instead for faster "used asset" lookups.[br]- Texture browser now has "show used only" filter as well.[br]- Props browser now has "show used props only" checkbox. Same thing for textures browser coming soon.[br]- Custom colors now saved to *.level files.[br]- Custom colors now saved between selections. Next todo: save per-level custom colors to disk.[br]- Autobackup filenames now include level name, e.g. ns2_refinery.autobackup2.level.[br]- Tooltips for tool bar buttons now display bound hot key. Bug: If you change them, the tooltips won't update until restart. Ah well.[br][br]SDK[br]- Added the ability to specify default values for settings in a render_setup file.[br]- Added Clear Level menu option in the Cinematic Editor to clear out the currently set level file.[br]- Fixed issues with COLLADA files that contained instance_material nodes.[br]- Fixed issue where COLLADA files that referenced textures with spaces in the file name would not be properly loaded if the file name used a relative path.[br]- Fixed loading of COLLADA models in the Viewer.[br]- Enhanced the sound picker with a hierarchical folder display.[br]- Added support for hearing sounds effects placed in the level in the Editor.[br]- Added support for displaying cinematics in the Editor.[br]- Added support for displaying web pages in game. [br][br]Дальше... (http://store.steampowered.com/news/9557/)