steam_news
19.12.2012, 18:35
2012-11-15: v1.08[br]-----------------------[br][br]MAJOR:[br]- Added Nahua culture and Aztec religion[br][br]MINOR:[br]- Retinues no longer get free leaders[br]- Liege levies raised via the province view are now raised in the selected province[br]- You can now forbid your council from leading armies[br]- Optimized succession calculation, which could cause massive slowdowns in big dynasties with many landed members[br]- Intrigue plots vs barons or their courtiers can now include their liege's courtiers and other vassals[br]- Fixed Scottish Schiltron building giving 10x defensive bonus to pikes[br]- Fixed Dutch cultural retinue lacking pikes[br]- Fixed an issue with AI strength calculations the first month after loading a game[br]- A bit more randomness in the size of the rebel reinforcements in civil wars[br]- The Pope now receives even less war contribution score in Crusades[br]- Fixed a crash with a null war list in Province View and Diplomacy View[br]- Mercenary regiments and Holy Orders will now automatically get a new leader when the old one dies[br]- Less likely that the captain of a merc regiment gets reassigned to lead something else[br]- Kingdoms no longer assimilate out of de jure empires that have no holder[br]- Fixed a bug with not being able to move capital back to your title's preferred capital[br]- The Imperial Reconquest CB now only works for the restored Roman Empire[br]- The Imperial Reconquest CB no longer clears out all rulers under the title[br]- Disbanding multiple selected units will never disband retinues if there are non-retinues in any selected unit[br]- Liege levies will now disband if their owner is at war with the owner of the unit[br]- Retinues no longer reinforce if their owner has no money[br]- Diplo AI: Imprisoned vassals or below will always accept a demand for religious conversion, and go free from prison[br]- AI: Much better at assigning flank commanders for important armies[br]- AI: Less likely to go overboard with Crown Authority[br]- AI: Not interested in Lower CA plots in irrelevant kingdoms/empires[br]- AI: Fixed a bug with it not dismissing liege levies when done with them[br]- Army AI: Fixed a bug with invasions not happening when they should[br]- Ledger page with independent rulers now shows troops including retinues[br]- Shift or Ctrl clicking buttons in Ruler Designer coat of arms designer now multiplies the frame change by 5 or 10[br]- Fixed bug where byzantine unit pack was replacing all eastern europeans[br]- Raising troops via raise all or raise on province will now merge units[br]- Now allowed to ask to join tribal invasion wars[br]- Fixed bugged altaic culture building modifier[br]- Fixed the history of c_sodermanland[br]- Fixed consistency issue with German characters name Philipp[br]- Fixed faulty employment date for Robrecht van Gent[br]- Fixed broken Ua Conchobair dynasty[br]- Province of Bira no longer stays Orthodox for the entire game[br]- Fixed bug where imprisoned underage rulers could kill their regents[br]- Gave The Two Saltuks from Erzurum their correct names[br]- Corrections to Phillip IV of France and many related characters[br]- Sigrid Ylving no longer has the wrong mother[br]- Fixed the deathdate of King Charles IV of France[br]- Added missing Ecumenical Patriarchs[br]- Fixed a bug where courtiers of landless characters would be listed in a weird location[br]- Fixes and additions to various Frankish and Occitan dynasties[br]- Fixes and additions to the Hunfirding dynasty[br]- Missing marriages, mothers, children of Valdemar II and Erik V of Denmark added[br]- Fixed a rare crash in 'on_siege_over'[br]- AI: The independence faction does not present an ultimatum until it has at least 33% of the liege's strength[br]- AI: De jure vassals of your culture and religion, except kings, will not start or join independence factions[br]- Reduced the chance of massive rebel reinforcements for the Independence faction[br]- Diplo AI: Mongols and Aztecs will no longer revoke titles off human players just for having the wrong religion or culture[br]- Armenian, Georgian and Alan cultures updated with new names, name linkings and patronymics[br]- Fixes to the County of