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Просмотр полной версии : Serious Sam 3 Update Released


steam_news
21.12.2012, 19:57
Build 174448 for Serious Sam 3 is released. [br]If you have previously opted into public beta, you already have this. For all others, here is the list of changes:[br][br] - Linux: Added log messages for connected gamepads.[br] - Linux: Added inp_bLogGamepadEvents cvar for logging gamepad events.[br] - Linux: Fixed crashes on some window managers due to missing Xlib atoms. [br] - Added support for OpenGL tearing in VSync via 'ogl_bVSyncTearing' cvar. When cvar is on, screen refresh will wait for number of retraces specified via 'gfx_iWaitVSyncs' cvar and if more vertical retraces passed, will not wait for next one, but will do swap as soon as possible. [br] - Fixed wrong report of utilized OpenGL extensions. [br] - Slider widgets in color options menu are now enabled/disabled depending on support of gamma-correction also, not only full-screen or window mode. [br] - Fixed resolution downsizing not downsizing some buffer in-game causing more GPU memory usage than needed.[br] - Fixed command bindings not displaying properly in spectator view HUD.[br] - Added news feed to start screen.[br] - Editor: Fixed crash when exporting textures. [br] - Editor: Khnum and Aircraft puppets no longer ignore lethal damage. This allows Killer entity as well as macro functions such as DropDead() to affect these puppets. [br] - Editor: Added a new macro function to base entity: InflictWeaponDamage(). This function deals damage equivalent to one produced by any given weapon. [br] [br]http://storefront.steampowered.com/v/gfx/apps/41070/capsule_231x87.jpg (http://store.steampowered.com/app/41070/) [br] [br] Дальше... (http://store.steampowered.com/news/9663/)