PDA

Просмотр полной версии : Don't Starve Updated


steam_news
21.12.2012, 06:01
Update Notes - Dec 19[br][br]NEW FEATURES:[br]-Spider dens have a full life cycle. Tiers are more meaningful, and higher tiered dens will require strategy to overcome.[br]-Spider queens come out of the highest-tier nests to wreak havoc and spread spideryness.[br]-A new type of warrior spider protects high-level dens and the queen. They are resistant to kiting, so a frontal assault is not recommended.[br]-Wilson can build fire darts, and light pretty much every creature on fire.[br]-Wilson can build a spider hat from egg sacks that lets him control spiders. Just be careful when you take it off![br]-Wilson can build tooth traps and use them for defense or for guilt-free rabbit hunting.[br]There is a new, experimental map gen algorithm that you can use. It is a work in progress and is largely untested and unbalanced, so you may not live for very long! (Don’t worry, though - the old map gen is still the default!)[br]-Pet Smallbirds will demand food when hungry, and can starve to death.[br]-Wilson can build a warm hat. It... makes something happen.[br]-New “epic fight” and “dawn” music.[br][br]TUNING:[br]-High-level hound attacks are more intense.[br]-Krampus is silent until you reach a certain threshold of naughtiness.[br]-Farming takes longer.[br]-Some fruits and cooked foods are a bit less potent.[br]-Seeds drop less frequently.[br]-The birdcage seed sorter is less reliable.[br]-Werepig monster meat threshold increased to 4, werepigs drop normal meat.[br][br][br]FIXES:[br]-Items that fall out of bounds will disappear after a bit.[br]-Most monsters will ignore things that are out of bounds.[br]-Gobblers and Krampusses try to avoid getting caught against the edge of the world.[br]-Fireflies drop individually.[br]-Mobs shouldn’t get stuck in sliding animations.[br]-Fix gold getting stuck on pig king's head[br]-Fix exploding beemine-in-backpack [br][br]Дальше... (http://store.steampowered.com/news/9648/)