Melgueil[br]- Ingeborg Magnusdotter now has the correct gender[br]- Sartag Khan now converts to Nestorianism instead of Orthodoxy[br]- Corrections to the religion of several Zirid characters[br]- A few Catalan name fixes[br]- Changes and additions to the Godwin dynasty[br]- Fixed a bug with Primogeniture when tracing back through the current holder's mother[br]- Fixed a very rare crash with Holdings with no holder[br]- Fixed an issue with inheritance by landless characters when there was no de jure vassal title they could take off the previous holder[br]- Diplo AI: Much more careful about imprisonments[br]- Imprisoning characters no longer affects their position in the line of succession[br]- Fixed a bug with the event pictures on Mac and Linux[br]- Added blinded trait to historically blind characters in the database[br]- Added missing space to Armenian dynasty prefix and Irish male patronym[br]- Byzantine, Armenian and Georgian character fixes and additions[br]- Fixed wrong liege for Duchy of Champagne and County of Gevaudan at certain dates[br]- Welsh/Hiberno-Norse Dublin character fixes and additions[br]- New dynasty for the Kurdish Shaddadids, extended Mirdasid pedigree[br]- On player agreement, the game now sends information to the Paradox backend when you start a game, containing the names of the DLCs and Mods you run (can be toggled with "dont_track_data = [yes/no]" in settings.txt)[br]- AI: The leader of a claimant faction will no longer leave the faction in an elective realm where the claimant is currently the heir[br]- AI: Fixed a slight bug where current heirs would not back claimant factions for themselves[br]- Spymaster Scheme job has been overhauled and simplified[br]- AI: Fixed an issue with the number of available galleys check[br]- Fixed an issue with part of the de jure drift mechanic not being cleared on resign[br][br]FOR MODDERS:[br]- The criterion for determining who can lead troops is now determined by the allow trigger for 'job_marshal' (so women can now be modded to lead armies)[br]- Added trigger 'is_adult'[br]- Added trigger 'is_marriage_adult'[br][br]2012-10-22: v1.07b[br]-----------------------[br][br]- Fixed an issue with broken portraits and other graphics on certain older graphics cards[br]- Fixed a bug with Claimant Faction wars becoming invalid in Elective Realms[br]- Fixed a bug where various Dynasty variables would not be correctly reset on resign, which could even cause crashes[br]- Fixed the initial tech levels in the Nestorian and Miaphysite provinces[br]- Fixed a crash bug in the religion view that could happen when your ruler's religion changed[br]- Fixed a bug with Gavelkind succession in Empires where the holder also had many kingdoms[br]- Fixed an issue where you could become independent by joining an independence faction war in another realm[br]- Kurds now have access to the Persian cultural building[br]- William the Conquerer no longer set as mother of three Breton characters[br]- Fixed the history for c_aprutium[br]- Fixed deathdate of character 161537[br]- Fixes/additions to the Strathearn dynasty[br]- Fixes to the counts of Malta[br]- Fixed broken de Mello dynasty[br]- Various additions/fixes to several English dynasties[br]- Various additions/fixes to several German dynasties[br]- Renamed duplicate Onega province[br]- Added rulers to various Eastern pagan provinces[br]- Spymaster can now use Scheme in provinces belonging to your liege's other vassals[br]- Fixed hunting event to correctly apply to barons[br]- Fixed an ugly "invalidated war" message showing messy trigger conditions[br]- No longer possible to start or join Factions while in revolt against your current liege[br]- Fixed an issue where a vassal revolt war could sometimes invalidate on mostly unrelated other revolts in the same realm[br]- Fixed a glitch with the tooltip on the "Start a Faction" button[br]- No longer allowed to start claimant factions for female claimants against Agnatic law titles[br]- Fixed an issue with Protected Inheritance[br]- Reduced size of all event pictures by 25% at no loss of quality[br]- Muslim Jihads no longer possible before 1187[br]- The title is now displayed correctly for Russian Grand Princesses[br]- Some changes to the religious setup in the Levant[br][br]2012-10-16: v1.07[br]-----------------------[br][br]MAJOR:[br]- Faction System[br]- Characters can have both a Plot and an Ambition[br]- Retinue System support for the Legacy of Rome DLC[br]- Orthodox and related religions have Autocephalous Patriarchs and the Pentarchy[br]- Rebalanced Combat, with more focus on leaders and their traits. More leader traits.[br]- Liege levies. You only raise levies from your direct vassals, and they are not directly connected to Holdings.[br]- A number of self improvement Ambitions for characters[br]- New religions: Miaphysite, Nestorian, Monothelite[br]- Two new Bookmarks: The Alexiad and The Latin Empire[br]- AI: Improved military AI[br]- Major speed optimizations[br]- Greatly reduced graphics memory load[br]- Plugged some memory leaks[br]- New events for characters with the lunatic trait[br]- Spymaster's Discover Plots job has been renamed to Scheme, and now also affects faction membership[br]- New icons added to all decisions[br][br]MINOR:[br]- Launcher now remembers DLC and Mod settings[br]- Very large savegames can now be sent to clients in multiplayer[br]- Now always allowed to move capital back to the traditional capital of your primary title (even if you've moved capital once already)[br]- You now always need at least two kingdom titles to create an Empire[br]- Fixed several bugs with Gavelkind and Primogeniture succession[br]- Fixed some issues with the Supply Limit and attrition rules[br]- It's no longer possible to place councillors in grayed out provinces[br]- Many, many changes and fixes to the history database[br]- Character View: Selecting an ambition now auto-updates the window[br]- Added ticking war score to Claim All wars[br]- Made the Seljuks pre-mobilized in 1066, like the English contenders[br]- Added portrait tooltip about a character's religious head[br]- Added code for locking Constantinople to the Emperor better[br]- Adjusted the colors of some duchies and kingdoms, mainly in Eastern Anatolia[br]- Fixed the ship unit position in Lake Mälaren[br]- Added "Foreign Conqueror" opinion modifier[br]- Ormond is no longer a republic[br]- Improved some trigger and event target tooltips[br]- Fixed some issues with the "change succession law" CBs against secondary kingdoms[br]- No longer allowed to press Muslim women's claims against anyone[br]- No longer allowed to press other women's claims on _any_ titles against a ruler with Agnatic succession[br]- Fixed a problem with law triggers in decisions[br]- All casus belli event effects are now also initialized properly, so they can refer to laws[br]- Characters in feudal realms will not flee to republics or theocracies when exiled[br]- In republics, courtiers who are heirs to foreign titles can no longer be elected[br]- Gave William the Conqueror three more castles at game start and adjusted the initial armies of all three contenders[br]- The liege is now imprisoned when losing his or her primary title in a claimant war[br]- When creating a new higher tier title in the game, your current laws will be copied (if it's not Duke-to-King)[br]- When creating a new higher tier title that has never had a holder before, its holder history will be copied from your current title[br]- Plot View: Fixed an issue where Vassal Decisions could be listed twice[br]- Plot View: Fixed a bug with the tooltip on the Start Plot button[br]- Fixed the tooltip for effects 'remove_title'[br]- Fixed the tooltip for effects 'give_job_title'[br]- Fixed some bugs with the 'spawn_unit' tooltip[br]- Portraits: All characters are now bald if they wear the chain mail hood[br]- 1066: Adjusted the traits of the main Saxon lords to like Eadgar the Aetheling a lot[br]- The end game screen now shows the correct Komnenos dynasty shield[br]- Added proper claims and ruler history for Tostig Godwinson[br]- The loser in an invasion CB is now imprisoned by the winner if he becomes a vassal of the winner[br]- Made the Varangian Guard better[br]- Added tooltips to the Flank Leader selection view[br]- Fixed a bug where children of Western ethnicity would not look it if of another culture[br]- Fixed some bugs with graphical culture type of characters not correctly falling back to Western[br]- The Golden Horde now receives slightly fewer reinforcements in the second event[br]- Fixed a bug with the opinion penalty for destroying a title[br]- Combat events no longer happens the first few days anymore[br]- The Ambitions to have a son or daughter now increases fertility[br]- Tweaked fertility effect on impregnation[br]- Religious wars and Jihads/Crusades now reduce the Decadence for all successful participating Muslims[br]- Tweaked some default message priorities[br]- You now only get a Weak Claim on titles that have been revoked[br]- You are no longer allowed to usurp titles from others in the same realm unless you have a Strong Claim[br]- Fixed a bug where you could ask to join the wars of your liege's enemies[br]- Muslim Invasion CB outcomes now also affect Decadence[br]- Fixed a bug with the "Weaken Fellow Vassal" Plot, where the target could go independent when losing his last Duchy[br]- Fixed an assymmetric hostility issue vs revolters of an ally of someone you're attacking[br]- The "No Ambition" alert should no longer appear if there are no valid ambitions to pick[br]- Fixed a bug with white text showing in some event windows[br]- Fixed a bug where the AI could ask to educate children of vassals who were actually 'employed' by the vassal's Spouse[br]- Fixed a bug in the portrait tooltip, where it did not always list the highest title a character was heir to[br]- Fixed some issues with the wrong event frame being shown for some Knights of St John events- A liege no longers retains any imprison or revoke title reasons against rebel vassals when losing a civil war[br]- Decadence revolts now only disband the earmarked regiments when they end- Fixed a bug making Holy Orders theocracies[br]- Added missing clergy clothes for other graphical cultures[br]- Fixed a bug with dead character portraits not looking correct when loading save games[br]- Many new CoAs, courtesy of Txini[br]- Fixed some glitches with the inheritance of Councillors[br]- Fixed a rare bug with wars ending "inconclusively" just before they ended normally[br]- Added more war invalidation explanations to the message[br]- Slightly toned down the size of Decadence revolters[br]- Pressing the claim of a dynasty member will now always vassalize him or her if possible[br]- Fixed a bug with the tooltip for normal AND triggers[br]- Titles are now also considered contested if a title de facto above them is contested[br]- Tweaked Title Creation and Usurpation tooltips[br]- Fixed a bug where revolters could remain in an ongoing uprising even after no longer being part of the realm[br]- Crushing a major revolt now gives all direct vassal rulers a +25 opinion modifier of you for 10 years[br]- When you White Peace revolters, they now get a 'Spared after Rebellion' opinion modifier of you, +25 for 10 years[br]- Fixed a bug where a legitimized bastard would hate the parent for doing it[br]- The Mongol reinforcements no longer arrive if the Horde has already been completely defeated[br]- Fixed some issues with characters getting opinion modifiers of themselves[br]- Added beard portrait scripts[br]- Added missing string about not being able to revoke the last Temple Holding off your own religious head[br]- Fixed two bugs with landless Mongols not declaring war[br]- Claimant Wars: if the claimant is a bishop or mayor, those titles are now lost on success[br]- Wars over titles are now more likely to give the title capital to the claimant[br]- No longer possible to declare depose liege, or claimant wars on liege while the liege or above is himself in revolt[br]- Fixed a bug where vassals could nominate successors for secondary duchies or below[br]- Made the basic "Recently Conquered" tax penalty more severe, so it cannot be offset by tech, etc[br]- A ward who is at war with his or her guardian now automatically returns home[br]- Fixed an issue with the automatic removal of inappropriate scripted traits from underage historical characters[br]- Independent kingdoms with a king that controls their entire de jure area can now break out of de jure empires[br]- No longer possible to employ Holy Orders while excommunicated[br]- Fixed a bug with the tooltips for triggers 'lower_tier_than' and 'higher_tier_than'[br]- You no longer pay maintenance for Holy Orders if you're in a justified war, even if you're also in another type of war[br]- Fixed an issue where you could not grant titles to vassals which you could not formally create[br]- Gave most mercs and holy orders a base culture[br]- Ensured that merc and holy order leaders are always of the right culture and religion[br]- Slowed down event '39500' which automatically converts counties to Islam[br]- Fixed a bug where you could move your capital again after a reload[br]- Fixed a bug where a landed spouse who is the councillor of another ruler would not give you that attribute bonus[br]- The Excommunicate diplo action is no longer shown for excommunicated characters[br]- Fixed an issue with granting titles including lower not fully working if the target becomes independent from you through the action[br]- Blocked Agnatic-Cognatic succession for Hordes[br]- Horde type culture rulers cannot have Cognatic or True Cognatic succession laws[br]- Improved kingdom division on inheritance kingdom split[br]- Fixed a bug with characters not knowing of their own plots[br]- Fixed a bug with the de facto liege of titles after revocation[br]- Fixed a bug with the succession bethrothal icon not showing[br]- Fixed a bug allowing you to assign too many wards to a guardian[br]- Boosted the effect of the Chancellor's Improve Diplomatic Relations job[br]- Corrected many spelling mistakes[br]- Added a notification event when a character is killed in battle[br]- Both sides in a siege now see the effects of triggered siege events[br]- The event where a vassal offers guardianship now shows which child will become the vassal's ward[br]- Fixes to the Christian and Muslim tournaments[br]- Famous Muslims who join your court now have dynasties and improved stats[br]- Scottish names are now English instead of Gaelic, whereas before they were a mixture of both[br]- Russian duchies are now called grand principalities, and their rulers are referred to as grand princes[br]- Fixed the event where the Hashshashin go after the Mongol leader[br]- Revised Combat tooltips[br]- Muslim Heavy cavalry now use CoA colors on their flags rather than the christian flag[br]- Revised cultural building modifiers[br]- Added a global supply limit modifier that increases with tech[br]- Ruler Designer now handles culture different from ethnicity[br]- Loading screens and flags now look a bit better[br]- Fixed issue with special characters in find title box[br]- Flanks will now pick tactics even if they have no leader[br]- You are no longer allowed to build in settlements held by someout outside your realm or by someone you are at war with[br]- Fixed some trigger tooltips that looked bad[br]- Added the winners of the AAR contest as characters in the game[br]- AI: Smarter about heir nomination when having multiple kingdoms (to keep them together)[br]- AI: Fixed bug with silly Muslim handing out of titles[br]- AI: Baron tier and landless characters now get a complete AI when they have raised units on the map[br]- AI: Fixed an issue where it could spam a player asking to become a vassal[br]- AI: Holy Orders should no longer run off to help others if they are already "hired"[br]- AI: Will always accept guardians for childen offered by the Regent (and won't have them replaced on its own)[br]- AI: Improved passing of demesne laws[br]- AI: Should now want to revoke a Castle Holding when the primary holding in a County is NOT a Castle[br]- AI: Prevented some stupid placing of the Chancellor to fabricate claims[br]- AI: Vassals will no longer spontaneously declare war on their liege to depose him or take a title off him (these things are now faction based.) The only time they might declare war on their own is to create a succession crisis.[br]- AI: Improved handing out of counties if it's over the demesne limit[br]- AI: Will now execute "vassal decisions" (like blinding and castrating prisoners)[br]- AI: Will now switch Guardian for children if appropriate (wrong religion or culture)[br]- AI: Will not disband free galleys (from event effects)[br]- AI: Fixed some bugs with turning betrothals into marriages[br]- AI: More careful with title usurpation and the cost in gold[br]- Diplo AI: Fixed a bug with "divine blood" marriage calculation[br]- Diplo AI: Does not care about Matrilineal marriage factors if both parties are from the same dynasty[br]- Diplo AI: Children in other realms will now still accept education offers from their own parents[br]- Diplo AI: Fixed a bug with borked marriage proposals and spamming[br]- Diplo AI: Less aggressive about revoking titles (requires a worse opinion or religious enmity)[br]- Diplo AI: Will now break betrothals that won't be accepted anymore[br]- Diplo AI: will not revoke titles while under a regency[br]- Diplo AI: Early surrender now possible with Muslim invasion CBs. Defender more stubborn.[br][br]FOR MODDERS:[br]- IMPORTANT: Added 'inherit_chance' to traits, replacing 'congenital'[br]- The 'replace_path' bug is now fixed for real[br]- Added 'effect' character history command. It's like an event option that's run for the character at game start.[br]- Fixed a bug with 'immortal' traits and sex appeal[br]- Added trigger 'leads_faction'[br]- Added trigger 'faction_power'[br]- Added trigger and effect 'any_faction_backer'[br]- Added trigger 'completely_controls = [title]' (I or my vassals hold everything in it)[br]- Added trigger 'revolt_distance'[br]- The 'ai_will_do' clause in Decisions is no longer binary (the value determines the MTTH)[br]- Fixed an issue with law triggers in the 'ai_will_do' field of decisions[br]- Added trigger 'in_faction'[br]- Added trigger 'war_title'[br]- Added trigger 'defending_against_claimant'[br]- Added event targets 'supported_claimant' and 'supported_claimant_title'[br]- Added 'set_parent_religion' effect[br]- Can now create Lowborn characters with the 'create_character' effect[br]- Fixed a bug with scripted attributes in the 'create_character' effect[br]- Fixed a bug in the 'conquest_culture' trigger[br]- Added 'is_conquered' trigger[br]- Added event targets 'heir_under_seniority_law' and 'heir_under_primogeniture_law'[br]- Added trigger 'any_claimant'[br]- Added 'from_potential' trigger to decisions (vassal and dynasty decisions only)[br]- Added event effect 'add_spouse_matrilineal'[br]- Added 'opinion_diff' trigger[br]- The event targets 'owner' and 'holder_scope' are now the same and work on both titles and provinces[br]- Added event effect 'copy_title_history'[br]- Added event effect 'copy_title_laws'[br]- Fixed a bug with trigger 'is_landed = no'[br]- Fixed a bug in the effect 'spawn_unit' with the 'match' argument[br]- Can now set a specific leader in the effect 'spawn_unit'[br]- Fixed a bug in trigger 'de_jure_liege_or_above'[br]- Fixed a bug in trigger 'de_jure_vassal_or_below'[br]- Fixed some bugs with the 'set_name' effect[br]- The 'set_name' effect can now change the name of titles[br]- Added 'capital' effect[br]- Added 'province_capital' effect[br]- Added effect 'participation_scaled_decadence'[br]- Added trigger 'num_of_faction_backers'[br]- Added trigger 'race'[br]- Added trigger 'graphical_culture'[br]- Fixed a bug with event name spaces not working in 'events' fields in On Actions[br]- Fixed a bug with event name spaces not working in 'events' fields in Job Actions[br]- Added 'divine_blood' marriage opinion modifiers[br]- Added more gradual Attrition Defines[br]- Added 'secondary_graphical_culture' to cultures and culture groups (a fallback option, when not having certain DLCs)[br]- Added trigger 'has_earmarked_regiments'[br]- Added 'earmark' argument to the 'spawn_unit' event effect[br]- The 'disband_event_forces' effect now takes an earmark argument[br]- Added trigger 'diplomatic_immunity'[br]- Added effect 'diplomatic_immunity'[br]- Exported PORTRAIT_MID_AGE_THRESHOLD, PORTRAIT_OLD_AGE_THRESHOLD, PORTRAIT_ADULT_MALE_AGE_THRESHOLD and PORTRAIT_ADULT_FEMALE_AGE_THRESHOLD to defines[br]- Exported AGE_OF_MARRIAGE to defines[br]- Ported the last old defines to lua[br]- Added SeaZone province text promotion[br]- Added PrevPrev text promotion[br]- Added trigger 'is_tribal_type_title'[br]- Added trigger 'has_horde_culture'[br][br]http://storefront.steampowered.com/v/gfx/apps/203770/capsule_231x87.jpg (http://store.steampowered.com/app/203770/) [br][br]Дальше... 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